The rules and regulations are divided into General and Category for ease of understanding. Both General and Category rules and regulations will be referred to as rules and regulations. It is important that you make yourself aware of these rules and regulations. In addition to these rules and regulations, Event/Market Specific Rules that are found under Events and Markets on the Website shall be viewed as part of these rules and regulations.
The rules and regulations are part of the agreement between you and us. Terms and Conditions shall apply and all definitions from those terms and conditions shall apply to these rules and regulations.
If there are differences between the English original version and the translated version of this text the English version apply.
The rules and regulations are part of the agreement between you and us. Terms and Conditions shall apply and all definitions from those terms and conditions shall apply to these rules and regulations.
If there are differences between the English original version and the translated version of this text the English version apply.
MobilBahis has the right to revise and update the rules and regulations at any time. The betting client is responsible to keep himself/herself updated of the current valid provisions. With the conclusion of a bet the betting client accepts the validity and applicability of the present betting provisions in the respective valid version.
MobilBahis reserves the right to refuse personal account applications, to refuse the acceptance of bets, or to limit the amount of bets; without obligation of providing reason. No person or household will be allowed to have more than one MobilBahis Sportsbook account. MobilBahis reserves the right to terminate multiple accounts that fall within the MobilBahis family of sportsbooks.
MobilBahis reserves the right to trace double accounts and to terminate them. In this case all relevant data will be transferred to the most active account of the respective client. If a customer is found to have more than one account and have placed identical bets with the two accounts the client will instantly be revoked of his/her client privileges which might result in confiscation of winnings and/or cancellation of all placed bets (even decided ones).
MobilBahis does not accept bets when it is likely that customers act in agreement, or as a syndicate. Placing identical bets from more than one account and from the same IP address might be considered a syndicate even if the personal betting limits has not been reached. Syndicate betting is considered as fraud and may lead to reduction of betting limits, closing of account, confiscation of winnings and/or cancellation of all placed bets (even decided ones). Legal action may also be considered.
MobilBahis does not assume liability for transmitted errors of betting data and results. No claim for damages can in any instance be made because of incorrect, delayed, manipulated or abusive transfer of data on the internet or because of other transmission errors of data and results.
MobilBahis has at its absolute discretion the right to correct any palpable errors and to take the necessary steps to provide a fair service for its clients. A palpable error could be any incorrect information published in regard to an event. For example, incorrectly (reversed) setup handicap, wrong team/teams/participants, incorrect deadlines or technical errors etc.
We also reserve the right to correct obvious errors with the input of betting odds and/or the evaluation of betting results even after the event - or to declare affected bets void. It is the client’s responsibility to ensure they place their bets correctly.
It is not allowed to place bets within the same coupon that has a correlation. This kind of bets could be deemed void even after the result of the event is known.
The betting client is responsible for the confidentiality of the personal accounts details and access information. MobilBahis is not liable for bets which are concluded by third parties who get to know this information or any other account tampering due to client negligence.
It is the responsibility of the betting client to instantly report each amount mistakenly credited to his account. All winnings occurring as a result such error are invalid under whatever circumstances they occurred.
The bet is invalid if the actual date or time of the bet or necessary personal data of the betting client are missing due to transmission errors. The bet is paid back. Bets which are accepted after the beginning of a race, a game or an event are also declared invalid.
The minimum amount per bet is: Euro 0.10. The maximum winning per customer is limited to per bet, day, & week.
Check the following table for the limits per currency
In case a user places several identical bets (also combinations of single and multiple bets) for which the total winnings exceed the winnings limit per bet then MobilBahis has the right to reduce the bet to comply with the winnings limits.
In case of fraud or attempted fraud especially regarding the placement of bets the betting client will instantly be revoked of his/her client privileges.
Bets from bookmakers as well as betting agents are not accepted. Bets on events in which the user is participating in the sport event (e.g. as a participating sportsman, as an owner, trainer or functionary of a participating club) are not permitted. In case this provision is not complied with, MobilBahis is authorized to refuse payment of any winnings, and to cancel the bet or bets even after the bet has been settled.
If, for some reason, an Event occurs that is unclear or not covered by the rules and regulations including Event/Market Specific Rules on the Event or Market pages of the Website, MobilBahis reserves the right to decide the outcome of each event on a case-by-case basis.
All bets sent to the Manual Review function may be rejected, partially accepted or fully accepted regardless of how the request is made. The sportsbook reserves the right to determine all betting limits for each individual client and bet.
MobilBahis reserves the right to refuse personal account applications, to refuse the acceptance of bets, or to limit the amount of bets; without obligation of providing reason. No person or household will be allowed to have more than one MobilBahis Sportsbook account. MobilBahis reserves the right to terminate multiple accounts that fall within the MobilBahis family of sportsbooks.
MobilBahis reserves the right to trace double accounts and to terminate them. In this case all relevant data will be transferred to the most active account of the respective client. If a customer is found to have more than one account and have placed identical bets with the two accounts the client will instantly be revoked of his/her client privileges which might result in confiscation of winnings and/or cancellation of all placed bets (even decided ones).
MobilBahis does not accept bets when it is likely that customers act in agreement, or as a syndicate. Placing identical bets from more than one account and from the same IP address might be considered a syndicate even if the personal betting limits has not been reached. Syndicate betting is considered as fraud and may lead to reduction of betting limits, closing of account, confiscation of winnings and/or cancellation of all placed bets (even decided ones). Legal action may also be considered.
MobilBahis does not assume liability for transmitted errors of betting data and results. No claim for damages can in any instance be made because of incorrect, delayed, manipulated or abusive transfer of data on the internet or because of other transmission errors of data and results.
MobilBahis has at its absolute discretion the right to correct any palpable errors and to take the necessary steps to provide a fair service for its clients. A palpable error could be any incorrect information published in regard to an event. For example, incorrectly (reversed) setup handicap, wrong team/teams/participants, incorrect deadlines or technical errors etc.
We also reserve the right to correct obvious errors with the input of betting odds and/or the evaluation of betting results even after the event - or to declare affected bets void. It is the client’s responsibility to ensure they place their bets correctly.
It is not allowed to place bets within the same coupon that has a correlation. This kind of bets could be deemed void even after the result of the event is known.
The betting client is responsible for the confidentiality of the personal accounts details and access information. MobilBahis is not liable for bets which are concluded by third parties who get to know this information or any other account tampering due to client negligence.
It is the responsibility of the betting client to instantly report each amount mistakenly credited to his account. All winnings occurring as a result such error are invalid under whatever circumstances they occurred.
The bet is invalid if the actual date or time of the bet or necessary personal data of the betting client are missing due to transmission errors. The bet is paid back. Bets which are accepted after the beginning of a race, a game or an event are also declared invalid.
The minimum amount per bet is: Euro 0.10. The maximum winning per customer is limited to per bet, day, & week.
Check the following table for the limits per currency
Currency | Bet Win Limit | Day Win Limit | Week Win Limit |
---|---|---|---|
Euro | 100,000 | 250,000 | 500,000 |
GBP | 100,000 | 250,000 | 500,000 |
SEK | 1,000,000 | 2,500,000 | 5,000,000 |
NOK | 1,000,000 | 2,500,000 | 5,000,000 |
DKK | 900,000 | 2,250,000 | 4,500,000 |
USD | 120,000 | 300,000 | 600,000 |
CAN$ | 120,000 | 300,000 | 600,000 |
BRL$ | 70,000 | 175,000 | 350,000 |
TRY | 5,000,000 | 10,000,000 | 25,000,000 |
PLN | 300,000 | 750,000 | 1,500,000 |
CZK | 725,000 | 1,812,500 | 3,625,000 |
HUF | 8,000,000 | 20,000,000 | 40,000,000 |
In case a user places several identical bets (also combinations of single and multiple bets) for which the total winnings exceed the winnings limit per bet then MobilBahis has the right to reduce the bet to comply with the winnings limits.
In case of fraud or attempted fraud especially regarding the placement of bets the betting client will instantly be revoked of his/her client privileges.
Bets from bookmakers as well as betting agents are not accepted. Bets on events in which the user is participating in the sport event (e.g. as a participating sportsman, as an owner, trainer or functionary of a participating club) are not permitted. In case this provision is not complied with, MobilBahis is authorized to refuse payment of any winnings, and to cancel the bet or bets even after the bet has been settled.
If, for some reason, an Event occurs that is unclear or not covered by the rules and regulations including Event/Market Specific Rules on the Event or Market pages of the Website, MobilBahis reserves the right to decide the outcome of each event on a case-by-case basis.
All bets sent to the Manual Review function may be rejected, partially accepted or fully accepted regardless of how the request is made. The sportsbook reserves the right to determine all betting limits for each individual client and bet.
We may, at our absolute discretion, allow you to take a return on a wager you have made before settlement of the market on which the wager was placed (Cashout).
Cashout may be available on selected pre-match and In-Play sports markets via the internet, iPhone and Android app only. Cashout may not be available at all times.
Cashout is available for fixed odds wagers only.
Cashout is not available for:
• Wagers placed with free bets or safe bets; or
• Multi wagers, unless each individual leg or event within that multi wager is available for Cashout.
• System bets.
A predetermined settlement value (Cashout Price) may be offered based upon the selections, prizes taken and the current status of the wagering transaction.
Cashout may not be available for certain wagers placed on pre-match markets, where the event or match has already commenced (is in-play). For multi wagers, Cashout may not be available if any leg of the wager has been placed on a pre-match market and the event or match relating to such leg has already commenced (is in-play).
To Cashout a wager you must select “Confirm Cashout” or “Confirm” (a Cashout Request). You cannot cancel a Cashout Request once it has been confirmed.
We may, at our absolute discretion, choose to accept or decline a Cashout Request. A Cashout Request may not be accepted for reasons including but not limited to a change in odds or the suspension of a market (including any leg of a multi wager).
If a Cashout Request is not accepted for some reason, a message will be shown advising you that the Cashout Request was declined and a new Cashout Price may be offered to you. If you did not make a Cashout Request in relation to the new Cashout Price offered, settlement of the original wager will take place, based on the original instructions and odds when the wager was accepted.
Where a Cashout Request has been accepted:
• Your original wager will come to an end (be Cashed Out);
• We will pay you the Cashout Price;
• The original wager will be deemed to have been settled and we will have no further obligation to you in respect of the original wager. You will not receive any payout, dividend or refund in relation to the Cashed Out wager; and
• The occurrence or non-occurrence of the event(s) on which the original wager was placed will not create any additional rights or obligations to or for you.
The acceptance of a Cashout Request does not represent a new wager, it is an agreement to end the original wager early.
The Cashout Price is inclusive of your original stake. The Cashout Price is non-negotiable and will not exceed the value of the original estimated return.
You will not be eligible for any Bonuses or any other promotions in relation to wagers that have been successfully Cashed Out.
Any wager which is Cashed Out will not be considered a wager for the purposes of meeting any turnover or wagering requirements for Bonuses, rewards, prizes, or any tasks necessary to fulfil a campaign or promotional offering.
In the event that a Cashout Request has been accepted in error (including where a Cashout Price has been incorrectly offered) or an amount has been incorrectly credited to Your account in connection with a wager that has been Cashed Out, We reserve the right, at our absolute discretion, to adjust the account to the extent necessary to rectify the error or the incorrect credit. Such adjustment may include:
• settling the Cashout Request for an amount equal to the Cashout Price which would have been available in the absence of such error; or
• reversing the Cashout Request and settling the wager on the original wager instructions.
If, as a result of any such adjustment, the account goes into debit, we may recover from your account, as a debt due, the amount of the deficiency in the account.
We reserve the right to suspend, amend, restrict or cease to offer Cashout at any time, on any market or to any customer, without providing a reason or advance notification, even where Cashout has been advertised to a customer as being available. We are not liable for any losses which may arise in connection with Cashout not being available to a Customer, even in circumstances where Cashout has been advertised as being available for a particular event or at a particular time.
We reserve the right, at our absolute discretion, to void the original wager which was Cashed Out, refuse to Cashout a wager, or require repayment of any amounts paid by Us in respect of the original wager (including the Cashout Price) where:
• We reasonably suspect a wager or Cashout Request has been made by any individual or group of people (including, but not limited to relatives, organisations, bookmakers and their employees) acting together either in an attempt to defraud Us; or
• The original wager or the Cashout Request was made after the relevant event has finished; or
• Where we are otherwise entitled to void the original wager or require repayment under these Rules.
You acknowledge and accept that circumstances within or beyond Our control may prevent, limit or delay the operation of Cashout, and that We will not be liable to any person for any loss incurred or sustained in connection with or as a result of:
• Cashout being unavailable or delayed; and/or
• Any act or omission, deliberate or negligent, by you, any customer or other third party, in connection with Cashout.
We are not liable for any losses which may arise in connection with a Customer’s use of the Cashout feature or a Cashout Request being accepted or declined by us.
Where a Customer has placed a wager on a market that was not available for Cashout at the time the wager was placed by the customer, the customer will not be able to make a Cashout Request in relation to that wager, even if we subsequently make Cashout available on that market.
Scoreboard services and other third-party information streams or provisions are provided for guidance only. We do not accept any liability for any bets cashed out based on information provided by these services.
Partial Cashout allows you to cash out a part of your bet while leaving a remainder of your stake to run and be settled upon the final score.
Cashout may be available on selected pre-match and In-Play sports markets via the internet, iPhone and Android app only. Cashout may not be available at all times.
Cashout is available for fixed odds wagers only.
Cashout is not available for:
• Wagers placed with free bets or safe bets; or
• Multi wagers, unless each individual leg or event within that multi wager is available for Cashout.
• System bets.
A predetermined settlement value (Cashout Price) may be offered based upon the selections, prizes taken and the current status of the wagering transaction.
Cashout may not be available for certain wagers placed on pre-match markets, where the event or match has already commenced (is in-play). For multi wagers, Cashout may not be available if any leg of the wager has been placed on a pre-match market and the event or match relating to such leg has already commenced (is in-play).
To Cashout a wager you must select “Confirm Cashout” or “Confirm” (a Cashout Request). You cannot cancel a Cashout Request once it has been confirmed.
We may, at our absolute discretion, choose to accept or decline a Cashout Request. A Cashout Request may not be accepted for reasons including but not limited to a change in odds or the suspension of a market (including any leg of a multi wager).
If a Cashout Request is not accepted for some reason, a message will be shown advising you that the Cashout Request was declined and a new Cashout Price may be offered to you. If you did not make a Cashout Request in relation to the new Cashout Price offered, settlement of the original wager will take place, based on the original instructions and odds when the wager was accepted.
Where a Cashout Request has been accepted:
• Your original wager will come to an end (be Cashed Out);
• We will pay you the Cashout Price;
• The original wager will be deemed to have been settled and we will have no further obligation to you in respect of the original wager. You will not receive any payout, dividend or refund in relation to the Cashed Out wager; and
• The occurrence or non-occurrence of the event(s) on which the original wager was placed will not create any additional rights or obligations to or for you.
The acceptance of a Cashout Request does not represent a new wager, it is an agreement to end the original wager early.
The Cashout Price is inclusive of your original stake. The Cashout Price is non-negotiable and will not exceed the value of the original estimated return.
You will not be eligible for any Bonuses or any other promotions in relation to wagers that have been successfully Cashed Out.
Any wager which is Cashed Out will not be considered a wager for the purposes of meeting any turnover or wagering requirements for Bonuses, rewards, prizes, or any tasks necessary to fulfil a campaign or promotional offering.
In the event that a Cashout Request has been accepted in error (including where a Cashout Price has been incorrectly offered) or an amount has been incorrectly credited to Your account in connection with a wager that has been Cashed Out, We reserve the right, at our absolute discretion, to adjust the account to the extent necessary to rectify the error or the incorrect credit. Such adjustment may include:
• settling the Cashout Request for an amount equal to the Cashout Price which would have been available in the absence of such error; or
• reversing the Cashout Request and settling the wager on the original wager instructions.
If, as a result of any such adjustment, the account goes into debit, we may recover from your account, as a debt due, the amount of the deficiency in the account.
We reserve the right to suspend, amend, restrict or cease to offer Cashout at any time, on any market or to any customer, without providing a reason or advance notification, even where Cashout has been advertised to a customer as being available. We are not liable for any losses which may arise in connection with Cashout not being available to a Customer, even in circumstances where Cashout has been advertised as being available for a particular event or at a particular time.
We reserve the right, at our absolute discretion, to void the original wager which was Cashed Out, refuse to Cashout a wager, or require repayment of any amounts paid by Us in respect of the original wager (including the Cashout Price) where:
• We reasonably suspect a wager or Cashout Request has been made by any individual or group of people (including, but not limited to relatives, organisations, bookmakers and their employees) acting together either in an attempt to defraud Us; or
• The original wager or the Cashout Request was made after the relevant event has finished; or
• Where we are otherwise entitled to void the original wager or require repayment under these Rules.
You acknowledge and accept that circumstances within or beyond Our control may prevent, limit or delay the operation of Cashout, and that We will not be liable to any person for any loss incurred or sustained in connection with or as a result of:
• Cashout being unavailable or delayed; and/or
• Any act or omission, deliberate or negligent, by you, any customer or other third party, in connection with Cashout.
We are not liable for any losses which may arise in connection with a Customer’s use of the Cashout feature or a Cashout Request being accepted or declined by us.
Where a Customer has placed a wager on a market that was not available for Cashout at the time the wager was placed by the customer, the customer will not be able to make a Cashout Request in relation to that wager, even if we subsequently make Cashout available on that market.
Scoreboard services and other third-party information streams or provisions are provided for guidance only. We do not accept any liability for any bets cashed out based on information provided by these services.
Partial Cashout allows you to cash out a part of your bet while leaving a remainder of your stake to run and be settled upon the final score.
BTC refers to Bitcoin
ETH refers to Ethereum
LTC refers to Litecoin
USD refers to United States Dollar
Predict whether the Cryptocurrency/USD price will remain within a set range or increase/decrease by more than a set amount between two defined times.
Prices will be will be taken from Tradingview.com platform using the Coinbase BTC/USD chart UTC+3
If you place a bet on a Cryptocurrency price to be “Within 1 USD either way”, you win if the price at the end time is within exactly $1.00 either way of the price at the start time.
If you place a bet on a Cryptocurrency price to be “More than 1 USD higher”, you win if the price at the end time is $1.01 of more higher than the price at the start time.
If you place a bet on a Cryptocurrency price to be “More than 1 USD lower”, you win if the price at the end time is $1.01 of more lower than the price at the start time.
Example – Market is BTC/USD 09:15 vs 09:00
09:15 is the end time and 09:00 is the start time.
If the price of BTC is $5,010.51 at 09:00 then “Within 1 USD either way” is a winner if the price at 09:15 is in the range $5,009.51-$5,011.51, “More than 1 USD higher” is a winner if the price at 09:15 is $5,011.52 and above, “More than 1 USD lower” is a winner if the price at 09:15 is $5,009.50 and below.
ETH refers to Ethereum
LTC refers to Litecoin
USD refers to United States Dollar
Predict whether the Cryptocurrency/USD price will remain within a set range or increase/decrease by more than a set amount between two defined times.
Prices will be will be taken from Tradingview.com platform using the Coinbase BTC/USD chart UTC+3
If you place a bet on a Cryptocurrency price to be “Within 1 USD either way”, you win if the price at the end time is within exactly $1.00 either way of the price at the start time.
If you place a bet on a Cryptocurrency price to be “More than 1 USD higher”, you win if the price at the end time is $1.01 of more higher than the price at the start time.
If you place a bet on a Cryptocurrency price to be “More than 1 USD lower”, you win if the price at the end time is $1.01 of more lower than the price at the start time.
Example – Market is BTC/USD 09:15 vs 09:00
09:15 is the end time and 09:00 is the start time.
If the price of BTC is $5,010.51 at 09:00 then “Within 1 USD either way” is a winner if the price at 09:15 is in the range $5,009.51-$5,011.51, “More than 1 USD higher” is a winner if the price at 09:15 is $5,011.52 and above, “More than 1 USD lower” is a winner if the price at 09:15 is $5,009.50 and below.
Betbuilder bets placed on Football apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. Unless otherwise stated, bets placed on matches played with unusual game formats (i.e. games not played as 2 x 45 minute halves) will be declared void.
If any individual selection is void, or a player in the bet does not take any part in the match, the related selection will be void. In single bets, this will result in the bet being void. In accumulator bets, only the affected betbuilder will be voided, and the bet will be settled based on the remaining valid selections.
For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.
If an event is abandoned, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand.
If any individual selection is void, or a player in the bet does not take any part in the match, the related selection will be void. In single bets, this will result in the bet being void. In accumulator bets, only the affected betbuilder will be voided, and the bet will be settled based on the remaining valid selections.
For any obvious pricing errors, we reserve the right to cancel any bets placed at that wrong price.
If an event is abandoned, any bets where the outcome has already been decided e.g. half-time result or first team to score will stand.
If nothing else is specifically stated in the rules and regulations below or in the Event/Market Specific Rules on the Website, the decision of the official governing body relating to the Event at 24:00 hours (local time on the day of event) shall determine the result. Disqualifications or any other changes to the outcome of the Event after this time are irrelevant for betting purposes if an official result already exists.
MobilBahis will attempt to close the events, i.e. settle markets, as soon as possible after event completion, but will not make any guarantees for maximum delays. When the result of a bet determined before the event is complete will be settled as per our rules even if the event is abandoned or the length of the event is shortened for whatever reason.
Any settlement contestations should reach MobilBahis within 14 days of the initial settlement to require a full investigation. All other complaints will only be investigated if a reliable source is provided by the account holder.
All results are based on official sources or the leagues' official websites. For the Champions League, Europa League, and Conference League results, sources such as full-time reports are considered first. If statistics cannot be obtained from official sources or if the information on the websites is proven to be incorrect, the results are reviewed. In cases where consistent information cannot be found, the results are determined by our own statistics unit.
Be sure to check your slip before you confirm your bet. Unfortunately we do not process requests to void any bets that were made by mistake.
In case of contradictions between the rules and regulations and other parts of the Agreement for Clients the following order of priority shall apply (1 overrules 2 & 3 etc.):
1. Event/Market Specific Rules
2. Rules and regulations
3. Terms and conditions
MobilBahis will attempt to close the events, i.e. settle markets, as soon as possible after event completion, but will not make any guarantees for maximum delays. When the result of a bet determined before the event is complete will be settled as per our rules even if the event is abandoned or the length of the event is shortened for whatever reason.
Any settlement contestations should reach MobilBahis within 14 days of the initial settlement to require a full investigation. All other complaints will only be investigated if a reliable source is provided by the account holder.
All results are based on official sources or the leagues' official websites. For the Champions League, Europa League, and Conference League results, sources such as full-time reports are considered first. If statistics cannot be obtained from official sources or if the information on the websites is proven to be incorrect, the results are reviewed. In cases where consistent information cannot be found, the results are determined by our own statistics unit.
Be sure to check your slip before you confirm your bet. Unfortunately we do not process requests to void any bets that were made by mistake.
In case of contradictions between the rules and regulations and other parts of the Agreement for Clients the following order of priority shall apply (1 overrules 2 & 3 etc.):
1. Event/Market Specific Rules
2. Rules and regulations
3. Terms and conditions
In case a betting event is discontinued the current score at that point in time counts if the minimum requirements are fulfilled for the specific sport or there exist an official result within 36 hours of the deadline. The markets on the event that are already decided will be valid, for instance “half time” result in a match abandoned in second half. All other markets on this betting event are rated at 1.00.
In case an event is abandoned and is scheduled to restart from the beginning, all bets placed before the initial match which were still undetermined prior to abandonment will be declared void regardless of whether or when the match is continued.
In case an event is abandoned and is scheduled to restart from the beginning, all bets placed before the initial match which were still undetermined prior to abandonment will be declared void regardless of whether or when the match is continued.
All related bets to cancelled events will be void, and the stakes will be transferred back to involved parties. Multiple bets will be calculated again excluding the event that was abandoned.
Only if the venue is changed to the former away team’s home venue, all related bets are deemed void. If the event is changed to another venue, all related bets are still valid. This rule will only apply for events where the parties have a home arena.
In case two or more participants at an outright event are declared winners the odds for the participants in the outright will be divided by the number of participants involved in the draw scenario.
In case of a participant not attending a particular event as scheduled, all related bets are still valid unless the event thereby is cancelled. Example: If Usain Bolt fails to show up at the World Championships, bets relating to Usain Bolt as winner etc are still valid for outright betting.
A bet is declared void on a cancelled or a postponed match or event, which within 12 hours after the original official scheduled start time has not been started.
MobilBahis reserves the right to void bets taken at an incorrect price due to delayed ‘Live’ coverage of an event and where a team has gained a significant advantage. We also reserve the right to suspend betting during an event due to failed transmission or other technical related issues or if we suspect fraud. The deadline for placing bets may vary between different events. We do not tolerate deliberate and repeated incidents of late betting, this will be considered to be fraud and we will deal with it accordingly. We assume no responsibility for typing, transmission and/or evaluation errors. In particular, we reserve the right to correct obvious errors with the input of betting odds and/or the evaluation of betting results even after the event - or to declare affected bets void. MobilBahis assumes no liability for the accuracy of live scores, statistics or other information/data that we provide for the live betting. The score displayed and further information (e.g. time, scorer) on site is for reference only. We do not guarantee the accuracy of this information.
As a customer you have the possibility to select your preferred odds format between Decimal, Fractions, and American odds. Once this format is saved while logged in, the saving is set in your browser settings. It is important to note that all calculations with respect to Payouts of a betslip uses the decimal format. The decimal format will always be equal or higher than the other formats available per selection resulting in a higher or equal payout.
No refunds for non starters and unlisted winners. For ‘Place’ offers ‘Dead heat Rules’ do not apply, and winning bets will be paid the full listed odds regardless if there are more winning participants than places resulting from draws. In the case that there is more than one winner of a ‘Win’ or ‘Group’ outright, then the ‘Dead Heat Rule’ will apply.
MobilBahis reserves the right, at its own discretion, to declare a bet void, totally or partly, if it is obvious that: the result of an event becomes publicly known before the end of the event; bets have been offered, placed and/or accepted due to an error.
17.1 Alpine Skiing
17.2 Archery
17.3 American Football
17.4 Athletics
17.5 Aussie Rules
17.6 Badminton
17.7 Bandy
17.8 Baseball
17.9 Basketball
17.10 Beach Soccer
17.11 Beach Volleyball
17.12 Biathlon
17.13 Boxing
17.14 Canoe/Kayaking
17.15 Cricket
17.16 Cross Country Skiing
17.17 Curling
17.18 Cycling
17.19 Darts
17.20 Diving
17.21 Equestrian
17.22 Fencing
17.23 Field Hockey
17.24 Floorball
17.25 Football
17.26 Formula 1
17.27 Futsal
17.28 Golf
17.29 Gymnastics
17.30 Handball
17.31 Ice Hockey
17.32 Indy Car
17.33 Judo
17.34 Lacrosse
17.35 Mixed Martial Arts
17.36 Motor Bikes
17.37 Motor Sports
17.38 Nordic Combined
17.39 Orienteering
17.40 Pesäpallo
17.41 Pentathlon
17.42 Pool
17.43 Rally
17.44 Rowing
17.45 Rugby Union
17.46 Rugby League
17.47 Sailing
17.48 Shooting
17.49 Ski Jumping
17.50 Snooker
17.51 Snow Boarding
17.52 Speed Skating
17.53 Speedway
17.54 Swimming
17.55 Taekwondo
17.56 Table Tennis
17.57 Tennis
17.58 Trotting
17.59 Volleyball
17.60 Waterpolo
17.61 Yachting
17.62 Business And Politics
17.63 Entertainment
17.64 Poker
17.65 eSports
17.66 Padel
17.67 Squash
17.1 Alpine Skiing
In Slalom and Giant Slalom both legs of the race must be completed for bets to stand and at least one skier must complete both runs for a head to head bet to stand. In Downhill and Super G both skiers must leave the start gate for a head to head bet to stand, if both skiers do not complete the run, the bet is void.
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
17.2 Archery
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.3 American football
Any match which is postponed or abandoned will be voided if it is not rescheduled and completed within the same NFL weekly schedule. For example if a match initially scheduled to be played on Week 10 on a Sunday is rescheduled to Monday through Wednesday and forms part of the Week 10 Schedule then bets will stand. If it is pushed back further than Wednesday it then forms part of another week’s schedule and bets will be voided.
All matches include overtime unless otherwise specifically stated. At least 55 minutes of the match must have been played for bets to be considered valid. If this is not the case, all bets are considered void and the odds are set to 1.00. If a match ends in a draw after extra time, bets on money line are considered void and the odds are set to 1.00, all other bets are settled according to the final result.
AFC/NFC Conference Winner bets are determined by which teams advance to the Superbowl.
NFL Divisional Winners are determined by which teams are deemed division winner according to NFL.com at the completion of the NFL Regular Season.
Hallftime/Fulltime, Highest Scoring Half, Highest Scoring Quarter – These bet Groups do not include Overtime for settlement purposes.
Will Either Team Score 3 Unanswered Times – Predict whether either team will string together 3 consecutive scoring plays. A safety, field goal and touchdown count as scoring plays. PAT’s (Point after Touchdown) and 2 Pt. Conversions do not count as scoring plays as they are a continuation of the actual Touchdown.
Player Specials
For all player special bets all players involved in the must participate in the match for bets to stand. First and Last Scorer are the exception where there are No Refunds for Non-starters.
Fantasy matches
In Fantasy matches two teams compete virtually only.
The winner of this match-up is the team that scores the most goals on the current match day against a real opponent including overtime. Beware: only goals are counted, victory or loss is irrelevant.
Example:
Fantasy match: Atlanta – San Francisco;
Real Matches: Atlanta – New York Jets: 24 – 13 and San Francisco – Baltimore: 30 – 33. The result of the fantasy match Atlanta – San Francisco is 24 – 30; San Francisco is the winning selection.
NFL Draft Specials
Player positions for the NFL Draft will be settled according to the position announced during the draft itself.
17.4 Athletics
The winner is determined by the official results list. Dead heat rules apply. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants gets knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head to head or special bets involving that participant will be void, however outright bets will stand.
17.5 Aussie Rules
All match markets are based on the result excluding overtime if played unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
17.6 Badminton
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
If a listed player doesn’t start in a singles or a doubles match the bets on this individual match will be voided. All bets on the outcome of a team match will however not be affected by any player substitutions or changes in the team line-ups. All bets stand on the outcomes of a team match, even in the event that one or more individual matches is settled by walk over decisions due to player resignation.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
Outrights: No refunds for non-starters. Dead-heat rules apply.
17.7 Bandy
At least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated.If a match is played over 3 periods instead of two half the result after 45 minutes will count as the half time result for all bet groups. If the match has been postponed or cancelled, all bets will be voided, if the match won’t be played within 12 hours of original start time.
Player specials:
Any player involved in a player special must participate in the match, otherwise the bets will be voided.
17.8 Baseball
Matches which are not started within 12 hours of the originally scheduled starting time will be postponed and stakes will be refunded. A match becomes official once 5 innings has been played (4.5 if the home team is in the lead). Bets on Total runs, Team totals stand if at least 9 innings are played (8.5 if the home team is in the lead) or if the outcome of the bet is already decided when the game ends. All bets include Extra Innings unless specified. If a playoff game is suspended and then resumed within 120 hours after it was suspended, all bets will stand and be settled after the completion of the game. If, for any reason, a match would end up in a draw, bets on moneyline will be voided, while all other bets stand and will be settled according to official scoring.
7 innings played as part of a double header.
Money line 5 innings need to be completed (4.5 if the home team has the lead) for the result to become official. All other bets are valid if 7 innings are played (6.5 if the home team has the lead).
Starting Pitchers:
Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid; whether the starting pitcher shown starts the match or not.
Player Specials:
Any player involved in a player special must play in the game for bets to stand. For pitchers, they must throw at least one pitch. For batters, they must make at least one plate appearance. For any games where 9 innings (8.5 if home team is in the lead) aren’t completed, all player specials will be voided, unless the outcome is already determined. The outcome may be determined by going over or the player being removed from the game before the game ends.
For any bets related to Total Bases a batter is credited as follows:
Single = 1 Base
Double = 2 Bases
Triple = 3 Bases
Homerun = 4 Bases
Reaching a base as a result of walks, hit by pitch, error, balk, fielder’s choice, passed ball, wild pitch or interference does not count towards total bases.
Special Bets / Props:
Any special bets or proposition bets strictly related to the first inning will be settled as long as the first inning is completed. Whether the rest of the game is cancelled, postponed or suspended will have no bearing on this. Any special bets or props related to who will score first will be settled based on who scores first, whether the rest of the game is cancelled, postponed or suspended will have no bearing on this.
Regular Season Series Wagering:
All scheduled games in a series must be played no later than 24 hours after the last game of the series was originally scheduled. If any game in the series is not completed during this timeframe all Series bets will be voided. All game results must become official results in the standings for bets to stand. Starting pitchers have no bearing on Series betting.
International Baseball:
Any game which is ended based on the ‘Mercy Rule’ will have action regardless of how few innings are played.
Grand Salami: At least 8 ½ innings must be played throughout all games for bets to stand. If a game is postponed, bets will be voided unless the game is played within 12 hours of original starting time. All Grand Salami bets stand, irrespective of any pitching changes throughout that particular day. If the market OVER/Under total runs is already OVER without postponed match being played bets will stand.
17.9 Basketball
Bets will be determined and settled on the official final score of the full match including overtime (In the case of a game finishing in a tie and no overtime being played, all markets will be settled according to the final score in regulation). There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already determined.
For Example:
1st half bets will be settled if a match is abandoned in the 2nd half and/or an Over/Under market will be settled as over if the total had already gone over before the match was abandoned.
Player Specials – Any player special bets require all players involved in a particular bet market to participate in the match, otherwise the bets will be voided.
Bet Settlement
All resulting should be based from the official source or official website of the competition in question. In cases where statistics or results from the official source are unavailable, or there is significant evidence that the website has incorrect information use of independent sources for settlement can be invoked. In cases of absence of consistent information we will settle bets based on in-house statistics. For all matches that are played as part of a two-legged tie; where the aggregate score is equal at the end of regulation time in the 2nd leg, overtime will be included to determine the outcome of 2nd leg match bets.
NBA Longterm Betting:
For regular season total win bets and matchups both teams must complete in a minimum of 80 regular season games for the bets to be valid. However if the result is already conclusive before 80 games are reached this rule doesn’t apply.
For Player Regular Season Averages Markets the Player must play 70% of his team’s games (58 in 82-game season) for the bets to be valid. As per NBA rules.
Division Winner – Bets will be settled according to official NBA tiebreak rules
Conference Winner – The teams which advance to the NBA finals will be deemed the conference champion. This is not based on Regular Season record.
Match Betting
Money Line
Bets will be settled according to which team wins the game. Overtime counts
Spread
Bets will be settled according to which team wins the game after the point spread has been applied to the actual score. Overtime counts
Total Points
Bets will be settled according to whether the total points scored in the game is over or under the stated line.
Overtime counts
Home Team Total Points
Bets will be settled according to whether the total points scored by the home team is over or under the stated line. Overtime counts
Away Team Total Points
Bets will be settled according to whether the total points scored by the away team is over or under the stated line. Overtime counts
Team to Score Last Basket
Bets will be settled according to which team scores the last basket. Overtime counts unless otherwise stated
Double Result
Bets will be settled according to the result of the game at halftime and fulltime. Both predictions must be correct for bets to be successful. Overtime counts unless otherwise stated
Winning Margin
Bets will be settled according to the winning team and their margin of victory. Overtime counts
First Half Betting
Bets will be settled according to the result of the first half only. The first half must be completed for bets to stand unless market result has already been decided.
First Half Totals
Bets will be settled according to whether the total points scored in the first half is over or under the stated line. The first half must be completed for bets to stand unless a winning market has already been established at the time of abandonment.
Second Half Betting
Bets will be settled according to the result of the second half. Overtime does not count unless otherwise stated. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
1st/2nd/3rd/4th Quarter Betting
Bets will be settled according to the result of the relevant quarter. Each specified quarter must be completed for bets to stand unless market result has already been decided. Overtime does not count.
"Race to x" Markets
Bets will be settled according to which team scores the specified total in the specified period first.
Highest Scoring Markets
If two or more quarter/halves result in the same high score, dead heat rules apply. Overtime does not count unless otherwise stated.
Will there be Overtime?
Market will be settled as yes, if the game finishes in a draw at the end of regular time, regardless of whether overtime is played or not.
Series Betting
Bets will be settled according to which team wins the given series. A series must come to a natural conclusion for bets to stand.
League Winner
Bets will be settled according to the official standings including Playoffs.
Player props betting
Player must play for bets to have action. Overtime counts.
Player Free Throw Percentage
Bets taken on free throw percentage will be void if that player finishes the game with zero free throw attempts.
Double-Double and Triple-Double
A double-double is achieved when the named player reaches double figures, 10 or more, in two of the five main statistical categories: points, assists, rebounds, steals and blocks.
A triple-double is achieved when the named player reaches double figures, 10 or more, in three of the five main statistical categories: points, assists, rebounds, steals and blocks.
First Player to Score
Bets taken on first player to score will be void if that player does not start the game or if he comes on after the first point is scored.
All First Scorer type markets refer to the first basket of the game.
To Make Free Throw as first score of game
The winning selection is the player who makes the first basket of the game and it's a free throw
To Make 2-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 2-pointer
To Make 3-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 3-pointer
17.10 Beach Soccer
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. In the event that a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Betting
Match result
Bets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goals
Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap
Bets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term Betting
Outright Winner and other Competition Position bets
Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top Goalscorer
Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
17.11 Beach Volleyball
All match markets are based on the result after a maximum of 3 sets unless otherwise stated. Golden
sets do not count for settlement purposes. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Abandonments/Postponements: If a match is abandoned at any time all undetermined bets will be voided.
Main Markets: Please see Volleyball rules for further reference.
17.12 Biathlon
H2H’s + Shooting H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.13 Boxing
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
Over/Under rounds is based on only completed rounds. The halfway point of a round is at exactly one minute and 30 seconds of a 3 minute round. Thus, 3½ rounds would be one minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered. Any other bets are graded according to their specific wording.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Odd/Even Round Betting
You're betting on: whether the fight will be won in an odd or even number round.
If the fight goes the full distance then bets will be settled as losing bets.
17.14 Canoe/Kayaking
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.15 Cricket
All match markets are based on the result excluding super overs, unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Main Markets
Matchwinner: Bets will be settled on the official result. In the case of a draw in regular time on a market where the draw has not been offered, bets will be void. If the match is officially declared as a ‘No Result’ bets will be void.
Total Innings Runs: How many runs will the batting team score in the current innings?
a) In Test or First Class Matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
b) In One Day Internationals and other 50-Over limited matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c) In Twenty20 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d) In T10 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e) In the Hundred matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
First Over Total Runs: The first over must be completed for bets to stand unless the result has already been determined, otherwise bets will be void. In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Opening Partnership: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
1st Innings Lead: Both teams must face at least one ball for bets to stand.
Team to make Highest 1st 6 / 15 overs score: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Total Match Fours / Sixes: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Most Match Fours or Most Match Sixes: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs.
A Fifty to be Scored in the Match: Yes bets will be settled as lost should no player score 50 runs or more in one innings
A Hundred to be Scored in the Match: Yes bets will be settled as lost should no player score 100 runs or more in one innings
Runs at Fall of 1st wicket: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
17.16 Cross Country Skiing
H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.17 Curling
Outrights: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.
Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting; For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank. (0-0)
17.18 Cycling
Stage Rider H2H’s - One day Races: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (UCI, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters. Dead Heat Rules apply.
Outright Rider Matchbets - Stage Races: Winning bets must predict which of the two riders will finish first in the race. Both riders must start for bets to stand. If both riders retire from the race then the rider that completed the most stages, regardless of their time or standings at the time, will considered the winner. If both riders retire on the same stage the selection will be void.
Abandoned Races: All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.
Postponed/Rearranged Races:All bets will be void on races that are postponed, rearranged or moved to a different venue.
17.19 Darts
If a match is abandoned at any time all undetermined bets will be void
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
The Premier League Outright refers to the playoff winner, not to the league table following the week 15.
Match result: If the match starts but doesn’t finish the player that progresses to the next round will be deemed the winner. A Premier League match will be settled based on the official result.
For Premier League, we offer 3-Way and 2-Way markets. Bets placed on 2-way market will be voided if the result is a draw.
17.20 Diving
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.21 Equestrian
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.22 Fencing
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.23 Field Hockey
The winner is determined by the official results list.
17.24 Floorball
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours. If one or more participants fail to take part in a specified event, bets will be voided. At least 55 minutes of a match must have been played in order for bets to be considered valid. All bets are regular time unless otherwise stated.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
17.25 Football
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. At least 80 minutes of the match must be played for bets to be considered valid. Any bets where the result is conclusively known before regular time is completed or before a match is abandoned should be settled regardless if 80 minutes are completed or not.
For the purpose of reference, matches listed specifically as “Youth” take into account Football matches played between teams where the players are 23 years of age and below.
Bets will be settled according to the definition provided by the governing body. Unless backed by un-contradictory evidence, Mobilbahis will not acknowledge any complaints deriving from a personal interpretation of these terms.
In the case of UEFA Club competitions the official full-time pdf press-kit match report will be used for settling purposes. In the event where no statistics are provided by the governing body, Mobilbahis will obtain it’s information through OPTA provided data, TV Transmissions, streaming as well as other public sources such as whoscored.com and others if needed, to support the settlement of bets.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Friendlies and Events with Unusual Game Format
Unless otherwise stated, bets placed on matches played with unusual game formats (i.e. games not played as 2 x 45 minute halves) will be declared void.
Card Markets
Only cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Booking Points
Yellow card is 10 points
Red card is 25 points
A maximum of 35 points can be awarded per player. i.e. Two yellow cards resulting in a red card will be counted as one yellow card (10 points) and one red card (25 points).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Corner Markets
Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.
Player Specials
Bets placed on players that take part at any point during the match will be considered valid unless stated in the market specific rule/description, irrespective of the time of inclusion/substitution of the player. Own goals do not count for the settlement of this offer.
For long term player bets, the player must finish the competition with the same team he started for bets to stand.
Match Betting
Match result
Bets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goals
Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap (3-way)
This market involves choosing one of the possible three outcomes after a listed number is added (+) to or subtracted (-) from a team’s score.
Example 3-way Handicap on Match Result: Team A (-3), Draw (-3), Team B (+3), where Team A is given a 3 goal handicap in the match.
Double chance
Bets will be settled according to whether the final match result ends in one of the two displayed selections.
Both teams to score
Bets will be settled according to whether the match will end with both teams scoring at least one goal.
Both teams to score No draw
If both teams score a goal and one team win, bet is settled as ‘yes’. If the result is ‘win to nil’ or a draw, bet is settled as 'No'.
Interval Betting
Bets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.
For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action need to be re-taken, bets will be settled with the outcome achieved from the re-taken action.
Fast Markets
These offers differ from Interval Betting since as a general rule, and unless the offer specifies otherwise, they are settled based on the exact time that the flow of play was interrupted/resumed (as applicable) by the occurrence in question. For example: ball went out of play for a throw-in/goal kick/corner; ball crosses the line for a goal.
Offers dependant on referee decisions, such as but not limited to, card shown, free kick/penalty awarded, VAR review, will be settled on the exact time the match official whistles/awards them. Occurrences which have not been sanctioned and/or acknowledged by the match/event officials (e.g. disallowed goals) will not be taken into account towards the settlement of the bet.
Timeframes
For clarification purposes, the 1st minute of the match is 0:00 - 0:59, 2nd minute is 1:00 - 1:59, 3rd minute is 2:00 - 2:59, and so on. For example, the timeframe 61-75 Mins refers to the period 60:00 – 74:59.
Occurrences in added injury time at the end of a half will be deemed to have occurred in timeframes which include the last minute of the respective half.
Rest of Match Result
All bets are settled according to the score line for the remainder of the game after the bet has been placed, any goals prior to the bet are ignored for settlement purposes.
Half Time/Full Time
Bets will be settled according to the result of the match at half-time and full-time.
Correct score
Bets will be settled according to the exact score line of the match.
Correct score – 1st Half
Bets will be settled according to the exact score line of the match at half time.
Home/Away team - Number of goals
Bets will be settled according to whether the total number of goals scored by the nominated team is over or under the stated line.
Home/Away team first goal
Bets will be settled according to whether the nominated team’s first goal was scored in the first half, second half or no goals scored at all.
Home/Away team to win to nil
Bets will be settled according to whether the nominated team wins the match and also kept a clean sheet.
Winning margin
Bets will be settled according to the margin that the nominated team wins the match e.g. Home team by exactly one goal. One selection will be available in case of draw result.
Total goals
Bets will be settled according to the exact number of goals scored during the match.
Number of goals – 1st half
Bets will be settled according to whether the total number of goals scored during the first half is over or under the stated line.
Half with most goals
Bets will be settled according to which half will have the most goals. Equal number of goals will be an available selection in this market.
Half time result
Bets will be settled according to which team is winning at the end of the first half of the match e.g. Home team, Draw or Away team.
Draw no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if match ends in a draw.
Asian Handicap (2-way)
This is a market with only two outcomes where a handicap is added (+) to or subtracted (-) from a team’s score. Asian Handicaps can be:
Examples:
The table below illustrates some possible scenarios:
Asian Lines
An Asian Line is a bet on whether the specified total outcome (goals, corners, cards) in the match or specified period will be over or under the listed line. Asian Lines can be:
First/Last team to score
Bets will be settled according to which Team scores the first/last goal. Own goals count towards this bet.
Total goals – 1st Half
Bets will be settled according to the exact number of goals scored during the first half of the match.
Number of goals – Odd/Even
Bets will be settled according to whether the total number of goals will be an odd or an even number. No goals is considered as Even for betting purposes.
Double chance – 1st Half
Bets will be settled according to whether the half time match result ends in one of the two displayed selections.
Home win no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if Home team wins the match.
Away win no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if AWAY team wins the match.
Home/Away team to score in both halves
Bets will be settled according to whether the nominated team scores both in the first half and the second half.
Home/Away team to win 1st or 2nd half
Bets will be settled according to whether the nominated team scored more goals than his opponent either in the first half or the second half.
Goal In Both Nets
Bets will be settled according to whether or not a goal will be scored in both goal nets, one on either side of the pitch.
E.g. when a team scores in both halves, bets on ‘Yes’ will be settled as winners since this means that they scored on either side of the pitch, utilising both nets. On the other hand, if a team wins 2-0 and scores both its goals in the same half then bets on ‘No’ will be settled winners since both goals were scored on the same side of the pitch, utilising only one net.
Goal in Both Halves
Bets will be settled according to whether there will be a goal scored in both the 1st Half and the 2nd Half of the match.
Result + Number of goals
Bets will be settled according to which team wins the match and to whether the total number of goals scored in the match is over or under the stated line.
Result + Both teams to score
Bets will be settled according to which team wins the match and to whether the match will end with both teams scoring at least one goal.
To Advance
Bets will be settled according to which team advances to the next round.
Method of victory
Bets will be settled according to how the tie will be decided.
Own goal
Bets will be settled according to whether there was an own goal during the match. Only official decisions count towards this bet.
Penalty
Bets will be settled according to whether a penalty will be awarded during the match.
Red Card
Bets will be settled according to whether any player playing on the pitch will be sent off during the match. For betting purposes non-playing staff and players on the bench do not count towards this bet.
Goals after 90th minute
Bets will be settled according to whether a goal was scored from 90.00 onwards.
Woodwork
We only count a shot against the woodwork if it is a direct shot with no deflections. Instances where the ball hits the woodwork which results directly in a goal, do not count as woodwork being hit.
Run of play
Bet will be settled according to which team will be first team to take the lead in combination with the final result at the end of the scheduled 90 minutes played (including added time) regardless of how often the lead may change in between.
Type of first goal
Bets will be settled according to how the first goal of the match was scored. Free kick is the winning option only when the free kick taker scores directly and is officially awarded the goal.
Kick off
Bets will be settled according to which team will be kicking off the start of the match. Any bets placed 10 minutes from kick off will be voided.
Number of fouls
Bets will be settled according to how many fouls will be committed during the match.
Most fouls committed
Bets will be settled according to which team will commit the most number of fouls during the match.
Home/Away team – Number of fouls committed
Bets will be settled according to how many fouls will be committed by the nominated team during the match.
First card
Bets will be settled according to which team receives the first card of the match.
Number of cards
Bets will be settled according to how many cards will be shown during the match.
Home/Away team - Number of cards
Bets will be settled according to how many cards will be shown to the nominated team during the match.
Most cards
Bets will be settled according to which team receives the most cards during the match.
First corner
Bets will be settled according to which team will be awarded the first corner of the match.
Number of corners – 1st Half
Bets will be settled according to how many corner kicks will be taken during the first half of the match.
Number of corners
Bets will be settled according to how many corner kicks will be taken during the match.
Corner handicap
Bets will be settled according to which Team will take the most number of corner kicks in the match after the handicap line has been applied.
Home/Away team - Number of corners
Bets will be settled according to how many corner kicks will be taken by the nominated team during the match.
Most corners
Bets will be settled according to which Team will take the most number of corner kicks in the match.
Substitution – 1st Half
Bets will be settled according to whether a substitution was made during the first half of the match. Substitutions made during half time break do not count.
Number of substitutions
Bets will be settled according to how many substitutions will be made during the match.
Substitute to score
Bets will be settled according to whether a player that started from the bench of either teams will score at any time during the match.
Added time – 1st Half
Bets will be settled according to the number of minutes shown on the board of the 4th official in the first half. All minutes played beyond will be disregarded.
Added time – 2nd Half
Bets will be settled according to the number of minutes shown on the board of the 4th official in the second half. All minutes played beyond will be disregarded.
Most throw ins
Bets will be settled according to which team will have the most number of throw ins during the match.
Number of total shots on target
Bets will be settled according to whether the Total number of shots on target in the match is over or under the stated line.
Home/Away team - Number of total shots on target
Bets will be settled according to whether the total number of shots on target in the match for the nominated team is over or under the stated line.
Most shots on target
Bets will be settled according to which team will have the most number of shots on target during the match.
Number of offsides
Bets will be settled according to how many times the match will be stopped due to a player being caught in an offside position.
Possession handicap
Bets will be settled according to which team will have the highest Possession percentage in the match after the handicap line has been applied.
Home/Away team – Possession %
Bets will be settled according to whether the Possession Percentage of the nominated team at the end of the match is over or under the stated line.
Most possession %
Bets will be settled according to which team will have the highest Possession percentage in the match.
VAR on-field review
For betting purposes, an on-field VAR review is when the referee stops the match to review the incident himself on the field. Any silent checks made by VAR or any other form of VAR reviews do not count towards settlement of this market.
Any decision taken by the Video Assistant Referee (VAR) which contradicts the original decision taken by the officials on the pitch, will result in all bets placed in the timeframe between the occurrence of the original incident and the referee's final decision on the incident being deemed as void. Any odds on markets which were not affected by the original incident will stand
Goalscorer Markets
In the event of a dispute over who scored a goal, settlement will be based on the outcome given by the official governing body. In matches/events where the official governing body is not previously acknowledged (e.g. Friendly matches), the settlement will be based on first hand viewing or other public sources.
In-Play Next Goalscorer
Every effort will be made to quote all players for a team. However, should the next goal be scored by a player not originally quoted, that player will still count as the winner. Bets on players not taking part in the match will be void. All players that have been on the field of play before the next goal is scored will be deemed runners. Settlement will not include any outcomes obtained during eventual Extra Time and/or Penalty Shoot-outs. Own goals do not count.
Next Goalscorer (Goal 1)
Bets will be settled according to which player scores the First Goal of the match. In the event that the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Last Goalscorer
Bets will be settled according to which player scores the Last goal of the match. All players taking part in the match will be considered valid for Last Scorer betting. Any unlisted players will count as winners should they score the last goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Anytime Goalscorer
Bets will be settled according to whether the nominated player will score during the match.
Player to score 2 or more
Bets will be settled according to whether the nominated player will score two goals or more during the match.
Player to score a Hat-Trick
Bets will be settled according to whether the nominated player will score three goals or more during the match.
Player to be shown a card
Bets will be settled according to whether the nominated player receives a card during the match.
Player to receive a red card
Bets will be settled according to whether the nominated player gets a red card during the match.
Player to score and his team wins
Bets will be settled according to whether the nominated player scores and his team wins.
Player to score in both halves
Bets will be settled according to whether the nominated player scores in both halves of the match. The player must play a part in both halves for bets to stand.
Player to score from outside the box
Bets will be settled according to whether the nominated player scores from outside the box also known as penalty area. The whole ball must be outside the penalty area at the time it was hit to count.
Player to score a header
Bets will be settled according to whether the nominated player scores a header.
Player to score from a direct free kick
Bets will be settled according to whether the nominated player scores from a direct free kick. Bets will be settled as won only in the event that the goal is officially awarded to the free kick taker.
Player shots on target Over/Under – Bets will be settled according to how many shots on target the selected player has taken during the match. A shot on target is any intentional goal attempt that either ends up in the net, would have gone into the net but is saved by the goalkeeper or would have gone into the net but is stopped by a defender who is the last man. Shots hitting the frame of the goal are not considered as a shot on target unless the same shot results in a goal. Shots blocked by a player who is not the last-man, are not counted as a shot on target.
Player Total Shots Over/Under - Bets will be settled according to how many total shots the selected player has taken during the match. A shot is defined as any intentional goal attempt that:
A shot is defined as any intentional goal attempt that:
a) Goes into the net
b) Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
c) Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
d) Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
e) Hits the frame of the goal.
Player fouls committed Over/Under - Bets will be settled according to how many fouls the selected player has committed during the match.
Player Fouls Suffered Over/Under - Bets will be settled according to how many times the selected player is fouled during the match.
Number of Attempted Passes Over/Under - Bets will be settled according to the number of attempted passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Number of Completed Passes Over/Under - Bets will be settled according to the number of Completed passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Player offside infringements Over/Under - Bets will be settled according to the number of times the selected player is caught offside during the match.
Player Total Tackles Over/Under - Bets will be settled according to how many tackles the selected player makes during the match. A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Player to win a penalty
Bets will be settled according to whether the player was fouled inside the box resulting in a Penalty. Penalties resulted from a handball do not count towards this bet.
Player to Score the Winning Goal
Bets will be settled according to whether the player scores the game winning goal. A goal is considered game winning when the team would win the game without scoring any more goals, for example, the winning team's third goal in a 5–2 win.
Player to play the whole match
The player must start the match for bets to be considered valid. Bets will be settled according to whether or not the selected player plays the full match.
To be sent to the stands
Bets will be settled based on whether the named manager/coach will be excluded from pitchside by the match official during the course of play. If a manager/coach begins the game in the stands or chooses himself to move away from the technical area and into the stands during the match this will not count towards settlement. If a manager/coach spends the entire game in the stands of his own accord, bets will be settled as void.
Man of the match
Bets will be settled according to the man of the match as announced by the official governing body such as FIFA for World Cup matches etc. If no man of the match is announced by the official governing body, bets will be settled based on the player presented with the man of the match award by the main UK television broadcaster in the following priority order unless otherwise stated: i) BBC/ITV ii) Sky iii) BT Sport iv) Euro Sport.
If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits. In the event that more than one player are being presented with the award, then dead heat rules will apply.
Any unlisted players will count as winners should they receive the man of the match award. Players who take any part in the match will be deemed valid runners for the award.
Long-Term Betting
Outright Winner and other Competition Position bets
Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs. This also includes competitions that are divided halfway through the season.
An exception to this rule is in South American Leagues, where if two teams are tied first on points, a playoff match will be played to determine the league winner. In such instances the winner of the playoff match will be the winner of the outright.
Top Goalscorer
Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Straight Forecast
Bets will be settled according to which team places first and which team places second at the end of the competition.
Dual Forecast
Bets will be settled according to which two teams places first and second at the end of the competition irrespective of their order in which they qualify.
Origin of winner
Bets will be settled according to which group the eventual winner would have qualified from.
First time winner
Bets will be settled according to whether the competition winner has ever won the same competition before.
Team to score most
Bets will be settled according to which team scores most goals in the competition. Dead heat rules apply.
Team to score least
Bets will be settled according to which team scores the least amount of goals in the competition. Dead Heat rules apply.
Team to concede most
Bets will be settled according to which team concedes most goals in the competition. Dead heat rules apply.
Team to concede least
Bets will be settled according to which team concedes the least amount of goals in the competition. Dead heat rules apply.
Team to receive the highest number of yellow cards
Bets will be settled according to which team will get the highest number of yellow cards during the competition. Dead heat rules apply.
Team to receive the highest number of red cards
Bets will be settled according to which team will get the highest number of red cards during the competition. Dead heat rules apply.
Highest scoring group
Bets will be settled according to which group will have the highest amount of goals scored. Dead heat rules apply.
Lowest scoring group
Bets will be settled according to which group will have the lowest amount of goals scored. Dead heat rules apply.
Best Player Award
Bets will be settled according to which player will be awarded the Best Player award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Ball Award’ is used for settlement purposes.
Best Young Player Award
Bets will be settled according to which player will be awarded the Best Young Player award or any equivalent awards of the competition.
Best Goalkeeper Award
Bets will be settled according to which player will be awarded the Best Goalkeeper award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Glove Award’ is used for settlement purposes.
Best Defender Award
Bets will be settled according to which player will be awarded the Best Defender award or any equivalent awards of the competition.
Best Midfielder Award
Bets will be settled according to which player will be awarded the Best Midfielder award or any equivalent awards of the competition.
Best Forward Award
Bets will be settled according to which player will be awarded the Best Forward award or any equivalent awards of the competition.
Team of the Tournament
Bets will be settled according to which player makes it for the official team of the tournament irrespective of their position. In the event that no official listing is announced all bets will be deemed void.
Best finishing position
Bets will be settled according to which teams will have the best finishing position from the listed selections at the end of the competition. Dead heat rules apply.
Top listed Goalscorer
Bets will be settled according to which player from the listed selections scores most goals in the competition? Dead heat rules apply.
Round of elimination
Bets will be settled according to which round the nominated team will be eliminated from.
Team Top Goalscorer
Bets will be settled according to which player scores the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Team Top Assist player
Bets will be settled according to which player assists the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Dead heat rules apply.
Team to qualify from group stage
Bets will be settled according to whether the nominated team will manage to qualify to the knock out rounds of the completion.
Group stage - Exact points
Bets will be settled according to the exact Total number of Points at the end of the group stages phase of the competition.
Group stage - Number of points
Bets will be settled according to whether the Total number of points at the end of the group stages phase of the competition is over or under the stated line for the nominated team.
Team group stage - Number of goals scored
Bets will be settled according to whether the amount of goals scored by the nominated team in the competition is over or under the stated line.
Team group stage - Number of goals conceded
Bets will be settled according to whether the amount of goals conceded to the nominated team in the competition is over or under the stated line.
Team group Stage - Number of yellow cards
Bets will be settled according to whether the amount of yellow cards suffered by the nominated team in the competition is over or under the stated line.
Last team to remain unbeaten
Bets will be settled according to which team will have the highest number of wins and draws before losing a match. Dead heat rules apply.
Top scorer and his team wins the competition
Bets will be settled according to which of the listed players wins the Top Goalscorer as well as his team wins the competition.
Most clean sheets
Bets will be settled according to which team will have the most amount of clean sheets in the competition. Dead heat rules apply.
Most assists
Bets will be settled according to which player accumulates the highest number of assists in the competition. Dead heat rules apply.
Team to reach 7 goals first
Bets will be settled according to which team will score 7 goals first in the competition. Own Goals do not count. The team that scores 7 goals in the least amount of minutes played will be declared the winner of the bet.
Handicap league winner
Bets will be settled according to which Team wins the competition after the handicap line has been applied to every team.
Top of league on 25 December / 31 December
Bets will be settled according to which team will be top of the league at the end of 25 December / 31December
Match/Team/Player Props
Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Settlement of the following markets will be determined by Opta provided data when no official statistics are available and according to their definitions of individual statistics as detailed below.
Shots On Target (including Headers)
A shot on target is defined as any goal attempt that is a deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal.
A shot hitting the frame of the Goal is classified as a Shot Off target unless the ball subsequently enters the net.
Shots Off Target (including Headers)
A deliberate attempt to score that misses the target, without contact from a player diverting the ball from on target to off target.
A shot hitting the frame of the Goal is classified as a Shot Off Target unless the ball subsequently enters the net. A Blocked Shot is not classified as a Shot Off Target.
Shots (including Headers)
A shot is defined as any intentional goal attempt that:
Blocked Shots (including Headers)
A Blocked Shot is defined as an attempt to score including:
Shot Location (including Headers)
The position of the ball when the shot is taken (shot origin). Any event originating on a line, will be collected as inside that area. For example, a shot on the 18-yard line will count as being inside the box.
Offsides
Awarded to the player deemed to be in an offside position where a free kick is awarded.
Assists
The final touch from a teammate, which leads to a recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as travelling to the Goal-scorer irrespective of the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
Tackles
A tackle is defined as when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
Interceptions
This is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
Passes
The attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.
Crosses
A ball played from a wide position targeting a teammate(s) in a central area within proximity to the Goal. The delivery must have an element of lateral movement from a wider position to more central area in front of Goal.
Fouls Conceded
A foul conceded is defined as any infringement penalised as foul play by a referee that results in a free-kick or penalty event.
Offsides are not given as a foul conceded.
Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player or team. In these scenarios a free-kick or penalty event must occur for a foul to be awarded.
Fouls Won
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.
Goalkeeper Saves
A goalkeeper preventing the ball from entering the goal with any part of his body when facing an intentional attempt from an opposition player.
Player Points
For disciplinary points, points are awarded as follows:
Football Specials Betting
European Summer/Winter Transfer Bets
Bets will be settled according to which team the nominated player is registered to when the relative transfer window closes. Loan deals count unless otherwise stated. In the event that the player does not move to another club, all bets placed on his current team will be settled as winners. Should a player sign for an unlisted club, all bets will stand. Pre contracts or other similar agreements will not count towards this bet. Bets placed after public announcement will be void.
Next Permanent Manager
Bets will be settled on the next permanent manager as announced officially by the club. Caretaker and interim managers do not count unless they complete at least 10 competitive games in charge and they will then be deemed the permanent manager. In the event of any ambiguity over the selection of the Manager, mobilbahis1121.com may determine using its reasonable discretion on how to settle the market based on the information available at the time. In the event that an unlisted manager is appointed, all bets will stand. All bets placed after public announcement will be deemed void.
Number of trophies won
Unless specifically stated, Bets will be settled according to the particular team's performance within the following competitions: the domestic league, their equivalent of the respective FA Cup and EFL Cup as well as the Champions League, Europa League or Conference League. Any Other trophies do not count.
Manager Next Club
Bets will be settled according to which club the nominated Manager will represent next. All bets placed after public announcement will be deemed void.
Next Manager to Leave Post (Sack Race)
Bets will be settled according to which manager leaves his post before the last scheduled league fixture including playoffs. This includes getting sacked as well as a decision made by the manager. Bets placed after public announcement will be void.
Squad selection list
Bets will be settled according to whether a player be included in the squad for the tournament? Bets placed after public announcement will be void.
Daily Specials
All Bets found under Day Specials will be settled according to the accumulative result or condition of the bet on the day. Only the time zone of where the tournament is held will be taken into consideration. If any matches concerning the teams playing on the day are postponed or abandoned all bets will be void.
Fantasy matches
In Fantasy matches two teams compete virtually only. The winner of this match-up is the team that scores the most goals on the current match day against a real opponent. Only goals are counted, victory or loss is irrelevant.
17.26 Formula 1
Season Markets
Drivers championship
Predict the winner of the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Constructors championship
Predict the winner of the Constructors Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
How many grand prix races will a specified driver win during the championship
Predict how many Grand Prix races a specified driver will win during the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Season match bet
Predict which driver will achieve the best position in the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Named driver most / Number of pole positions during the season
Select the driver from those listed who will achieve the most/number of pole positions during the season.
Bets will be determined by the official classification for each Grand Prix.
Named driver most / Number of grand prix wins during the season
Select the driver from those listed who will achieve the most/number of Grand Prix wins during the season.
Bets will be determined by the official standings immediately following the final Grand Prix of the season.
In the event of a tie bets will be void.
Individual Grand Prix Markets
Race winner
Predict the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Podium finish
Predict the driver who will achieve a podium position.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Points finish
Predict a driver who will achieve a points finish.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full laps completed will determine settlement but if both drivers have completed the same number of full laps, bets will be void.
Both drivers must start the race for bets to stand.
First retirement in race
Predict which driver will be the first to retire after the start of the race.
The signal to start the formation lap will indicate the start of the race.
If two or more drivers retire during the same lap dead heat rules will apply.
Total Classified Drivers
In accordance with Rule 45.2 of the FIA Formula One Sporting Regulations, drivers that have completed 90% or more of the number of laps covered by the winner (rounded down to the nearest whole number of laps) will be considered as classified for that race. Those who have not met the 90% threshold will, therefore, be settled as not classified.
Number of finishers
Predict whether the number of finishers will be over or under a specified number.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (constructor vs constructor)
Predict which team will have a driver that obtains a better finishing position than all of the members of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
First constructor retirement
Predict which team will have a driver that retires earlier than any member of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
If two or more drivers retire during the same lap dead heat rules will apply.
Winning constructor in the race
Predict which team will contain the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement
Nationality of race winner
Predict the nationality of the race winner
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Winning margin
Predict whether the winning margin between the race winner and the rest of the field will be over or under a specified time.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Safety car
Predict whether or not the safety car will appear during the race.
If a GP is started with a safety car phase (due to inclement weather, for instance) instead of starting lights, this phase shall not be considered a safety car phase for betting purposes. The same applies for safety car phases during a restart directly after red flag periods. A virtual safety car will NOT count as a normal safety car for betting purposes.
First lap retirements
Predict how many drivers will not complete the first lap.
The start of any Grand Prix is defined as the signal to start the formation lap.
Only those drivers who actually start the race (even from the pit lane) will be counted. Drivers who do not start the race are understood to be classified as "DNS" in the official race results.
Top 6 finish
Predict a driver who will finish in the first six positions in the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Named driver to be the fastest qualifer, record the fastest lap in the race and win the race
Predict whether a named driver will be the fastest qualifier, record the fastest lap in the race and in the race.
All three predictions must be correct for the bet to be successful.
he podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Finishing position of a named driver
Predict the finishing position of a named driver in a specified Grand Prix.
Bets settled on the positions at the time of the podium presentation and any subsequent alterations will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest lap in the race
Predict the driver who will record the fastest lap in the race.
Bets settled on the official classification.
Race dual forecast
Predict a pair of drivers to finish first and second in any order. Only one stake is required.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest qualifier and win the race
Predict that a driver will record the fastest time in the final qualifying session and then win the race.
The fastest qualifier will be the driver who sets the best time during the final qualifying season. Any subsequent adjustments to grid positions will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Both predictions must be correct for bets to be successful.
Lap one leader
Predict which driver will lead the race after the first lap.
If there is a change to the scheduled course prior to the start of the race, bets placed on this market will stand.
If a driver or team is disqualified or retires during the first lap, bets placed on this market will stand.
If the selected driver takes no part in the first lap, bets placed on that driver in this market will be void.
If the race starts under a safety car, bets placed on this market will be void.
Adjustments to settlement will not be made for any changes or adjudications made by governing bodies after the event.
Qualifying markets
Pole position
Predict the driver who sets the best time during the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Match betting in qualifying
Predict the driver who will set the best time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Both drivers must start the qualifying session for bets to stand.
Winning constructor in qualifying
Predict which team will contain the driver that sets the fastest time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Winning driver in a specified free practice session
Predict the driver who will record the fastest time in the practise session.
Bets will be settled on the official timings immediately following the end of the session.
Bets placed on drivers not taking part will be void.
Winning margin
Predict whether the qualifying winning margin between the pole position winner and the rest of the field will be over or under a specified time.
17.27 Futsal
All match markets are based on the result at the end of a scheduled 40-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Betting
Match result: Bets will be settled according to which team wins the match e.g. home team, Draw or Away team.
Number of goals: Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap: Bets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term Betting
Outright Winner and other Competition Position bets: Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top Goalscorer: Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
17.28 Golf
Bets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.
If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.
Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).
Top 5 / Top 10 / Top 20 Finish
In the tournaments where the above ‘Place’ markets are offered, the ‘Dead Heat Rule’ will be applied.
Making the cut
For bets to stand, the named player must play 36 holes.
'Round' 3 Balls
For 'Round' 3 Balls it is required that all 3 participants play at least one ball in the particular 'Round' for bets to stand. If 1 or more players do not play at least one ball, then all bets will be considered void. In the case where 2 or more participants get the same score, the 'Dead Heat Rule' will be applied.
17.29 Gymnastics
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.30 Handball
All match markets are based on the result excluding overtime if played unless otherwise stated. In 2-way markets Push rules apply unless otherwise stated.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Player Specials: For player matches or handicaps all players must participate in the match for bets to stand. No refunds for non-starters in top scorer markets.
17.31 Ice Hockey
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
All bets are regular time only unless other is stated.
If a market is stated to include overtime and penalty shootout but overtime or the penalty shootout is not played and the match is ended in a draw, all bets will be settled according to the final score at regular time.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team´s score and the game total for settlement purposes. This rule applies only for markets which include Overtime.
NHL Western or Eastern Conference Winner - The team that progresses to the Stanley Cup Final will be deemed the winner.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
Goalie Specials
Must start for action. Includes Overtime, Shootout does not count.
Grand Salami: All Matches must be played for bets to stand. If a game/s is postponed, bets will be voided unless the game is played within 12 hours of original starting time. If the market OVER/Under total goals is already OVER without postponed match being played bets will stand.
Fantasy matches
See football rules.
17.32 Indy Car
Outright winner of the series:
Predict the winner of the series.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
The start of any race is defined as the signal to start the formation lap.
The podium presentation will count as the result and any subsequent enquiries will not affect settlement of bets.
17.33 Judo
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.34 Lacrosse
The winner is determined by the official results list.
17.35 Mixed Martial Arts
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
A wager on a fighter "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.
The halfway point of a round is at exactly two minutes and 30 seconds of a 5 minute round. Thus, 3½ rounds would be two minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered.Any other bets are graded according to their specific wording.
A Unanimous Decision is recognized when all three judges score him as the winner.
A Split-Decision is recognized when two judges score him as the winner and one judge scores the other fighter as the winner.
A Majority Decision is recognized when two judges score him as the winner and one judge scores the fight a draw.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Fight start markets means: Will the round will take place? example: Fight starts round 2: Yes is won if at least one second of 2nd round takes place
17.36 Motor Bikes
Outright championship betting
Predict the winner of the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Abandoned/postponed
If an event is abandoned or postponed and no official result is declared bets are void.
Individual race betting
Predict the winner of the race.
The start of the race is defined as the signal to start the warm-up lap.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Podium finish
Predict that a rider will finish in a podium position.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Pole position
Predict which rider will qualify in pole position.
Bets are settled on the positions set during the final qualifying session. Any subsequent adjustments to grid positions will not count.
Head to head match betting
Predict which rider will achieve the best finishing position.
Both riders must start the race for bets to stand.
If one rider does not finish the race the other rider is deemed the winner.
If neither rider finishes the race the rider who completes the most full laps is the winner. If both riders complete the same number of full laps but do not finish the race, bets are void.
Group betting
Predict which rider in the group will achieve the best finishing position.
If one or more of the riders do not finish the race, then the rider who completes the most full laps is the winner.
If any rider in the group does not start the race all bets are void.
17.37 Motor Sports
General Rules
Winners of all qualifying bets will be settled on the official qualifying times.
Head-to-Head (H2H) bets:
Predict which Driver or rider will achieve the best finishing position.
Qualifying: If at least one of the two drivers either does not start his session or does not finish his individual session with an official round time then all bets will be void.
Race: If at least one of the two drivers does not show up at the start then all bets will be void. If one or both drivers do not classify then the driver who has completed more laps is the winner. If both drivers do not classify and have the same number of completed laps, then all bets will be void.
17.38 Nordic Combined
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Nordic Combined, both participants must start in the first section of the competition for bets to stand. If one participant dont start the second section of the competition, the bet will still be valid. If both participants dont start the second section of the competition, results from the first section of the competition will decide the outcome.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
If the result from the PCR (Provisional Competition Round) must be used, all bets will be cancelled.
17.39 Orienteering
The winner is determined by the official results list provided by the International Orienteering Federation (IOF) or any other officially body deemed to have authority.
H2H's: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (IOF or any other officially body deemed to have authority. )
17.40 Pesäpallo
Threeway and Total Runs results are counted after two periods (four innings both). Unless otherwise stated, bets do not include possible extra inning or a scoring contest. If a match is interrupted and not played within 12 hours, all undecided bets are considered void. All bets are settled on the official results of the Finnish Superpesis Pesäpalloliitto.
17.41 Pentathlon
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.42 Pool
The winner is determined by the official results list.
17.43 Rally
Outright championship betting:
Predict the driver who will win the championship.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
Bets settled on the drivers who finish the race in the podium position, with the podium presentation counting as the result. Subsequent enquiries will not affect settlement of bets.
Match Betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full stage completed will determine settlement but if both drivers have completed the same number of full stages, bets will be void.
17.44 Rowing
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start otherwise all bets will be void.
17.45 Rugby Union
All match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
17.46 Rugby League
All match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
17.47 Sailing
The winner is determined by the official results list. Dead heat rules apply.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.48 Shooting
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.49 Ski Jumping
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Ski Jumping, both jumpers must qualify for and start the event for bets to be valid. In Nordic Combined, both participants must start in both sections of the competition for bets to stand , and at least one of the participants must finish both sections of the event for bets to stand.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.50 Snooker
Outright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Match result
If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result. A match is deemed to have started once the break of the first frame is taken.
Handicap
If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.
Total frames under/over
If a match is not completed for any reason all under/over bets will be voided unless the result is already determined.
Correct score
If a match is not completed for any reason all bets will be voided.
Result after 4/8 frames
4/8 frames must be completed for bets to stand.
Race to 3/5/7/9 frames
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Highest break (Match)
Bets will be voided if the result is a draw or a match is not completed for any reason.
Highest break (Tournament)
In the event of a dead heat, dead heat rules will apply.
Stage of elimination (Tournament)
A player must play one shot in the tournament for bets to stand.
Frame winner
A specific frame must be completed for bets to stand.
Total points in a frame, 50/100 break in a frame, player 50/100 break in a frame
If a specific frame is not completed for any reason all bets will be voided unless the result is already determined.
Total century breaks/ Total player century breaks
If a match is not completed for any reason all bets will be voided unless the result is already determined.
147 break
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Match to go do a deciding frame
If a match is not completed for any reason all bets will be voided unless the result is already determined.
1st red/colour potted
Foul shots and free balls do not count
Re-rack
In the event of a re-rack in any frame the following rules apply:
Completed bets: all bets that are already determined before the re-rack stand.
Uncompleted bets: all bets that are not determined before the re-rack will be settled on actions occurring after the re-rack only.
17.51 Snow Boarding
The winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
If the conditions of a specific event are changed prior to the commencement of the event, all bets will be void.
If a specific event is postponed by more than 12 hours, all bets will be void.
17.52 Speed Skating
The winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.53 Speedway
The result of an abandoned or unfinished game will count as valid (including all additional bets) if the current result will be accepted by the league’s authority as an official result from the match. No matter how many heats have been completed at the time of abandonment - all bets will be settled according to the official result. If the new date of an abandoned meeting will be arranged – all bets will be voided.This also applies to Handicap and Over/Under bets.
H2H:
Both riders must start in minimum three races for bets to be valid.
Heat winner:
For individual heat winners, where the riders are named, all named riders must participate in the heat, otherwise bets will be voided.
Total points (Over/Under):
If a rider does not compete in at least three heats then all bets will be void. The jokers and bonus points do not count (therefore points scored are: three for winning the heat, two for second place, one for third place).
Total Points (Grand Prix):
For Grand Prix events, settlement will be based on points accumulated in the main round (20 heats) only (excluding the semi-finals and final heat).
Live:
All markets will be settled according to the result announced after the last heat (league’s games) or the final podium’s order (Individual events or Grand Prix competitions). Later disqualifications and point deductions will not count.
H2H (Leagues):
The rider who gets the most points will win the H2H bet. Bonus and joker points are not included. Therefore points scored are as followed: three for winning the heat, two for second place, one for third place. In H2H bets, one rider must start a minimum three races for bets to be valid. When two riders finish the match with same amount of points the following applies: 1) Higher place will be given to the rider having the most number of 1st places. 2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
H2H (Grand Prix):
The rider who gets higher ranking according to the official results of GP event will win the H2H. By definition the winner is the rider who gets the better place in the final heat. If riders don't reach the final, the winner will be the rider with the higher number of points gathered in the event. If both riders get the same number of points, then the following applies:
1) Higher place will be given to the rider having the most number of 1st places.
2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
17.54 Swimming
Bets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.
17.55 Taekwondo
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.56 Table Tennis
The winner is determined by the official results list.
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
17.57 Tennis
Outrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Change of Venue or Playing Surface
All bets stand even if there is a change of announced playing surface or they are changed from indoor to outdoor.
Delay or Suspension
If a tennis match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
Match Winner including In-Play
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Set Winner including In-Play
If set in question is not completed for any reason, all bets on the Set Winner market of that specific set will be considered void.
Set Betting including In-Play
If a tennis match is not completed in its entirety for any reason, all Set Betting Wagers (Best of 3 or Best of 5) will be considered void.
Match Games including In-Play
If a match is not finished for any reason, all bets on Match Games will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 6-4, 3-3; bets on Match over 18.5 games will be settled as won and all bets on Match under 18.5 games will be settled as lost since any natural conclusion to the match would have resulted in at least 19 games being played.
Match Games Handicaps including In-Play
If a match is not finished for any reason, all bets on Match Handicaps will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 7-5, 5-7, 4-4; bets on all handicaps of +2.5 or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 or more (-3.5, -4.5 etc.) will be settled as lost. All bets on handicaps of 1.5 and 0.5 will be considered void.
Set Games including In-Play
If a set is not finished for any reason, all over/under bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the 1st set when the score was 4-4; all bets on over 9.5 games will be settled as won and all bets on under 9.5 games will be settled as lost. All bets on over or under 10.5, 11.5 and 12.5 games will be void.
Set Games Handicaps including In-Play
If a match is not finished for any reason, all handicap bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the first set when score was 4-4, all bets on set handicap of +2.5 games or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 games or more (-3.5, -4.5 etc.) will be settled as lost.
Game Winners including In-Play
If game in question is not completed for any reason, all bets on that specific game will be considered void. All determined games will be settled accordingly.
Match Set Handicap including In-Play
If a match is not finished for any reason, all bets on the Match Set Handicap market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If Player A wins the first set and Player B retires in the second set, +1.5 set handicap for Player A will be settled as won and -1.5 set handicap for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 2-0, winning 2-1 or losing 1-2.
Example 2 (Best of 5 match): If Player A wins the first and second set, +1.5 and +2.5 sets for Player A will be settled as won and -1.5 and -2.5 sets for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 3-0, winning 3-1, winning 3-2 or losing 2-3.
Number of Sets including In-Play
If a match is not finished for any reason, all bets on the Number of Sets market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If any player retires in the 3rd set, over 2.5 sets will be settled as won and under 2.5 sets will be settled as lost since any natural conclusion to the match would result in 3 sets having been played.
Example 2 (Best of 5 match): If Player A and Player B are one set all (1-1) and one of the players retire in the 3rd set, all bets on over 3.5 sets will be settled as won and under 3.5 sets as lost since any natural conclusion to the match would result in at least 4 sets having been played.
Set Correct Score including In-Play
If set in question is not completed for any reason, all Correct Score bets on that specific set will be voided.
Game Correct Score including In-Play
If game in question is not completed for any reason, all Correct Score bets on that specific game will be voided.
Match Tie Break
When a Match Tie Break is played in the final set to determine the match, it will be counted as 1 Set and as 1 Game.
Prop Betting
If a match is not finished for any reason, all bets on Prop Betting not mentioned above will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
17.58 Trotting
Winner and top 3:
If a horse that is scheduled to participate in a race does not take part all bets on that horse will be voided unless otherwise is stated in the help text on the market.
The winner is determined by the official results list. Dead heat rules apply.
Rules for Trotting H2Hs:
Stakes will be refunded if one or both of the horses in a head-to-head are non-runners, if the race is abandoned or if both horses fail to complete the course/fail to record an official time.
When two horses paired in a head-to-head dead heat then bets will be void and stakes refunded. Both/all horses are unplaced with identical total times (Norway only).
Best Result
In this bet we are making a H2H duel consisting of two horses from two different races. The horse with the best final position wins the duel. Stakes will be refunded if at least one of the horses withdraws before the race and if there are withdrawals in one or both races according to the following:
H2H Couple :
Two participants are combined to form a "team". The "team" with the best (individual) final result (of an individual participant) wins the duel. If one or more participants do not start, the stakes will be refunded.
H2H Time handicap
The horse that finishes with the best kilometer time, including the time handicap, wins the duel.
Example: If horse A gets 15,0 in kilometer time and is handicapped with 0,2 seconds, its total kilometer time will then be 15,2 seconds. If horse B, who is not handicapped, gets 15,1 in kilometer time, the H2H is won by horse B. Should the horses end up with the same kilometer time, the draw alternative will be the correct one. If, for any reason, there are no official times for the horses, the following rules stand for Time Handicap:
Bets will be cancelled if the handicapped horse is ahead of his opponent in the result list, and they both finish the race.
If the handicapped horse (by 0.1 sec or more) is after the opponent in the result list, the opponent is the winner of the duel. The opponent must also finish the race.
If one of the horses fails to finish the race, the other one wins the duel. If none of the horses finishes the race, bets are cancelled.
Most winning driver
Predict which driver wins most (official) races during the year. If two drivers have the same number of wins, second places count, and there after third places. Other drivers on request.
Most V75-wins (Sweden)
Predict which driver wins the most V-75 races including other Rikstoto races during the year. If two drivers have the same number of wins, second places count, and thereafter third places. Other drivers on request.
V75/V65/V5 - Odd or even Total
Predict whether the sum of the added starting numbers of the V75-winners be odd or even.
V75/V65/V5 - Odd or even Most winners
Predict whether there will be most odd or even starting numbers among the V75-winners.
Win money or not
Predict whether or not the horse of your choice will be money placed and receive prize money. The official result list from the race organizer counts.
Bets are refunded under these conditions:
- If at least two horses have been withdrawn from a race with a starting field of 8-10 horses.
- If at least three horses have been withdrawn from a race with a starting field of 11-13 horses.
- If at least four horses have been withdrawn from a race with a starting field of 14-15 horses.
17.59 Volleyball
All match markets are based on the result after a maximum of 5 sets unless otherwise stated. Golden sets do not count for settlement purposes.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Events played on three sets: if an event is played on three sets third set is to be considered as the 5 set in normal volleyball. Set Handicap markets will be voided all the rest will stand.
17.60 Waterpolo
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
17.61 Yachting
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.62 Business And Politics
Results of elections are settled on the official declared result, later legal challenges do not count for settlement purposes.
US Elections: The US presidential election market will be settled according to the candidate that receives the most projected Electoral College votes. If the publicly announced winner is not formally inaugurated, bets placed on this candidate will stand and other selections will remain settled as lost.
17.63 Entertainment
Results based on official governing body. Bets on events in which the user is participating in or know the result of are not permitted.
17.64 Poker
Winner-markets can be offered on the total or a part of the starting field, on the definite winner, or on a player to reach a Final Table. In a full tournament, Final Table is set as default to be the remaining 9 players in the tournament. Bets on players not starting the in tournament are set to 1,00.
Head to head and group-markets are won by the player that is the longest survivor of the two or the group. In events with a separated Day 1 (e.g. Day 1a, Day 1b) at least one player of the two or in the group, must qualify for Day 2 for the bet to stand. If no one in a H2H or a group reaches Day 2 all bets are set to 1,00.
17.65 eSports
General Rules
All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
If at least 50% of the team roster is replaced via a stand-in, all bets will be voided, and a new fixture will be created.
In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.
If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, all live offers will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
All markets consider overtime, unless stated otherwise in the market name.
If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bet.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All In-Play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
Outright betting
No refunds on non-starters.
General markets
Match Winner 2-way: Pick the team to win the entire match.
Match Winner 3-way: Pick the winner or a draw.
Match Winner with Handicap: Pick the winner considering a point advantage/disadvantage.
Exact Match Score: Predict the final map score (e.g., 2-0, 2-1).
Maps odd/even: Will the total number of maps played be odd or even?
Map Winner: Pick the winner of a specific map.
Total Maps Over/Under: Will the total number of maps played be above or below a certain number?
Team to Win at Least 1 Map (Yes/No): Will a specific team win at least one map?
Counter-Strike
For settlement purposes, we use https://www.hltv.org/ and https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.
If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of CS2 Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Map Winner 3-way: Pick the winner, loser, or draw for a specific map.
Match Winner Double Chance: Combine two possible match outcomes into one bet (win/draw).
Match / Map Winner: Combine a match winner and map winner prediction.
Overtime Selection: Will overtime be played in the match?
Total Rounds: Will the total number of rounds played in a map be above or below a certain number?
Map Winner with Handicap: Pick the map winner considering a point advantage/disadvantage.
Correct Round Score: Predict the final round score for a map (e.g., 16-10).
Round X Winner: Pick the winner of a specific round.
Pistol Round Winner: Pick the winner of the first or thirteenth round (pistol rounds).
First to Win # of Rounds: Pick the team to reach a certain number of rounds first.
First Half Winner: Pick the team with the most rounds won after the first half (12 rounds).
Second Half Winner: Pick the team with the most rounds won in the second half (after first 12 and before conclusion).
Map Winner / Total Rounds: Combine a map winner prediction with the total number of rounds played.
Correct Pistol Round Score: Predict the exact score of the pistol rounds.
Map Winner / First Pistol Round Winner: Combine map winner and first pistol round winner predictions.
Map Winner / First Half Winner: Combine map winner and first half winner predictions.
First Half Round Handicap: Pick the first half winner considering a point advantage/disadvantage.
Team Total Rounds: Pick the team to reach a certain total number of rounds in the entire match.
First Half Team Total Rounds: Pick the team to reach a certain total number of rounds in the first half.
Winning Margin: Pick the team to win by a specific round difference.
Correct First Half Round Score: Predict the exact score of the first half.
Map X Player kills – how many kills will the chosen player do in said map including any overtime.
Dota 2
For settlement purposes, we use https://www.dotabuff.com/
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect within 4 minutes of in-game time or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Towers: Over or under a certain total destroyed towers for a map. whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Tower: Which team destroys the first tower.
Map First Barracks: Which team destroys the first barracks.
Map First Aegis: Which team picks up the first aegis.
Map Total Kills odd/even: Odd or even final kill count for a map.
Map Rampage: whether at least one player, from any of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Ultra kill: whether at least one player, from any of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from any of the teams, has scored 10 or more kills without dying, and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed, and this event is announced in game.
Map Type of activated rune spawned at specific Map time: type of rune, which spawns at specific game time (thresholds) and is activated (or bottled and activated later) by one of the players. The market is cancelled if a player destroys the rune.
League of Legends
For settlement purposes, we use https://lolesports.com/en-GB/ and https://liquipedia.net/.
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 3 minutes of in-game time, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Turrets: Over or under a certain total destroyed towers for a map. whether the destroyed turrets count in a Map (based on the visible in-game score, which is the sum of the destroyed turrets by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Inhibitor: Pick the team that destroys the first Inhibitor.
Map First Baron: Pick the team that kills the first Baron.
Map Total Kills odd/even: Predict whether the final kill count in a map will be odd or even.
Map Quadra Kill (yes/no): Will any player get a quadra kill during the map? whether at least one player, from either of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Penta Kill (yes/no): Will any player get a Penta kill during the map? whether at least one player, from either of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the Map.
Map Dragon soul type: Type of third spawned dragon since the start of the Map.
Map Certain type of dragon kill: Will a specific type of dragon be slain at least once during the map?
Map Winner / Map Duration: Pick the map winner along with the duration of the map.
Map Winner / Total Kills: Pick the map winner along with the total number of kills in the map.
Valorant
For settlement purposes, we use https://www.vlr.gg/ and https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match and match side markets will be voided.
If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of Valorant Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Overtime Selection: Whether Overtime will be played or not.
Round X Winner: Pick the winner of a specific round (e.g., Round 5).
Pistol Round Winner: Pick the winner of the first pistol round or the second pistol round.
First to Win # of Rounds: Pick which team reaches a certain number of rounds first (e.g., First to win 7 rounds).
First Half Winner: Pick which team has a higher number of won Rounds after the first half (first 12 rounds).
Second Half Winner: Pick which team has a higher number of won Rounds after the first half and before the Map is concluded.
Map Winner / Total Rounds: Pick the map winner along with the total number of rounds played in the map.
Correct Pistol Round Score: Predict the exact score of the pistol rounds within a map.
Map Winner / First Pistol Round Winner: Pick the winner of the map and the winner of the first pistol round.
Map Winner / First Half Winner: Pick the winner of the map and the winner of the first half.
First Half Round Handicap: Pick the winner of the first half after a handicap is applied.
Team Total Rounds: Pick which team will reach a certain number of rounds.
First Half Team Total Rounds: Pick which team will reach a certain number of rounds in the first half.
Winning Margin: Pick the team that will win by a certain round difference’
Correct First Half Round Score: Predict the correct score in the first half.
King of Glory, Mobile Legends, Wild Rift (similar rules)
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.
17.66 Padel
Outrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Match Winner
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Delay or Suspension
If a padel match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
17.67 Squash
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
17.2 Archery
17.3 American Football
17.4 Athletics
17.5 Aussie Rules
17.6 Badminton
17.7 Bandy
17.8 Baseball
17.9 Basketball
17.10 Beach Soccer
17.11 Beach Volleyball
17.12 Biathlon
17.13 Boxing
17.14 Canoe/Kayaking
17.15 Cricket
17.16 Cross Country Skiing
17.17 Curling
17.18 Cycling
17.19 Darts
17.20 Diving
17.21 Equestrian
17.22 Fencing
17.23 Field Hockey
17.24 Floorball
17.25 Football
17.26 Formula 1
17.27 Futsal
17.28 Golf
17.29 Gymnastics
17.30 Handball
17.31 Ice Hockey
17.32 Indy Car
17.33 Judo
17.34 Lacrosse
17.35 Mixed Martial Arts
17.36 Motor Bikes
17.37 Motor Sports
17.38 Nordic Combined
17.39 Orienteering
17.40 Pesäpallo
17.41 Pentathlon
17.42 Pool
17.43 Rally
17.44 Rowing
17.45 Rugby Union
17.46 Rugby League
17.47 Sailing
17.48 Shooting
17.49 Ski Jumping
17.50 Snooker
17.51 Snow Boarding
17.52 Speed Skating
17.53 Speedway
17.54 Swimming
17.55 Taekwondo
17.56 Table Tennis
17.57 Tennis
17.58 Trotting
17.59 Volleyball
17.60 Waterpolo
17.61 Yachting
17.62 Business And Politics
17.63 Entertainment
17.64 Poker
17.65 eSports
17.66 Padel
17.67 Squash
17.1 Alpine Skiing
In Slalom and Giant Slalom both legs of the race must be completed for bets to stand and at least one skier must complete both runs for a head to head bet to stand. In Downhill and Super G both skiers must leave the start gate for a head to head bet to stand, if both skiers do not complete the run, the bet is void.
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
17.2 Archery
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.3 American football
Any match which is postponed or abandoned will be voided if it is not rescheduled and completed within the same NFL weekly schedule. For example if a match initially scheduled to be played on Week 10 on a Sunday is rescheduled to Monday through Wednesday and forms part of the Week 10 Schedule then bets will stand. If it is pushed back further than Wednesday it then forms part of another week’s schedule and bets will be voided.
All matches include overtime unless otherwise specifically stated. At least 55 minutes of the match must have been played for bets to be considered valid. If this is not the case, all bets are considered void and the odds are set to 1.00. If a match ends in a draw after extra time, bets on money line are considered void and the odds are set to 1.00, all other bets are settled according to the final result.
AFC/NFC Conference Winner bets are determined by which teams advance to the Superbowl.
NFL Divisional Winners are determined by which teams are deemed division winner according to NFL.com at the completion of the NFL Regular Season.
Hallftime/Fulltime, Highest Scoring Half, Highest Scoring Quarter – These bet Groups do not include Overtime for settlement purposes.
Will Either Team Score 3 Unanswered Times – Predict whether either team will string together 3 consecutive scoring plays. A safety, field goal and touchdown count as scoring plays. PAT’s (Point after Touchdown) and 2 Pt. Conversions do not count as scoring plays as they are a continuation of the actual Touchdown.
Player Specials
For all player special bets all players involved in the must participate in the match for bets to stand. First and Last Scorer are the exception where there are No Refunds for Non-starters.
Fantasy matches
In Fantasy matches two teams compete virtually only.
The winner of this match-up is the team that scores the most goals on the current match day against a real opponent including overtime. Beware: only goals are counted, victory or loss is irrelevant.
Example:
Fantasy match: Atlanta – San Francisco;
Real Matches: Atlanta – New York Jets: 24 – 13 and San Francisco – Baltimore: 30 – 33. The result of the fantasy match Atlanta – San Francisco is 24 – 30; San Francisco is the winning selection.
NFL Draft Specials
Player positions for the NFL Draft will be settled according to the position announced during the draft itself.
17.4 Athletics
The winner is determined by the official results list. Dead heat rules apply. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants gets knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head to head or special bets involving that participant will be void, however outright bets will stand.
17.5 Aussie Rules
All match markets are based on the result excluding overtime if played unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
17.6 Badminton
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
If a listed player doesn’t start in a singles or a doubles match the bets on this individual match will be voided. All bets on the outcome of a team match will however not be affected by any player substitutions or changes in the team line-ups. All bets stand on the outcomes of a team match, even in the event that one or more individual matches is settled by walk over decisions due to player resignation.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
Outrights: No refunds for non-starters. Dead-heat rules apply.
17.7 Bandy
At least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated.If a match is played over 3 periods instead of two half the result after 45 minutes will count as the half time result for all bet groups. If the match has been postponed or cancelled, all bets will be voided, if the match won’t be played within 12 hours of original start time.
Player specials:
Any player involved in a player special must participate in the match, otherwise the bets will be voided.
17.8 Baseball
Matches which are not started within 12 hours of the originally scheduled starting time will be postponed and stakes will be refunded. A match becomes official once 5 innings has been played (4.5 if the home team is in the lead). Bets on Total runs, Team totals stand if at least 9 innings are played (8.5 if the home team is in the lead) or if the outcome of the bet is already decided when the game ends. All bets include Extra Innings unless specified. If a playoff game is suspended and then resumed within 120 hours after it was suspended, all bets will stand and be settled after the completion of the game. If, for any reason, a match would end up in a draw, bets on moneyline will be voided, while all other bets stand and will be settled according to official scoring.
7 innings played as part of a double header.
Money line 5 innings need to be completed (4.5 if the home team has the lead) for the result to become official. All other bets are valid if 7 innings are played (6.5 if the home team has the lead).
Starting Pitchers:
Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid; whether the starting pitcher shown starts the match or not.
Player Specials:
Any player involved in a player special must play in the game for bets to stand. For pitchers, they must throw at least one pitch. For batters, they must make at least one plate appearance. For any games where 9 innings (8.5 if home team is in the lead) aren’t completed, all player specials will be voided, unless the outcome is already determined. The outcome may be determined by going over or the player being removed from the game before the game ends.
For any bets related to Total Bases a batter is credited as follows:
Single = 1 Base
Double = 2 Bases
Triple = 3 Bases
Homerun = 4 Bases
Reaching a base as a result of walks, hit by pitch, error, balk, fielder’s choice, passed ball, wild pitch or interference does not count towards total bases.
Special Bets / Props:
Any special bets or proposition bets strictly related to the first inning will be settled as long as the first inning is completed. Whether the rest of the game is cancelled, postponed or suspended will have no bearing on this. Any special bets or props related to who will score first will be settled based on who scores first, whether the rest of the game is cancelled, postponed or suspended will have no bearing on this.
Regular Season Series Wagering:
All scheduled games in a series must be played no later than 24 hours after the last game of the series was originally scheduled. If any game in the series is not completed during this timeframe all Series bets will be voided. All game results must become official results in the standings for bets to stand. Starting pitchers have no bearing on Series betting.
International Baseball:
Any game which is ended based on the ‘Mercy Rule’ will have action regardless of how few innings are played.
Grand Salami: At least 8 ½ innings must be played throughout all games for bets to stand. If a game is postponed, bets will be voided unless the game is played within 12 hours of original starting time. All Grand Salami bets stand, irrespective of any pitching changes throughout that particular day. If the market OVER/Under total runs is already OVER without postponed match being played bets will stand.
17.9 Basketball
Bets will be determined and settled on the official final score of the full match including overtime (In the case of a game finishing in a tie and no overtime being played, all markets will be settled according to the final score in regulation). There must be 5 minutes or less of scheduled game time left for bets to have action unless the specific market outcome is already determined.
For Example:
1st half bets will be settled if a match is abandoned in the 2nd half and/or an Over/Under market will be settled as over if the total had already gone over before the match was abandoned.
Player Specials – Any player special bets require all players involved in a particular bet market to participate in the match, otherwise the bets will be voided.
Bet Settlement
All resulting should be based from the official source or official website of the competition in question. In cases where statistics or results from the official source are unavailable, or there is significant evidence that the website has incorrect information use of independent sources for settlement can be invoked. In cases of absence of consistent information we will settle bets based on in-house statistics. For all matches that are played as part of a two-legged tie; where the aggregate score is equal at the end of regulation time in the 2nd leg, overtime will be included to determine the outcome of 2nd leg match bets.
NBA Longterm Betting:
For regular season total win bets and matchups both teams must complete in a minimum of 80 regular season games for the bets to be valid. However if the result is already conclusive before 80 games are reached this rule doesn’t apply.
For Player Regular Season Averages Markets the Player must play 70% of his team’s games (58 in 82-game season) for the bets to be valid. As per NBA rules.
Division Winner – Bets will be settled according to official NBA tiebreak rules
Conference Winner – The teams which advance to the NBA finals will be deemed the conference champion. This is not based on Regular Season record.
Match Betting
Money Line
Bets will be settled according to which team wins the game. Overtime counts
Spread
Bets will be settled according to which team wins the game after the point spread has been applied to the actual score. Overtime counts
Total Points
Bets will be settled according to whether the total points scored in the game is over or under the stated line.
Overtime counts
Home Team Total Points
Bets will be settled according to whether the total points scored by the home team is over or under the stated line. Overtime counts
Away Team Total Points
Bets will be settled according to whether the total points scored by the away team is over or under the stated line. Overtime counts
Team to Score Last Basket
Bets will be settled according to which team scores the last basket. Overtime counts unless otherwise stated
Double Result
Bets will be settled according to the result of the game at halftime and fulltime. Both predictions must be correct for bets to be successful. Overtime counts unless otherwise stated
Winning Margin
Bets will be settled according to the winning team and their margin of victory. Overtime counts
First Half Betting
Bets will be settled according to the result of the first half only. The first half must be completed for bets to stand unless market result has already been decided.
First Half Totals
Bets will be settled according to whether the total points scored in the first half is over or under the stated line. The first half must be completed for bets to stand unless a winning market has already been established at the time of abandonment.
Second Half Betting
Bets will be settled according to the result of the second half. Overtime does not count unless otherwise stated. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
1st/2nd/3rd/4th Quarter Betting
Bets will be settled according to the result of the relevant quarter. Each specified quarter must be completed for bets to stand unless market result has already been decided. Overtime does not count.
"Race to x" Markets
Bets will be settled according to which team scores the specified total in the specified period first.
Highest Scoring Markets
If two or more quarter/halves result in the same high score, dead heat rules apply. Overtime does not count unless otherwise stated.
Will there be Overtime?
Market will be settled as yes, if the game finishes in a draw at the end of regular time, regardless of whether overtime is played or not.
Series Betting
Bets will be settled according to which team wins the given series. A series must come to a natural conclusion for bets to stand.
League Winner
Bets will be settled according to the official standings including Playoffs.
Player props betting
Player must play for bets to have action. Overtime counts.
Player Free Throw Percentage
Bets taken on free throw percentage will be void if that player finishes the game with zero free throw attempts.
Double-Double and Triple-Double
A double-double is achieved when the named player reaches double figures, 10 or more, in two of the five main statistical categories: points, assists, rebounds, steals and blocks.
A triple-double is achieved when the named player reaches double figures, 10 or more, in three of the five main statistical categories: points, assists, rebounds, steals and blocks.
First Player to Score
Bets taken on first player to score will be void if that player does not start the game or if he comes on after the first point is scored.
All First Scorer type markets refer to the first basket of the game.
To Make Free Throw as first score of game
The winning selection is the player who makes the first basket of the game and it's a free throw
To Make 2-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 2-pointer
To Make 3-pointer as first score of game
The winning selection is the player who makes the first basket of the game and it's a 3-pointer
17.10 Beach Soccer
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. In the event that a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Betting
Match result
Bets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goals
Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap
Bets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term Betting
Outright Winner and other Competition Position bets
Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top Goalscorer
Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
17.11 Beach Volleyball
All match markets are based on the result after a maximum of 3 sets unless otherwise stated. Golden
sets do not count for settlement purposes. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Abandonments/Postponements: If a match is abandoned at any time all undetermined bets will be voided.
Main Markets: Please see Volleyball rules for further reference.
17.12 Biathlon
H2H’s + Shooting H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.13 Boxing
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
Over/Under rounds is based on only completed rounds. The halfway point of a round is at exactly one minute and 30 seconds of a 3 minute round. Thus, 3½ rounds would be one minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered. Any other bets are graded according to their specific wording.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Odd/Even Round Betting
You're betting on: whether the fight will be won in an odd or even number round.
If the fight goes the full distance then bets will be settled as losing bets.
17.14 Canoe/Kayaking
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.15 Cricket
All match markets are based on the result excluding super overs, unless otherwise stated. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Main Markets
Matchwinner: Bets will be settled on the official result. In the case of a draw in regular time on a market where the draw has not been offered, bets will be void. If the match is officially declared as a ‘No Result’ bets will be void.
Total Innings Runs: How many runs will the batting team score in the current innings?
a) In Test or First Class Matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
b) In One Day Internationals and other 50-Over limited matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
c) In Twenty20 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
d) In T10 matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
e) In the Hundred matches, Innings Runs bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction.
First Over Total Runs: The first over must be completed for bets to stand unless the result has already been determined, otherwise bets will be void. In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Opening Partnership: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
1st Innings Lead: Both teams must face at least one ball for bets to stand.
Team to make Highest 1st 6 / 15 overs score: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Total Match Fours / Sixes: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
Most Match Fours or Most Match Sixes: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs.
A Fifty to be Scored in the Match: Yes bets will be settled as lost should no player score 50 runs or more in one innings
A Hundred to be Scored in the Match: Yes bets will be settled as lost should no player score 100 runs or more in one innings
Runs at Fall of 1st wicket: In the case of limited overs cricket, bets will be void if there is a reduction in the number of overs unless the result has already been determined.
17.16 Cross Country Skiing
H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (FIS, IBU, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next two calendar days at the same location.
Outrights Postponed/Rearranged Events: All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.17 Curling
Outrights: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.
Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.
End Betting; For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank. (0-0)
17.18 Cycling
Stage Rider H2H’s - One day Races: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (UCI, or any other official federation).
Outrights: If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters. Dead Heat Rules apply.
Outright Rider Matchbets - Stage Races: Winning bets must predict which of the two riders will finish first in the race. Both riders must start for bets to stand. If both riders retire from the race then the rider that completed the most stages, regardless of their time or standings at the time, will considered the winner. If both riders retire on the same stage the selection will be void.
Abandoned Races: All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official results has been called unless otherwise stated or the bet has already been settled.
Postponed/Rearranged Races:All bets will be void on races that are postponed, rearranged or moved to a different venue.
17.19 Darts
If a match is abandoned at any time all undetermined bets will be void
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
The Premier League Outright refers to the playoff winner, not to the league table following the week 15.
Match result: If the match starts but doesn’t finish the player that progresses to the next round will be deemed the winner. A Premier League match will be settled based on the official result.
For Premier League, we offer 3-Way and 2-Way markets. Bets placed on 2-way market will be voided if the result is a draw.
17.20 Diving
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.21 Equestrian
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.22 Fencing
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) at time of medal presentation. Any subsequent disqualification will not affect bets.
17.23 Field Hockey
The winner is determined by the official results list.
17.24 Floorball
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours. If one or more participants fail to take part in a specified event, bets will be voided. At least 55 minutes of a match must have been played in order for bets to be considered valid. All bets are regular time unless otherwise stated.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
17.25 Football
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. At least 80 minutes of the match must be played for bets to be considered valid. Any bets where the result is conclusively known before regular time is completed or before a match is abandoned should be settled regardless if 80 minutes are completed or not.
For the purpose of reference, matches listed specifically as “Youth” take into account Football matches played between teams where the players are 23 years of age and below.
Bets will be settled according to the definition provided by the governing body. Unless backed by un-contradictory evidence, Mobilbahis will not acknowledge any complaints deriving from a personal interpretation of these terms.
In the case of UEFA Club competitions the official full-time pdf press-kit match report will be used for settling purposes. In the event where no statistics are provided by the governing body, Mobilbahis will obtain it’s information through OPTA provided data, TV Transmissions, streaming as well as other public sources such as whoscored.com and others if needed, to support the settlement of bets.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Friendlies and Events with Unusual Game Format
Unless otherwise stated, bets placed on matches played with unusual game formats (i.e. games not played as 2 x 45 minute halves) will be declared void.
Card Markets
Only cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Booking Points
Yellow card is 10 points
Red card is 25 points
A maximum of 35 points can be awarded per player. i.e. Two yellow cards resulting in a red card will be counted as one yellow card (10 points) and one red card (25 points).
Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 or 45 minutes play. Any card shown after the full time whistle will be disregarded.
Corner Markets
Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.
Player Specials
Bets placed on players that take part at any point during the match will be considered valid unless stated in the market specific rule/description, irrespective of the time of inclusion/substitution of the player. Own goals do not count for the settlement of this offer.
For long term player bets, the player must finish the competition with the same team he started for bets to stand.
Match Betting
Match result
Bets will be settled according to which team wins the match e.g. Home team, Draw or Away team
Number of goals
Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap (3-way)
This market involves choosing one of the possible three outcomes after a listed number is added (+) to or subtracted (-) from a team’s score.
Example 3-way Handicap on Match Result: Team A (-3), Draw (-3), Team B (+3), where Team A is given a 3 goal handicap in the match.
- For outcome 1 to win, Team A must win with a bigger margin than the listed handicap (by 4 goals or more).
- For outcome X to win, Team A must win with an exact margin of 3 goals (3-0, 4-1, 5-2, etc).
- For outcome 2 to win, Team B must win, draw, or lose by a smaller margin that the listed handicap (not more than a 2 goal margin).
Double chance
Bets will be settled according to whether the final match result ends in one of the two displayed selections.
Both teams to score
Bets will be settled according to whether the match will end with both teams scoring at least one goal.
Both teams to score No draw
If both teams score a goal and one team win, bet is settled as ‘yes’. If the result is ‘win to nil’ or a draw, bet is settled as 'No'.
Interval Betting
Bets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.
For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action need to be re-taken, bets will be settled with the outcome achieved from the re-taken action.
Fast Markets
These offers differ from Interval Betting since as a general rule, and unless the offer specifies otherwise, they are settled based on the exact time that the flow of play was interrupted/resumed (as applicable) by the occurrence in question. For example: ball went out of play for a throw-in/goal kick/corner; ball crosses the line for a goal.
Offers dependant on referee decisions, such as but not limited to, card shown, free kick/penalty awarded, VAR review, will be settled on the exact time the match official whistles/awards them. Occurrences which have not been sanctioned and/or acknowledged by the match/event officials (e.g. disallowed goals) will not be taken into account towards the settlement of the bet.
Timeframes
For clarification purposes, the 1st minute of the match is 0:00 - 0:59, 2nd minute is 1:00 - 1:59, 3rd minute is 2:00 - 2:59, and so on. For example, the timeframe 61-75 Mins refers to the period 60:00 – 74:59.
Occurrences in added injury time at the end of a half will be deemed to have occurred in timeframes which include the last minute of the respective half.
Rest of Match Result
All bets are settled according to the score line for the remainder of the game after the bet has been placed, any goals prior to the bet are ignored for settlement purposes.
Half Time/Full Time
Bets will be settled according to the result of the match at half-time and full-time.
Correct score
Bets will be settled according to the exact score line of the match.
Correct score – 1st Half
Bets will be settled according to the exact score line of the match at half time.
Home/Away team - Number of goals
Bets will be settled according to whether the total number of goals scored by the nominated team is over or under the stated line.
Home/Away team first goal
Bets will be settled according to whether the nominated team’s first goal was scored in the first half, second half or no goals scored at all.
Home/Away team to win to nil
Bets will be settled according to whether the nominated team wins the match and also kept a clean sheet.
Winning margin
Bets will be settled according to the margin that the nominated team wins the match e.g. Home team by exactly one goal. One selection will be available in case of draw result.
Total goals
Bets will be settled according to the exact number of goals scored during the match.
Number of goals – 1st half
Bets will be settled according to whether the total number of goals scored during the first half is over or under the stated line.
Half with most goals
Bets will be settled according to which half will have the most goals. Equal number of goals will be an available selection in this market.
Half time result
Bets will be settled according to which team is winning at the end of the first half of the match e.g. Home team, Draw or Away team.
Draw no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if match ends in a draw.
Asian Handicap (2-way)
This is a market with only two outcomes where a handicap is added (+) to or subtracted (-) from a team’s score. Asian Handicaps can be:
- Whole-ball (-2, -1, 0, 1, 2) – The handicap is applied to the final outcome of the match or specified period. If the number of goals for each team are level after the handicap adjusted final score, bet will be voided.
- Half-ball (-1.5, -0.5, +0.5, +1.5) – The handicap is applied to the final outcome of the match or specified period.
- Quarter-ball (-0.75, -0.25, +0.25, +0.75) – In this type of handicap, the stake is split equally between the nearest whole-ball and the nearest half-ball. For example, a bet on -0.75 is split into half on -0.5 and the other half on -1.0, while a bet on +1.25 is split into half on +1.0 and the other half on +1.5. This means that each half of the bet can have a different result. So a bet could result as half-won and half void, or half-lost and half void.
Examples:
- Team A -0.5 vs Team B +0.5 => A bet on Team A will win if Team A wins the match. A bet on Team B will win if Team B wins or draws the match.
- Team A -1.0 vs Team B +1.0 => A bet on Team A will win if Team A wins by 2 goals or more. A bet on Team B will win if Team B wins or draws the match. If Team A wins by exactly 1 goal, all bets will be voided as there is no winner.
- Team A -0.25 vs Team B +0.25 => A bet of €10 on Team A is split into a bet of €5 on Team A 0 and a bet of €5 on Team A -0.5. If Team A wins the match, the overall bet (both halves) is won. If Team A draws the match, half the stake (on -0.5) loses and the other half (on 0) is voided. If Team A loses, the entire bet is lost.
The table below illustrates some possible scenarios:
Handicap | Team Result | Bet Result | Handicap | Team Result | Bet Result |
---|---|---|---|---|---|
0 | Win | Win | 0 | Win | Win |
Draw | Stake refund | Draw | Stake refund | ||
Lose | Lose | Lose | Lose | ||
-0.25 | Win | Win | +0.25 | Win | Win |
Draw | Half lose | Draw | Half win | ||
Lose | Lose | Lose | Lose | ||
-0.50 | Win | Win | +0.50 | Win | Win |
Draw | Lose | Draw | Win | ||
Lose | Lose | Lose | Lose | ||
-0.75 | Win by 2+ | Win | +0.75 | Win | Win |
Win by 1 | Half win | Draw | Win | ||
Draw | Lose | Lose by 1 | Half lose | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.00 | Win by 2+ | Win | +1.00 | Win | Win |
Win by 1 | Stake refund | Draw | Win | ||
Draw | Lose | Lose by 1 | Stake refund | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.25 | Win by 2+ | Win | +1.25 | Win | Win |
Win by 1 | Half lose | Draw | Win | ||
Draw | Lose | Lose by 1 | Half win | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.50 | Win by 2+ | Win | +1.50 | Win | Win |
Win by 1 | Lose | Draw | Win | ||
Draw | Lose | Lose by 1 | Win | ||
Lose | Lose | Lose by 2+ | Lose | ||
-1.75 | Win by 3+ | Win | +1.75 | Win | Win |
Win by 2 | Half Win | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Half lose | ||
Lose | Lose | Lose by 3+ | Lose | ||
-2.00 | Win by 3+ | Win | +2.00 | Win | Win |
Win by 2 | Stake refund | Draw | Win | ||
Win by 1 | Lose | Lose by 1 | Win | ||
Draw | Lose | Lose by 2 | Stake refund | ||
Lose | Lose | Lose by 3+ | Lose |
Asian Lines
An Asian Line is a bet on whether the specified total outcome (goals, corners, cards) in the match or specified period will be over or under the listed line. Asian Lines can be:
- Whole-ball (1, 2, 3) – Bet on whether the total result in the match or specified period is over or under the listed line. If the total result is equal to the listed line, bet will be voided.
- Half-ball (0.5, 1.5, 2.5, 3.5) – Bet on whether the total result in the match or specified period is over or under the listed line.
- Quarter-ball (0.25, 0.75, 1.25, 1.75) – In this type of line, the stake is split equally between the nearest whole-ball and the nearest half-ball. For example, a bet on Over 2.25 is split into half on Over 2.0 and the other half on Over 2.5, while a bet on Over 2.75 is split into half on Over 2.5 and the other half on Over 3.0. This means that each half of the bet can have a different result. So a bet could result as half-won and half void, or half-lost and half void.
First/Last team to score
Bets will be settled according to which Team scores the first/last goal. Own goals count towards this bet.
Total goals – 1st Half
Bets will be settled according to the exact number of goals scored during the first half of the match.
Number of goals – Odd/Even
Bets will be settled according to whether the total number of goals will be an odd or an even number. No goals is considered as Even for betting purposes.
Double chance – 1st Half
Bets will be settled according to whether the half time match result ends in one of the two displayed selections.
Home win no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if Home team wins the match.
Away win no bet
Bets will be settled according to which selection is the final result of the match. Stake will be returned if AWAY team wins the match.
Home/Away team to score in both halves
Bets will be settled according to whether the nominated team scores both in the first half and the second half.
Home/Away team to win 1st or 2nd half
Bets will be settled according to whether the nominated team scored more goals than his opponent either in the first half or the second half.
Goal In Both Nets
Bets will be settled according to whether or not a goal will be scored in both goal nets, one on either side of the pitch.
E.g. when a team scores in both halves, bets on ‘Yes’ will be settled as winners since this means that they scored on either side of the pitch, utilising both nets. On the other hand, if a team wins 2-0 and scores both its goals in the same half then bets on ‘No’ will be settled winners since both goals were scored on the same side of the pitch, utilising only one net.
Goal in Both Halves
Bets will be settled according to whether there will be a goal scored in both the 1st Half and the 2nd Half of the match.
Result + Number of goals
Bets will be settled according to which team wins the match and to whether the total number of goals scored in the match is over or under the stated line.
Result + Both teams to score
Bets will be settled according to which team wins the match and to whether the match will end with both teams scoring at least one goal.
To Advance
Bets will be settled according to which team advances to the next round.
Method of victory
Bets will be settled according to how the tie will be decided.
Own goal
Bets will be settled according to whether there was an own goal during the match. Only official decisions count towards this bet.
Penalty
Bets will be settled according to whether a penalty will be awarded during the match.
Red Card
Bets will be settled according to whether any player playing on the pitch will be sent off during the match. For betting purposes non-playing staff and players on the bench do not count towards this bet.
Goals after 90th minute
Bets will be settled according to whether a goal was scored from 90.00 onwards.
Woodwork
We only count a shot against the woodwork if it is a direct shot with no deflections. Instances where the ball hits the woodwork which results directly in a goal, do not count as woodwork being hit.
Run of play
Bet will be settled according to which team will be first team to take the lead in combination with the final result at the end of the scheduled 90 minutes played (including added time) regardless of how often the lead may change in between.
Type of first goal
Bets will be settled according to how the first goal of the match was scored. Free kick is the winning option only when the free kick taker scores directly and is officially awarded the goal.
Kick off
Bets will be settled according to which team will be kicking off the start of the match. Any bets placed 10 minutes from kick off will be voided.
Number of fouls
Bets will be settled according to how many fouls will be committed during the match.
Most fouls committed
Bets will be settled according to which team will commit the most number of fouls during the match.
Home/Away team – Number of fouls committed
Bets will be settled according to how many fouls will be committed by the nominated team during the match.
First card
Bets will be settled according to which team receives the first card of the match.
Number of cards
Bets will be settled according to how many cards will be shown during the match.
Home/Away team - Number of cards
Bets will be settled according to how many cards will be shown to the nominated team during the match.
Most cards
Bets will be settled according to which team receives the most cards during the match.
First corner
Bets will be settled according to which team will be awarded the first corner of the match.
Number of corners – 1st Half
Bets will be settled according to how many corner kicks will be taken during the first half of the match.
Number of corners
Bets will be settled according to how many corner kicks will be taken during the match.
Corner handicap
Bets will be settled according to which Team will take the most number of corner kicks in the match after the handicap line has been applied.
Home/Away team - Number of corners
Bets will be settled according to how many corner kicks will be taken by the nominated team during the match.
Most corners
Bets will be settled according to which Team will take the most number of corner kicks in the match.
Substitution – 1st Half
Bets will be settled according to whether a substitution was made during the first half of the match. Substitutions made during half time break do not count.
Number of substitutions
Bets will be settled according to how many substitutions will be made during the match.
Substitute to score
Bets will be settled according to whether a player that started from the bench of either teams will score at any time during the match.
Added time – 1st Half
Bets will be settled according to the number of minutes shown on the board of the 4th official in the first half. All minutes played beyond will be disregarded.
Added time – 2nd Half
Bets will be settled according to the number of minutes shown on the board of the 4th official in the second half. All minutes played beyond will be disregarded.
Most throw ins
Bets will be settled according to which team will have the most number of throw ins during the match.
Number of total shots on target
Bets will be settled according to whether the Total number of shots on target in the match is over or under the stated line.
Home/Away team - Number of total shots on target
Bets will be settled according to whether the total number of shots on target in the match for the nominated team is over or under the stated line.
Most shots on target
Bets will be settled according to which team will have the most number of shots on target during the match.
Number of offsides
Bets will be settled according to how many times the match will be stopped due to a player being caught in an offside position.
Possession handicap
Bets will be settled according to which team will have the highest Possession percentage in the match after the handicap line has been applied.
Home/Away team – Possession %
Bets will be settled according to whether the Possession Percentage of the nominated team at the end of the match is over or under the stated line.
Most possession %
Bets will be settled according to which team will have the highest Possession percentage in the match.
VAR on-field review
For betting purposes, an on-field VAR review is when the referee stops the match to review the incident himself on the field. Any silent checks made by VAR or any other form of VAR reviews do not count towards settlement of this market.
Any decision taken by the Video Assistant Referee (VAR) which contradicts the original decision taken by the officials on the pitch, will result in all bets placed in the timeframe between the occurrence of the original incident and the referee's final decision on the incident being deemed as void. Any odds on markets which were not affected by the original incident will stand
Goalscorer Markets
In the event of a dispute over who scored a goal, settlement will be based on the outcome given by the official governing body. In matches/events where the official governing body is not previously acknowledged (e.g. Friendly matches), the settlement will be based on first hand viewing or other public sources.
In-Play Next Goalscorer
Every effort will be made to quote all players for a team. However, should the next goal be scored by a player not originally quoted, that player will still count as the winner. Bets on players not taking part in the match will be void. All players that have been on the field of play before the next goal is scored will be deemed runners. Settlement will not include any outcomes obtained during eventual Extra Time and/or Penalty Shoot-outs. Own goals do not count.
Next Goalscorer (Goal 1)
Bets will be settled according to which player scores the First Goal of the match. In the event that the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Last Goalscorer
Bets will be settled according to which player scores the Last goal of the match. All players taking part in the match will be considered valid for Last Scorer betting. Any unlisted players will count as winners should they score the last goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner.
Anytime Goalscorer
Bets will be settled according to whether the nominated player will score during the match.
Player to score 2 or more
Bets will be settled according to whether the nominated player will score two goals or more during the match.
Player to score a Hat-Trick
Bets will be settled according to whether the nominated player will score three goals or more during the match.
Player to be shown a card
Bets will be settled according to whether the nominated player receives a card during the match.
Player to receive a red card
Bets will be settled according to whether the nominated player gets a red card during the match.
Player to score and his team wins
Bets will be settled according to whether the nominated player scores and his team wins.
Player to score in both halves
Bets will be settled according to whether the nominated player scores in both halves of the match. The player must play a part in both halves for bets to stand.
Player to score from outside the box
Bets will be settled according to whether the nominated player scores from outside the box also known as penalty area. The whole ball must be outside the penalty area at the time it was hit to count.
Player to score a header
Bets will be settled according to whether the nominated player scores a header.
Player to score from a direct free kick
Bets will be settled according to whether the nominated player scores from a direct free kick. Bets will be settled as won only in the event that the goal is officially awarded to the free kick taker.
Player shots on target Over/Under – Bets will be settled according to how many shots on target the selected player has taken during the match. A shot on target is any intentional goal attempt that either ends up in the net, would have gone into the net but is saved by the goalkeeper or would have gone into the net but is stopped by a defender who is the last man. Shots hitting the frame of the goal are not considered as a shot on target unless the same shot results in a goal. Shots blocked by a player who is not the last-man, are not counted as a shot on target.
Player Total Shots Over/Under - Bets will be settled according to how many total shots the selected player has taken during the match. A shot is defined as any intentional goal attempt that:
A shot is defined as any intentional goal attempt that:
a) Goes into the net
b) Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last-man.
c) Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
d) Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
e) Hits the frame of the goal.
Player fouls committed Over/Under - Bets will be settled according to how many fouls the selected player has committed during the match.
Player Fouls Suffered Over/Under - Bets will be settled according to how many times the selected player is fouled during the match.
Number of Attempted Passes Over/Under - Bets will be settled according to the number of attempted passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Number of Completed Passes Over/Under - Bets will be settled according to the number of Completed passes by the selected player during the match. A pass is defined as an intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.
Player offside infringements Over/Under - Bets will be settled according to the number of times the selected player is caught offside during the match.
Player Total Tackles Over/Under - Bets will be settled according to how many tackles the selected player makes during the match. A tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.
Player to win a penalty
Bets will be settled according to whether the player was fouled inside the box resulting in a Penalty. Penalties resulted from a handball do not count towards this bet.
Player to Score the Winning Goal
Bets will be settled according to whether the player scores the game winning goal. A goal is considered game winning when the team would win the game without scoring any more goals, for example, the winning team's third goal in a 5–2 win.
Player to play the whole match
The player must start the match for bets to be considered valid. Bets will be settled according to whether or not the selected player plays the full match.
To be sent to the stands
Bets will be settled based on whether the named manager/coach will be excluded from pitchside by the match official during the course of play. If a manager/coach begins the game in the stands or chooses himself to move away from the technical area and into the stands during the match this will not count towards settlement. If a manager/coach spends the entire game in the stands of his own accord, bets will be settled as void.
Man of the match
Bets will be settled according to the man of the match as announced by the official governing body such as FIFA for World Cup matches etc. If no man of the match is announced by the official governing body, bets will be settled based on the player presented with the man of the match award by the main UK television broadcaster in the following priority order unless otherwise stated: i) BBC/ITV ii) Sky iii) BT Sport iv) Euro Sport.
If there is no live presentation then all bets will be made void irrespective of whether any player is indicated by the programme's presenter or pundits. In the event that more than one player are being presented with the award, then dead heat rules will apply.
Any unlisted players will count as winners should they receive the man of the match award. Players who take any part in the match will be deemed valid runners for the award.
Long-Term Betting
Outright Winner and other Competition Position bets
Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs. This also includes competitions that are divided halfway through the season.
An exception to this rule is in South American Leagues, where if two teams are tied first on points, a playoff match will be played to determine the league winner. In such instances the winner of the playoff match will be the winner of the outright.
Top Goalscorer
Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Straight Forecast
Bets will be settled according to which team places first and which team places second at the end of the competition.
Dual Forecast
Bets will be settled according to which two teams places first and second at the end of the competition irrespective of their order in which they qualify.
Origin of winner
Bets will be settled according to which group the eventual winner would have qualified from.
First time winner
Bets will be settled according to whether the competition winner has ever won the same competition before.
Team to score most
Bets will be settled according to which team scores most goals in the competition. Dead heat rules apply.
Team to score least
Bets will be settled according to which team scores the least amount of goals in the competition. Dead Heat rules apply.
Team to concede most
Bets will be settled according to which team concedes most goals in the competition. Dead heat rules apply.
Team to concede least
Bets will be settled according to which team concedes the least amount of goals in the competition. Dead heat rules apply.
Team to receive the highest number of yellow cards
Bets will be settled according to which team will get the highest number of yellow cards during the competition. Dead heat rules apply.
Team to receive the highest number of red cards
Bets will be settled according to which team will get the highest number of red cards during the competition. Dead heat rules apply.
Highest scoring group
Bets will be settled according to which group will have the highest amount of goals scored. Dead heat rules apply.
Lowest scoring group
Bets will be settled according to which group will have the lowest amount of goals scored. Dead heat rules apply.
Best Player Award
Bets will be settled according to which player will be awarded the Best Player award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Ball Award’ is used for settlement purposes.
Best Young Player Award
Bets will be settled according to which player will be awarded the Best Young Player award or any equivalent awards of the competition.
Best Goalkeeper Award
Bets will be settled according to which player will be awarded the Best Goalkeeper award or any equivalent awards of the competition. For example in World Cup Competition ‘Golden Glove Award’ is used for settlement purposes.
Best Defender Award
Bets will be settled according to which player will be awarded the Best Defender award or any equivalent awards of the competition.
Best Midfielder Award
Bets will be settled according to which player will be awarded the Best Midfielder award or any equivalent awards of the competition.
Best Forward Award
Bets will be settled according to which player will be awarded the Best Forward award or any equivalent awards of the competition.
Team of the Tournament
Bets will be settled according to which player makes it for the official team of the tournament irrespective of their position. In the event that no official listing is announced all bets will be deemed void.
Best finishing position
Bets will be settled according to which teams will have the best finishing position from the listed selections at the end of the competition. Dead heat rules apply.
Top listed Goalscorer
Bets will be settled according to which player from the listed selections scores most goals in the competition? Dead heat rules apply.
Round of elimination
Bets will be settled according to which round the nominated team will be eliminated from.
Team Top Goalscorer
Bets will be settled according to which player scores the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
Team Top Assist player
Bets will be settled according to which player assists the most goals for the nominated team in the competition. In league competitions, playoff matches do not count. Dead heat rules apply.
Team to qualify from group stage
Bets will be settled according to whether the nominated team will manage to qualify to the knock out rounds of the completion.
Group stage - Exact points
Bets will be settled according to the exact Total number of Points at the end of the group stages phase of the competition.
Group stage - Number of points
Bets will be settled according to whether the Total number of points at the end of the group stages phase of the competition is over or under the stated line for the nominated team.
Team group stage - Number of goals scored
Bets will be settled according to whether the amount of goals scored by the nominated team in the competition is over or under the stated line.
Team group stage - Number of goals conceded
Bets will be settled according to whether the amount of goals conceded to the nominated team in the competition is over or under the stated line.
Team group Stage - Number of yellow cards
Bets will be settled according to whether the amount of yellow cards suffered by the nominated team in the competition is over or under the stated line.
Last team to remain unbeaten
Bets will be settled according to which team will have the highest number of wins and draws before losing a match. Dead heat rules apply.
Top scorer and his team wins the competition
Bets will be settled according to which of the listed players wins the Top Goalscorer as well as his team wins the competition.
Most clean sheets
Bets will be settled according to which team will have the most amount of clean sheets in the competition. Dead heat rules apply.
Most assists
Bets will be settled according to which player accumulates the highest number of assists in the competition. Dead heat rules apply.
Team to reach 7 goals first
Bets will be settled according to which team will score 7 goals first in the competition. Own Goals do not count. The team that scores 7 goals in the least amount of minutes played will be declared the winner of the bet.
Handicap league winner
Bets will be settled according to which Team wins the competition after the handicap line has been applied to every team.
Top of league on 25 December / 31 December
Bets will be settled according to which team will be top of the league at the end of 25 December / 31December
Match/Team/Player Props
Bets are settled on the result at the end of 90 minutes play. In the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Settlement of the following markets will be determined by Opta provided data when no official statistics are available and according to their definitions of individual statistics as detailed below.
Shots On Target (including Headers)
A shot on target is defined as any goal attempt that is a deliberate attempt to score that is on target. Includes all Goals being scored and shots on target saved by the Goalkeeper. It also includes shots on target that are Blocked by a last line defending player, preventing the ball from entering the Goal.
A shot hitting the frame of the Goal is classified as a Shot Off target unless the ball subsequently enters the net.
Shots Off Target (including Headers)
A deliberate attempt to score that misses the target, without contact from a player diverting the ball from on target to off target.
A shot hitting the frame of the Goal is classified as a Shot Off Target unless the ball subsequently enters the net. A Blocked Shot is not classified as a Shot Off Target.
Shots (including Headers)
A shot is defined as any intentional goal attempt that:
- Goes into the net
- Would have gone into the net but for being saved by the goalkeeper or stopped by an opposing player who is the last man.
- Is heading towards goal and is blocked by a defender, where there are other defenders or a goalkeeper behind the blocker.
- Would have gone over or wide of the goal but for being stopped by a goalkeeper’s save or by an outfield player.
- Hits the frame of the goal.
- Goes over or wide of the goal without making contact with another player.
Blocked Shots (including Headers)
A Blocked Shot is defined as an attempt to score including:
- An attempt on target Blocked by an outfield player, where other defenders or a Goalkeeper are behind the Blocker.
- Incorporates shots Blocked unintentionally by the shooter’s own teammate.
- Clearances off the line by an opposition player (last line Blocks) are classified as Shots on Target and not as a Blocked Shot.
Shot Location (including Headers)
The position of the ball when the shot is taken (shot origin). Any event originating on a line, will be collected as inside that area. For example, a shot on the 18-yard line will count as being inside the box.
Offsides
Awarded to the player deemed to be in an offside position where a free kick is awarded.
Assists
The final touch from a teammate, which leads to a recipient of the ball scoring a Goal. If the assist is deflected by an opposition player, it must be deemed as travelling to the Goal-scorer irrespective of the deflection. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
Tackles
A tackle is defined as when a player connects with the ball in a legal, ground level challenge and successfully takes the ball away from the opposition player. The tackled player must be in controlled possession of the ball to be tackled by an opposition player.
Interceptions
This is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
Passes
The attempted delivery of the ball from one player to another player on the same team. A player can use any part of their body (permitted in the laws of the game), to execute a pass. Event categorisation includes open play passes, Goal kicks, corners and free kicks played as a pass. Crosses, keeper throws, and throw ins do not count as a pass.
Crosses
A ball played from a wide position targeting a teammate(s) in a central area within proximity to the Goal. The delivery must have an element of lateral movement from a wider position to more central area in front of Goal.
Fouls Conceded
A foul conceded is defined as any infringement penalised as foul play by a referee that results in a free-kick or penalty event.
Offsides are not given as a foul conceded.
Incidents where a match official has played advantage and subsequently cautioned a player, do not contribute towards the total foul count for the player or team. In these scenarios a free-kick or penalty event must occur for a foul to be awarded.
Fouls Won
A Foul Won is defined when a player wins a free kick or penalty for their team after being fouled by an opposing player.
There are no fouls won for a handball, dive, back pass, illegal restart, dissent, GK 6-second violation or obstruction where a free kick is conceded.
- Handball – A deliberate hand ball by an opposition player.
- Dive – A deliberate attempt for an opposition player to deceive the referee and win a free kick.
- Back pass – A pass picked up by a Goalkeeper when played from a teammate.
- Illegal restart – An opposition player has consecutive touches directly after a dead ball situation.
- Dissent – A player shows dissent towards a match official.
- GK 6-second violation – A Goalkeeper picks up the ball and holds onto it longer than 6 seconds.
- Obstruction – A player traps the ball between their legs to stop an opposition player from playing the ball.
Goalkeeper Saves
A goalkeeper preventing the ball from entering the goal with any part of his body when facing an intentional attempt from an opposition player.
Player Points
For disciplinary points, points are awarded as follows:
- 1 point per foul conceded
- 3 points per yellow card
- 6 points per red card
Football Specials Betting
European Summer/Winter Transfer Bets
Bets will be settled according to which team the nominated player is registered to when the relative transfer window closes. Loan deals count unless otherwise stated. In the event that the player does not move to another club, all bets placed on his current team will be settled as winners. Should a player sign for an unlisted club, all bets will stand. Pre contracts or other similar agreements will not count towards this bet. Bets placed after public announcement will be void.
Next Permanent Manager
Bets will be settled on the next permanent manager as announced officially by the club. Caretaker and interim managers do not count unless they complete at least 10 competitive games in charge and they will then be deemed the permanent manager. In the event of any ambiguity over the selection of the Manager, mobilbahis1121.com may determine using its reasonable discretion on how to settle the market based on the information available at the time. In the event that an unlisted manager is appointed, all bets will stand. All bets placed after public announcement will be deemed void.
Number of trophies won
Unless specifically stated, Bets will be settled according to the particular team's performance within the following competitions: the domestic league, their equivalent of the respective FA Cup and EFL Cup as well as the Champions League, Europa League or Conference League. Any Other trophies do not count.
Manager Next Club
Bets will be settled according to which club the nominated Manager will represent next. All bets placed after public announcement will be deemed void.
Next Manager to Leave Post (Sack Race)
Bets will be settled according to which manager leaves his post before the last scheduled league fixture including playoffs. This includes getting sacked as well as a decision made by the manager. Bets placed after public announcement will be void.
Squad selection list
Bets will be settled according to whether a player be included in the squad for the tournament? Bets placed after public announcement will be void.
Daily Specials
All Bets found under Day Specials will be settled according to the accumulative result or condition of the bet on the day. Only the time zone of where the tournament is held will be taken into consideration. If any matches concerning the teams playing on the day are postponed or abandoned all bets will be void.
Fantasy matches
In Fantasy matches two teams compete virtually only. The winner of this match-up is the team that scores the most goals on the current match day against a real opponent. Only goals are counted, victory or loss is irrelevant.
17.26 Formula 1
Season Markets
Drivers championship
Predict the winner of the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Constructors championship
Predict the winner of the Constructors Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
How many grand prix races will a specified driver win during the championship
Predict how many Grand Prix races a specified driver will win during the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Season match bet
Predict which driver will achieve the best position in the Drivers Championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Named driver most / Number of pole positions during the season
Select the driver from those listed who will achieve the most/number of pole positions during the season.
Bets will be determined by the official classification for each Grand Prix.
Named driver most / Number of grand prix wins during the season
Select the driver from those listed who will achieve the most/number of Grand Prix wins during the season.
Bets will be determined by the official standings immediately following the final Grand Prix of the season.
In the event of a tie bets will be void.
Individual Grand Prix Markets
Race winner
Predict the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Podium finish
Predict the driver who will achieve a podium position.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Points finish
Predict a driver who will achieve a points finish.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full laps completed will determine settlement but if both drivers have completed the same number of full laps, bets will be void.
Both drivers must start the race for bets to stand.
First retirement in race
Predict which driver will be the first to retire after the start of the race.
The signal to start the formation lap will indicate the start of the race.
If two or more drivers retire during the same lap dead heat rules will apply.
Total Classified Drivers
In accordance with Rule 45.2 of the FIA Formula One Sporting Regulations, drivers that have completed 90% or more of the number of laps covered by the winner (rounded down to the nearest whole number of laps) will be considered as classified for that race. Those who have not met the 90% threshold will, therefore, be settled as not classified.
Number of finishers
Predict whether the number of finishers will be over or under a specified number.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Match betting (constructor vs constructor)
Predict which team will have a driver that obtains a better finishing position than all of the members of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
First constructor retirement
Predict which team will have a driver that retires earlier than any member of the opposing team.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
If two or more drivers retire during the same lap dead heat rules will apply.
Winning constructor in the race
Predict which team will contain the winner of the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement
Nationality of race winner
Predict the nationality of the race winner
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Winning margin
Predict whether the winning margin between the race winner and the rest of the field will be over or under a specified time.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Safety car
Predict whether or not the safety car will appear during the race.
If a GP is started with a safety car phase (due to inclement weather, for instance) instead of starting lights, this phase shall not be considered a safety car phase for betting purposes. The same applies for safety car phases during a restart directly after red flag periods. A virtual safety car will NOT count as a normal safety car for betting purposes.
First lap retirements
Predict how many drivers will not complete the first lap.
The start of any Grand Prix is defined as the signal to start the formation lap.
Only those drivers who actually start the race (even from the pit lane) will be counted. Drivers who do not start the race are understood to be classified as "DNS" in the official race results.
Top 6 finish
Predict a driver who will finish in the first six positions in the race.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Named driver to be the fastest qualifer, record the fastest lap in the race and win the race
Predict whether a named driver will be the fastest qualifier, record the fastest lap in the race and in the race.
All three predictions must be correct for the bet to be successful.
he podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Finishing position of a named driver
Predict the finishing position of a named driver in a specified Grand Prix.
Bets settled on the positions at the time of the podium presentation and any subsequent alterations will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest lap in the race
Predict the driver who will record the fastest lap in the race.
Bets settled on the official classification.
Race dual forecast
Predict a pair of drivers to finish first and second in any order. Only one stake is required.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Fastest qualifier and win the race
Predict that a driver will record the fastest time in the final qualifying session and then win the race.
The fastest qualifier will be the driver who sets the best time during the final qualifying season. Any subsequent adjustments to grid positions will not count.
The start of any Grand Prix is defined as the signal to start the formation lap. The podium presentation will count as the result and any subsequent enquiries will not affect the settlement of bets.
Both predictions must be correct for bets to be successful.
Lap one leader
Predict which driver will lead the race after the first lap.
If there is a change to the scheduled course prior to the start of the race, bets placed on this market will stand.
If a driver or team is disqualified or retires during the first lap, bets placed on this market will stand.
If the selected driver takes no part in the first lap, bets placed on that driver in this market will be void.
If the race starts under a safety car, bets placed on this market will be void.
Adjustments to settlement will not be made for any changes or adjudications made by governing bodies after the event.
Qualifying markets
Pole position
Predict the driver who sets the best time during the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Match betting in qualifying
Predict the driver who will set the best time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Both drivers must start the qualifying session for bets to stand.
Winning constructor in qualifying
Predict which team will contain the driver that sets the fastest time in the final qualifying session.
Any subsequent adjustments to grid positions will not count.
Winning driver in a specified free practice session
Predict the driver who will record the fastest time in the practise session.
Bets will be settled on the official timings immediately following the end of the session.
Bets placed on drivers not taking part will be void.
Winning margin
Predict whether the qualifying winning margin between the pole position winner and the rest of the field will be over or under a specified time.
17.27 Futsal
All match markets are based on the result at the end of a scheduled 40-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Match Betting
Match result: Bets will be settled according to which team wins the match e.g. home team, Draw or Away team.
Number of goals: Bets will be settled according to whether the total number of goals scored in the match is over or under the stated line.
Handicap: Bets will be settled according to which team wins the match after the handicap line has been applied.
Long-Term Betting
Outright Winner and other Competition Position bets: Bets will be settled according to the team’s final competition position at the end of the scheduled programme of matches excluding league playoffs.
Top Goalscorer: Bets will be settled according to which player scores the most goals in the competition stated in the title. In league competitions, playoff matches do not count. Own Goals do not count. Dead heat rules apply.
17.28 Golf
Bets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.
If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.
Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).
Top 5 / Top 10 / Top 20 Finish
In the tournaments where the above ‘Place’ markets are offered, the ‘Dead Heat Rule’ will be applied.
Making the cut
For bets to stand, the named player must play 36 holes.
'Round' 3 Balls
For 'Round' 3 Balls it is required that all 3 participants play at least one ball in the particular 'Round' for bets to stand. If 1 or more players do not play at least one ball, then all bets will be considered void. In the case where 2 or more participants get the same score, the 'Dead Heat Rule' will be applied.
17.29 Gymnastics
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.30 Handball
All match markets are based on the result excluding overtime if played unless otherwise stated. In 2-way markets Push rules apply unless otherwise stated.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Player Specials: For player matches or handicaps all players must participate in the match for bets to stand. No refunds for non-starters in top scorer markets.
17.31 Ice Hockey
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
All bets are regular time only unless other is stated.
If a market is stated to include overtime and penalty shootout but overtime or the penalty shootout is not played and the match is ended in a draw, all bets will be settled according to the final score at regular time.
In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team´s score and the game total for settlement purposes. This rule applies only for markets which include Overtime.
NHL Western or Eastern Conference Winner - The team that progresses to the Stanley Cup Final will be deemed the winner.
Player specials
For all player matches, or handicaps all players must participate in the match for bets to stand. All points/goals/assist/shot (or any other stat scored) scored during Regular time and Overtime count; however points scored during penalty shootouts do not.
Goalie Specials
Must start for action. Includes Overtime, Shootout does not count.
Grand Salami: All Matches must be played for bets to stand. If a game/s is postponed, bets will be voided unless the game is played within 12 hours of original starting time. If the market OVER/Under total goals is already OVER without postponed match being played bets will stand.
Fantasy matches
See football rules.
17.32 Indy Car
Outright winner of the series:
Predict the winner of the series.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
The start of any race is defined as the signal to start the formation lap.
The podium presentation will count as the result and any subsequent enquiries will not affect settlement of bets.
17.33 Judo
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.34 Lacrosse
The winner is determined by the official results list.
17.35 Mixed Martial Arts
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
A wager on a fighter "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.
The halfway point of a round is at exactly two minutes and 30 seconds of a 5 minute round. Thus, 3½ rounds would be two minutes and thirty seconds of the 4th round.
For bets on specific total number of rounds, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner as that round never officially started.
When a draw occurs, wagers on either fighter to win are refunded with the exception of any bets where the draw option is offered.Any other bets are graded according to their specific wording.
A Unanimous Decision is recognized when all three judges score him as the winner.
A Split-Decision is recognized when two judges score him as the winner and one judge scores the other fighter as the winner.
A Majority Decision is recognized when two judges score him as the winner and one judge scores the fight a draw.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Fight start markets means: Will the round will take place? example: Fight starts round 2: Yes is won if at least one second of 2nd round takes place
17.36 Motor Bikes
Outright championship betting
Predict the winner of the championship.
Bets will be determined by the official standings immediately following the final event of the championship and will not be affected by any subsequent enquiries.
Abandoned/postponed
If an event is abandoned or postponed and no official result is declared bets are void.
Individual race betting
Predict the winner of the race.
The start of the race is defined as the signal to start the warm-up lap.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Podium finish
Predict that a rider will finish in a podium position.
In the event of a disqualification, the podium presentation will count as the result and this will determine settlement of bets.
Pole position
Predict which rider will qualify in pole position.
Bets are settled on the positions set during the final qualifying session. Any subsequent adjustments to grid positions will not count.
Head to head match betting
Predict which rider will achieve the best finishing position.
Both riders must start the race for bets to stand.
If one rider does not finish the race the other rider is deemed the winner.
If neither rider finishes the race the rider who completes the most full laps is the winner. If both riders complete the same number of full laps but do not finish the race, bets are void.
Group betting
Predict which rider in the group will achieve the best finishing position.
If one or more of the riders do not finish the race, then the rider who completes the most full laps is the winner.
If any rider in the group does not start the race all bets are void.
17.37 Motor Sports
General Rules
Winners of all qualifying bets will be settled on the official qualifying times.
Head-to-Head (H2H) bets:
Predict which Driver or rider will achieve the best finishing position.
Qualifying: If at least one of the two drivers either does not start his session or does not finish his individual session with an official round time then all bets will be void.
Race: If at least one of the two drivers does not show up at the start then all bets will be void. If one or both drivers do not classify then the driver who has completed more laps is the winner. If both drivers do not classify and have the same number of completed laps, then all bets will be void.
17.38 Nordic Combined
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Nordic Combined, both participants must start in the first section of the competition for bets to stand. If one participant dont start the second section of the competition, the bet will still be valid. If both participants dont start the second section of the competition, results from the first section of the competition will decide the outcome.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
If the result from the PCR (Provisional Competition Round) must be used, all bets will be cancelled.
17.39 Orienteering
The winner is determined by the official results list provided by the International Orienteering Federation (IOF) or any other officially body deemed to have authority.
H2H's: For match betting, both participants must start the event for bets to be valid. All bets will be settled according the official ruling federation (IOF or any other officially body deemed to have authority. )
17.40 Pesäpallo
Threeway and Total Runs results are counted after two periods (four innings both). Unless otherwise stated, bets do not include possible extra inning or a scoring contest. If a match is interrupted and not played within 12 hours, all undecided bets are considered void. All bets are settled on the official results of the Finnish Superpesis Pesäpalloliitto.
17.41 Pentathlon
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.42 Pool
The winner is determined by the official results list.
17.43 Rally
Outright championship betting:
Predict the driver who will win the championship.
Bets will be determined by the official standings immediately following the final race of the season and will not be affected by any subsequent enquiries.
Individual race winner:
Predict the winner of the race.
Bets settled on the drivers who finish the race in the podium position, with the podium presentation counting as the result. Subsequent enquiries will not affect settlement of bets.
Match Betting (driver vs driver)
Predict which driver will obtain the best finishing position.
In the event of neither driver finishing, the number of full stage completed will determine settlement but if both drivers have completed the same number of full stages, bets will be void.
17.44 Rowing
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start otherwise all bets will be void.
17.45 Rugby Union
All match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
17.46 Rugby League
All match markets are based on the result at the end of a scheduled 80-minute play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Outrights: Unless otherwise stated, betting on which team wins the competition, including any play-offs.
For top try-scorer and top points-scorer, no refunds for non-starters and dead heat rules apply.
17.47 Sailing
The winner is determined by the official results list. Dead heat rules apply.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.48 Shooting
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.49 Ski Jumping
Outrights: If for whatever reason a selection/participant does not start a Winter Sports event, the bet is lost even if the event takes place. No refunds for non-starters.
H2H's: For match betting, both participants must start the event for bets to be valid. In Ski Jumping, both jumpers must qualify for and start the event for bets to be valid. In Nordic Combined, both participants must start in both sections of the competition for bets to stand , and at least one of the participants must finish both sections of the event for bets to stand.
Outrights Abandoned Events: All bets will void if an event is abandoned unless the official ruling federation (FIS, IBU, or any other official federation) confirms the results as an 'official result' at the time the event was abandoned and it is not continued within the next 12 hours at the same location.
Outrights Postponed/Rearranged Events : All bets will stand if the event is postponed and is re-run at the same venue within the next two calendar days. If an event is moved to a different location, the bet will be void.
Team Events and Relays: For the purposes of this bet, team events and relays only counts as a single medal.
17.50 Snooker
Outright betting
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Match result
If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result. A match is deemed to have started once the break of the first frame is taken.
Handicap
If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.
Total frames under/over
If a match is not completed for any reason all under/over bets will be voided unless the result is already determined.
Correct score
If a match is not completed for any reason all bets will be voided.
Result after 4/8 frames
4/8 frames must be completed for bets to stand.
Race to 3/5/7/9 frames
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Highest break (Match)
Bets will be voided if the result is a draw or a match is not completed for any reason.
Highest break (Tournament)
In the event of a dead heat, dead heat rules will apply.
Stage of elimination (Tournament)
A player must play one shot in the tournament for bets to stand.
Frame winner
A specific frame must be completed for bets to stand.
Total points in a frame, 50/100 break in a frame, player 50/100 break in a frame
If a specific frame is not completed for any reason all bets will be voided unless the result is already determined.
Total century breaks/ Total player century breaks
If a match is not completed for any reason all bets will be voided unless the result is already determined.
147 break
If a match is not completed for any reason all bets will be voided unless the result is already determined.
Match to go do a deciding frame
If a match is not completed for any reason all bets will be voided unless the result is already determined.
1st red/colour potted
Foul shots and free balls do not count
Re-rack
In the event of a re-rack in any frame the following rules apply:
Completed bets: all bets that are already determined before the re-rack stand.
Uncompleted bets: all bets that are not determined before the re-rack will be settled on actions occurring after the re-rack only.
17.51 Snow Boarding
The winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
If the conditions of a specific event are changed prior to the commencement of the event, all bets will be void.
If a specific event is postponed by more than 12 hours, all bets will be void.
17.52 Speed Skating
The winner is determined by the official results list provided by the International Ski Federation (FIS), the International Skating Union (ISU), the Official Olympic Committee or any other official body deemed to have authority.
Head to head bets require both participants to start to see action otherwise all bets will be void.
17.53 Speedway
The result of an abandoned or unfinished game will count as valid (including all additional bets) if the current result will be accepted by the league’s authority as an official result from the match. No matter how many heats have been completed at the time of abandonment - all bets will be settled according to the official result. If the new date of an abandoned meeting will be arranged – all bets will be voided.This also applies to Handicap and Over/Under bets.
H2H:
Both riders must start in minimum three races for bets to be valid.
Heat winner:
For individual heat winners, where the riders are named, all named riders must participate in the heat, otherwise bets will be voided.
Total points (Over/Under):
If a rider does not compete in at least three heats then all bets will be void. The jokers and bonus points do not count (therefore points scored are: three for winning the heat, two for second place, one for third place).
Total Points (Grand Prix):
For Grand Prix events, settlement will be based on points accumulated in the main round (20 heats) only (excluding the semi-finals and final heat).
Live:
All markets will be settled according to the result announced after the last heat (league’s games) or the final podium’s order (Individual events or Grand Prix competitions). Later disqualifications and point deductions will not count.
H2H (Leagues):
The rider who gets the most points will win the H2H bet. Bonus and joker points are not included. Therefore points scored are as followed: three for winning the heat, two for second place, one for third place. In H2H bets, one rider must start a minimum three races for bets to be valid. When two riders finish the match with same amount of points the following applies: 1) Higher place will be given to the rider having the most number of 1st places. 2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
H2H (Grand Prix):
The rider who gets higher ranking according to the official results of GP event will win the H2H. By definition the winner is the rider who gets the better place in the final heat. If riders don't reach the final, the winner will be the rider with the higher number of points gathered in the event. If both riders get the same number of points, then the following applies:
1) Higher place will be given to the rider having the most number of 1st places.
2) If the result still can’t be settled (same amount of 1st places) – bets will be voided and stakes refunded.
17.54 Swimming
Bets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.
17.55 Taekwondo
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.56 Table Tennis
The winner is determined by the official results list.
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
17.57 Tennis
Outrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Change of Venue or Playing Surface
All bets stand even if there is a change of announced playing surface or they are changed from indoor to outdoor.
Delay or Suspension
If a tennis match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
Match Winner including In-Play
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Set Winner including In-Play
If set in question is not completed for any reason, all bets on the Set Winner market of that specific set will be considered void.
Set Betting including In-Play
If a tennis match is not completed in its entirety for any reason, all Set Betting Wagers (Best of 3 or Best of 5) will be considered void.
Match Games including In-Play
If a match is not finished for any reason, all bets on Match Games will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 6-4, 3-3; bets on Match over 18.5 games will be settled as won and all bets on Match under 18.5 games will be settled as lost since any natural conclusion to the match would have resulted in at least 19 games being played.
Match Games Handicaps including In-Play
If a match is not finished for any reason, all bets on Match Handicaps will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example: There was a retirement when the score was 7-5, 5-7, 4-4; bets on all handicaps of +2.5 or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 or more (-3.5, -4.5 etc.) will be settled as lost. All bets on handicaps of 1.5 and 0.5 will be considered void.
Set Games including In-Play
If a set is not finished for any reason, all over/under bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the 1st set when the score was 4-4; all bets on over 9.5 games will be settled as won and all bets on under 9.5 games will be settled as lost. All bets on over or under 10.5, 11.5 and 12.5 games will be void.
Set Games Handicaps including In-Play
If a match is not finished for any reason, all handicap bets on that specific set will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market. All bets on a completed set will be settled accordingly.
Example: There was a retirement in the first set when score was 4-4, all bets on set handicap of +2.5 games or more (+3.5, +4.5 etc.) will be settled as won and all bets on handicaps of -2.5 games or more (-3.5, -4.5 etc.) will be settled as lost.
Game Winners including In-Play
If game in question is not completed for any reason, all bets on that specific game will be considered void. All determined games will be settled accordingly.
Match Set Handicap including In-Play
If a match is not finished for any reason, all bets on the Match Set Handicap market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If Player A wins the first set and Player B retires in the second set, +1.5 set handicap for Player A will be settled as won and -1.5 set handicap for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 2-0, winning 2-1 or losing 1-2.
Example 2 (Best of 5 match): If Player A wins the first and second set, +1.5 and +2.5 sets for Player A will be settled as won and -1.5 and -2.5 sets for Player B will be settled as lost since any natural conclusion to the match would result in Player A either winning 3-0, winning 3-1, winning 3-2 or losing 2-3.
Number of Sets including In-Play
If a match is not finished for any reason, all bets on the Number of Sets market will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Example 1 (Best of 3 match): If any player retires in the 3rd set, over 2.5 sets will be settled as won and under 2.5 sets will be settled as lost since any natural conclusion to the match would result in 3 sets having been played.
Example 2 (Best of 5 match): If Player A and Player B are one set all (1-1) and one of the players retire in the 3rd set, all bets on over 3.5 sets will be settled as won and under 3.5 sets as lost since any natural conclusion to the match would result in at least 4 sets having been played.
Set Correct Score including In-Play
If set in question is not completed for any reason, all Correct Score bets on that specific set will be voided.
Game Correct Score including In-Play
If game in question is not completed for any reason, all Correct Score bets on that specific game will be voided.
Match Tie Break
When a Match Tie Break is played in the final set to determine the match, it will be counted as 1 Set and as 1 Game.
Prop Betting
If a match is not finished for any reason, all bets on Prop Betting not mentioned above will be voided unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
17.58 Trotting
Winner and top 3:
If a horse that is scheduled to participate in a race does not take part all bets on that horse will be voided unless otherwise is stated in the help text on the market.
The winner is determined by the official results list. Dead heat rules apply.
Rules for Trotting H2Hs:
Stakes will be refunded if one or both of the horses in a head-to-head are non-runners, if the race is abandoned or if both horses fail to complete the course/fail to record an official time.
When two horses paired in a head-to-head dead heat then bets will be void and stakes refunded. Both/all horses are unplaced with identical total times (Norway only).
Best Result
In this bet we are making a H2H duel consisting of two horses from two different races. The horse with the best final position wins the duel. Stakes will be refunded if at least one of the horses withdraws before the race and if there are withdrawals in one or both races according to the following:
H2H Couple :
Two participants are combined to form a "team". The "team" with the best (individual) final result (of an individual participant) wins the duel. If one or more participants do not start, the stakes will be refunded.
H2H Time handicap
The horse that finishes with the best kilometer time, including the time handicap, wins the duel.
Example: If horse A gets 15,0 in kilometer time and is handicapped with 0,2 seconds, its total kilometer time will then be 15,2 seconds. If horse B, who is not handicapped, gets 15,1 in kilometer time, the H2H is won by horse B. Should the horses end up with the same kilometer time, the draw alternative will be the correct one. If, for any reason, there are no official times for the horses, the following rules stand for Time Handicap:
Bets will be cancelled if the handicapped horse is ahead of his opponent in the result list, and they both finish the race.
If the handicapped horse (by 0.1 sec or more) is after the opponent in the result list, the opponent is the winner of the duel. The opponent must also finish the race.
If one of the horses fails to finish the race, the other one wins the duel. If none of the horses finishes the race, bets are cancelled.
Most winning driver
Predict which driver wins most (official) races during the year. If two drivers have the same number of wins, second places count, and there after third places. Other drivers on request.
Most V75-wins (Sweden)
Predict which driver wins the most V-75 races including other Rikstoto races during the year. If two drivers have the same number of wins, second places count, and thereafter third places. Other drivers on request.
V75/V65/V5 - Odd or even Total
Predict whether the sum of the added starting numbers of the V75-winners be odd or even.
V75/V65/V5 - Odd or even Most winners
Predict whether there will be most odd or even starting numbers among the V75-winners.
Win money or not
Predict whether or not the horse of your choice will be money placed and receive prize money. The official result list from the race organizer counts.
Bets are refunded under these conditions:
- If at least two horses have been withdrawn from a race with a starting field of 8-10 horses.
- If at least three horses have been withdrawn from a race with a starting field of 11-13 horses.
- If at least four horses have been withdrawn from a race with a starting field of 14-15 horses.
17.59 Volleyball
All match markets are based on the result after a maximum of 5 sets unless otherwise stated. Golden sets do not count for settlement purposes.
If a match is abandoned at any time all undetermined bets will be void.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Events played on three sets: if an event is played on three sets third set is to be considered as the 5 set in normal volleyball. Set Handicap markets will be voided all the rest will stand.
17.60 Waterpolo
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
17.61 Yachting
The winner is determined by the official results list as provided by the International Olympic Committee (IOC) or other governing body at time of medal presentation. Any subsequent disqualification will not affect bets.
17.62 Business And Politics
Results of elections are settled on the official declared result, later legal challenges do not count for settlement purposes.
US Elections: The US presidential election market will be settled according to the candidate that receives the most projected Electoral College votes. If the publicly announced winner is not formally inaugurated, bets placed on this candidate will stand and other selections will remain settled as lost.
17.63 Entertainment
Results based on official governing body. Bets on events in which the user is participating in or know the result of are not permitted.
17.64 Poker
Winner-markets can be offered on the total or a part of the starting field, on the definite winner, or on a player to reach a Final Table. In a full tournament, Final Table is set as default to be the remaining 9 players in the tournament. Bets on players not starting the in tournament are set to 1,00.
Head to head and group-markets are won by the player that is the longest survivor of the two or the group. In events with a separated Day 1 (e.g. Day 1a, Day 1b) at least one player of the two or in the group, must qualify for Day 2 for the bet to stand. If no one in a H2H or a group reaches Day 2 all bets are set to 1,00.
17.65 eSports
General Rules
All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.
If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.
If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.
If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.
If at least 50% of the team roster is replaced via a stand-in, all bets will be voided, and a new fixture will be created.
In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.
If a match has been declared as a walkover win by the tournament organizer, all bets will be void.
If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, all live offers will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.
All markets consider overtime, unless stated otherwise in the market name.
If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.
If the fixture is listed incorrectly, we reserve the right to void all bet.
If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
If a match or map is replayed due to a disconnection or non-player related technical problem, pre-game bets will stand on the replayed match or map in accordance with the official result. All In-Play bets on the affected match or map will be void unless the outcome is already determined, and the replayed match or map will be treated as a separate entity.
Outright betting
No refunds on non-starters.
General markets
Match Winner 2-way: Pick the team to win the entire match.
Match Winner 3-way: Pick the winner or a draw.
Match Winner with Handicap: Pick the winner considering a point advantage/disadvantage.
Exact Match Score: Predict the final map score (e.g., 2-0, 2-1).
Maps odd/even: Will the total number of maps played be odd or even?
Map Winner: Pick the winner of a specific map.
Total Maps Over/Under: Will the total number of maps played be above or below a certain number?
Team to Win at Least 1 Map (Yes/No): Will a specific team win at least one map?
Counter-Strike
For settlement purposes, we use https://www.hltv.org/ and https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.
If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of CS2 Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Map Winner 3-way: Pick the winner, loser, or draw for a specific map.
Match Winner Double Chance: Combine two possible match outcomes into one bet (win/draw).
Match / Map Winner: Combine a match winner and map winner prediction.
Overtime Selection: Will overtime be played in the match?
Total Rounds: Will the total number of rounds played in a map be above or below a certain number?
Map Winner with Handicap: Pick the map winner considering a point advantage/disadvantage.
Correct Round Score: Predict the final round score for a map (e.g., 16-10).
Round X Winner: Pick the winner of a specific round.
Pistol Round Winner: Pick the winner of the first or thirteenth round (pistol rounds).
First to Win # of Rounds: Pick the team to reach a certain number of rounds first.
First Half Winner: Pick the team with the most rounds won after the first half (12 rounds).
Second Half Winner: Pick the team with the most rounds won in the second half (after first 12 and before conclusion).
Map Winner / Total Rounds: Combine a map winner prediction with the total number of rounds played.
Correct Pistol Round Score: Predict the exact score of the pistol rounds.
Map Winner / First Pistol Round Winner: Combine map winner and first pistol round winner predictions.
Map Winner / First Half Winner: Combine map winner and first half winner predictions.
First Half Round Handicap: Pick the first half winner considering a point advantage/disadvantage.
Team Total Rounds: Pick the team to reach a certain total number of rounds in the entire match.
First Half Team Total Rounds: Pick the team to reach a certain total number of rounds in the first half.
Winning Margin: Pick the team to win by a specific round difference.
Correct First Half Round Score: Predict the exact score of the first half.
Map X Player kills – how many kills will the chosen player do in said map including any overtime.
Dota 2
For settlement purposes, we use https://www.dotabuff.com/
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect within 4 minutes of in-game time or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Towers: Over or under a certain total destroyed towers for a map. whether the destroyed towers’ count in a Map (based on the visible in-game score, which is the sum of the destroyed towers by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Tower: Which team destroys the first tower.
Map First Barracks: Which team destroys the first barracks.
Map First Aegis: Which team picks up the first aegis.
Map Total Kills odd/even: Odd or even final kill count for a map.
Map Rampage: whether at least one player, from any of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Ultra kill: whether at least one player, from any of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Beyond Godlike: whether at least one player, from any of the teams, has scored 10 or more kills without dying, and this event is announced in game.
Map Megacreeps: whether all Dark or Light barracks are destroyed, and this event is announced in game.
Map Type of activated rune spawned at specific Map time: type of rune, which spawns at specific game time (thresholds) and is activated (or bottled and activated later) by one of the players. The market is cancelled if a player destroys the rune.
League of Legends
For settlement purposes, we use https://lolesports.com/en-GB/ and https://liquipedia.net/.
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 3 minutes of in-game time, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.
Market descriptions
Map Duration: Over or under a certain time for a map to be completed. A duration the same as the threshold is resolved as OVER Selection. The duration is resolved based on the final score screen, which is available from the official steam API, when the Map finishes.
Map Total Kills: Over or under a certain total kill count for a map. whether the final kill count in a Map (based on the visible in-game score, which is the sum of the kills by both teams) is over or under a certain figure.
Map Total Turrets: Over or under a certain total destroyed towers for a map. whether the destroyed turrets count in a Map (based on the visible in-game score, which is the sum of the destroyed turrets by both teams) is over or under a certain figure.
Map Kill Handicap: Which team has more kills after considering a handicap.
Map Xth Kill: Which team gets the kill that makes the total kill count reach a specific number (e.g., 10th kill).
Map First to Reach: Which team reaches a certain number of kills first (e.g., 10 kills).
Map First Blood: Which team scores the first kill.
Map First Inhibitor: Pick the team that destroys the first Inhibitor.
Map First Baron: Pick the team that kills the first Baron.
Map Total Kills odd/even: Predict whether the final kill count in a map will be odd or even.
Map Quadra Kill (yes/no): Will any player get a quadra kill during the map? whether at least one player, from either of the teams, has scored 4 or more kills in a short period of time and this event is announced in game.
Map Penta Kill (yes/no): Will any player get a Penta kill during the map? whether at least one player, from either of the teams, has scored 5 or more kills in a short period of time and this event is announced in game.
Map Xth Dragon type: Type of first / second spawned dragon since the start of the Map.
Map Dragon soul type: Type of third spawned dragon since the start of the Map.
Map Certain type of dragon kill: Will a specific type of dragon be slain at least once during the map?
Map Winner / Map Duration: Pick the map winner along with the duration of the map.
Map Winner / Total Kills: Pick the map winner along with the total number of kills in the map.
Valorant
For settlement purposes, we use https://www.vlr.gg/ and https://liquipedia.net/.
If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match and match side markets will be voided.
If a team retires, receives a win by admin decision or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.
Rounds 1-12 constitute the first half of Valorant Maps.
In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.
Market descriptions
Overtime Selection: Whether Overtime will be played or not.
Round X Winner: Pick the winner of a specific round (e.g., Round 5).
Pistol Round Winner: Pick the winner of the first pistol round or the second pistol round.
First to Win # of Rounds: Pick which team reaches a certain number of rounds first (e.g., First to win 7 rounds).
First Half Winner: Pick which team has a higher number of won Rounds after the first half (first 12 rounds).
Second Half Winner: Pick which team has a higher number of won Rounds after the first half and before the Map is concluded.
Map Winner / Total Rounds: Pick the map winner along with the total number of rounds played in the map.
Correct Pistol Round Score: Predict the exact score of the pistol rounds within a map.
Map Winner / First Pistol Round Winner: Pick the winner of the map and the winner of the first pistol round.
Map Winner / First Half Winner: Pick the winner of the map and the winner of the first half.
First Half Round Handicap: Pick the winner of the first half after a handicap is applied.
Team Total Rounds: Pick which team will reach a certain number of rounds.
First Half Team Total Rounds: Pick which team will reach a certain number of rounds in the first half.
Winning Margin: Pick the team that will win by a certain round difference’
Correct First Half Round Score: Predict the correct score in the first half.
King of Glory, Mobile Legends, Wild Rift (similar rules)
If a Map starts with fewer than 10 competitors, all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map within 1 minute of in-game time, all undecided bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map that has started, bets have action according to the official result.
17.66 Padel
Outrights
No refunds for non-starters. All bets stand if a player withdraws before a tournament begins, retires during the tournament or doesn’t participate in the tournament in any way.
Match Winner
One full set must be completed for bets to stand. If less than 1 set is completed in the match, all bets will be considered void.
Delay or Suspension
If a padel match is completed, all wagers stand. A delay in the starting time of the match, or suspension mid-match has no bearing on the settlement of bets as long as the match is eventually completed.
17.67 Squash
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
Match Winner including In-Play
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void.
Handicap bets including In-Play
If any participants retire, the handicap bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Over/under: If any participants retire, the O/U bets will be voided unless the line has already been exceeded in which case it will be resulted accordingly.
SPORTSBOOK REWARD RESTRICTIONS – HOW IT WORKS
Promotional offers are intended to enhance your enjoyment of our product; however, we reserve the right to regulate how you use our promotions before you are allowed to cash them in.
Mobilbahis does not allow ‘backing of both sides’ or betting on multiple selections within a market/fixture combination that unfairly release bonuses or rewards.
In market combinations that only have two or three potential outcomes (for example football Full-Time result or over/under 2.5 goals), where you have placed bets on more than one potential outcome, either pre-match or in-play, only the individual selection with your highest cumulative stake will count towards rewards and bonus wagering.
Example: If you have placed a bet of €10 on Tottenham to beat Liverpool, and an additional €15 bet on Liverpool to beat Tottenham on the full-time Result market, only the stake of €15 - the highest stake - will count towards any rewards. If you place an additional bet of €5 on Liverpool to beat Tottenham, then the full cumulative stake of €20 will count towards rewards.
Please be mindful that Sportsbook Leaderboards only count winning bets, so in the example above, should Tottenham go on to win, you will not receive any points as your highest cumulative stake of €20 was placed on Liverpool to win.
In addition, this restriction also applies when you have placed bets on any market combinations, either pre-match or in-play, that limits your overall risk. Only the outcome with your highest cumulative stake will count towards rewards. An example of such betting patterns would be if you place a bet of ‘Over 0.5 goals’ and an additional bet of ‘Correct score 0-0’.When placing accumulator bets, the bet size is calculated as a proportion of the overall added odds in the coupon. All accumulator bets are subject to reward restrictions.
Example: If you have placed a single bet of €5 on Argentina to beat Brazil, and then included a draw selection for the Argentina vs Brazil match in a threefold accumulator with a stake of €15, then this would be considered to be ‘backing of both sides’. The highest stake, and the coupon that would count toward rewards, would be determined like this:
Coupon 1:
· Coupon Stake: €5
· Single Bet (subject to restriction): Match Result - Argentina to beat Brazil
Coupon 2:
· Coupon Stake: €15
· Accumulator:
o Selection 1 (subject to restriction): Match Result Draw, Argentina vs Brazil. Odds: 3.5
o Selection 2: Match Result, Real Madrid to beat Atletico Madrid. Odds: 1.8
o Selection 3: Match Result, Man City to beat Man United. Odds: 1.2
· Selection 1 (subject to restriction), with odds 3.5, represents 53.84% of the total coupon (3.5 odds in selection / Total added coupon odds of 6.5)
· Calculated stake of selection 1: €8.07 (53.84% of total coupon stake of €15)
In this example, the accumulator coupon with a stake of €15 (of which, a portion of €8.07, prorated according to the odds ratio, is attributed to selection Match Result Draw, Argentina vs Brazil) would count towards rewards, and the single bet of €5 would be excluded.
Note: All wagering towards Sportsbook rewards, for example ‘Bet €20, and get a €5 Free Bet’, is determined upon bet settlement, and if you cash out, or partly cash out your bet, it will not count towards the wagering criteria and trigger the reward.
Promotional offers are intended to enhance your enjoyment of our product; however, we reserve the right to regulate how you use our promotions before you are allowed to cash them in.
Mobilbahis does not allow ‘backing of both sides’ or betting on multiple selections within a market/fixture combination that unfairly release bonuses or rewards.
In market combinations that only have two or three potential outcomes (for example football Full-Time result or over/under 2.5 goals), where you have placed bets on more than one potential outcome, either pre-match or in-play, only the individual selection with your highest cumulative stake will count towards rewards and bonus wagering.
Example: If you have placed a bet of €10 on Tottenham to beat Liverpool, and an additional €15 bet on Liverpool to beat Tottenham on the full-time Result market, only the stake of €15 - the highest stake - will count towards any rewards. If you place an additional bet of €5 on Liverpool to beat Tottenham, then the full cumulative stake of €20 will count towards rewards.
Please be mindful that Sportsbook Leaderboards only count winning bets, so in the example above, should Tottenham go on to win, you will not receive any points as your highest cumulative stake of €20 was placed on Liverpool to win.
In addition, this restriction also applies when you have placed bets on any market combinations, either pre-match or in-play, that limits your overall risk. Only the outcome with your highest cumulative stake will count towards rewards. An example of such betting patterns would be if you place a bet of ‘Over 0.5 goals’ and an additional bet of ‘Correct score 0-0’.When placing accumulator bets, the bet size is calculated as a proportion of the overall added odds in the coupon. All accumulator bets are subject to reward restrictions.
Example: If you have placed a single bet of €5 on Argentina to beat Brazil, and then included a draw selection for the Argentina vs Brazil match in a threefold accumulator with a stake of €15, then this would be considered to be ‘backing of both sides’. The highest stake, and the coupon that would count toward rewards, would be determined like this:
Coupon 1:
· Coupon Stake: €5
· Single Bet (subject to restriction): Match Result - Argentina to beat Brazil
Coupon 2:
· Coupon Stake: €15
· Accumulator:
o Selection 1 (subject to restriction): Match Result Draw, Argentina vs Brazil. Odds: 3.5
o Selection 2: Match Result, Real Madrid to beat Atletico Madrid. Odds: 1.8
o Selection 3: Match Result, Man City to beat Man United. Odds: 1.2
· Selection 1 (subject to restriction), with odds 3.5, represents 53.84% of the total coupon (3.5 odds in selection / Total added coupon odds of 6.5)
· Calculated stake of selection 1: €8.07 (53.84% of total coupon stake of €15)
In this example, the accumulator coupon with a stake of €15 (of which, a portion of €8.07, prorated according to the odds ratio, is attributed to selection Match Result Draw, Argentina vs Brazil) would count towards rewards, and the single bet of €5 would be excluded.
Note: All wagering towards Sportsbook rewards, for example ‘Bet €20, and get a €5 Free Bet’, is determined upon bet settlement, and if you cash out, or partly cash out your bet, it will not count towards the wagering criteria and trigger the reward.
If you are unsure about the rules related to placing a bet on any particular sport or market, you can refer to this page to find them all explained in full.
The minimum amount for a bet is X. Your maximum amount for a bet differs between sports and regulatory jurisdiction. When customers place a bet, they will see the allowed value specified in the field.
The operator’s rights:
· Reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion.
· May void/cancel the bets: Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion. In cases where placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage.
· To void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.
· To void any or all bets made by any person or group of persons acting to defraud us.
· To cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc. As well, the operator reserves the right to withhold payment and void the bets if reasonable grounds of to suspect the match-fixing or breach of integrity of the event.
Customers cannot cancel or change a bet once the bet has been placed and confirmed. (only can use Cashout option)
We do not accept parlays where two or more objects will affect each other. Even if a customer will have such a bet accepted by mistake, we will cancel such bets afterwards. In such circumstances bets can also be cancelled after result has been determined. The whole bet would be cancelled, even if parts of it are valid.
In situations where we believe that a bet is placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage - we reserve the right to void the bet, win or lose.
Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.
Irrespective of which betting odds format you select for odds to be shown in your customer account, all bets will be settled based on American odds.
Multiple bets that combine different selections within the same event are not accepted. (unless it is Betbuilder feature)
When an event is cancelled, all related bets will be void automatically and accounts refunded. If any match is abandoned due to injury or bad weather etc. all bets that have already been settled until the time of abandonment will stand.
The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.
We do make every effort to ensure all live betting information is accurate, however, there may be situations where such information is incorrect. It is the sole responsibility of the customer to check that information is accurate before placing the bet.
Winnings will be credited to the Customer’s account following confirmation of the final and officially announced result.
The betting events shall be deemed to have occurred despite the fact that they have not actually finished if match has already lasted at least:
Football – 60 min
Basketball NBA – 40 min
European basketball or in case of playing according to the FIBA and WNBA rules – 35 min
Ice Hockey NHL – 54 min
Other Ice Hockey – 50 min
American Football - 50 min
Baseball – for result purposes: 5 innings, but for the outcomes of the betting markets ‘total’ and ‘handicap’ – at least 9 innings
Handball – 50 min
Exceptional circumstances
These rules apply unless superseded by sports specific betting rules.
Abandonment: If the event does not conclude within 12 hours of the scheduled start time, all bets are voided.
Cancellations: If the event is cancelled, all bets are voided.
Postponements: If an event's start time is postponed more than 12 hours from the original scheduled time, all bets are voided.
Change of Opponents: If there is a change in opponents for an event, all bets are voided.
Change of Venue: If there is a change in venue, all bets are voided.
Periods of Time: If the length of the event is modified, all bets are voided.
Dead Heat: In the event that there are more winners than expected, the winnings will be split proportionately.
Change of Surface: If there is a change in surface all bets will stand.
Dead heat rules
A dead heat is defined as an event in which there are two or more joint winning contracts.
In the case of a dead heat, the winnings made and losses incurred by users are split according to the number of competitors. The formula for this, along with relevant examples, are given below:
'For' bets are decided using this equation:
Return = (Backer’s stake * (number of expected winners/number of actual winners)) * original odds.
For instance, if the user placed a for order of £20 on a horse at odds of 4.0 which then finished first in a dead heat with two other runners, their bet would be divided as follows:
(£20 * (1 / 3)) * 4 = £26.67
Profit/loss = return - backer’s stake = £6.67
'Against' bets are worked out like this:
Return = ((1 - (expected number of winners / number of actual winners) * original odds) / (original odds - 1)) * original liability
For instance if a user placed a sell order on the same event for £20 at odds of 4.0, their return would be calculated as follows:
(1 - (1 / 3) * 4.0 / (4.0 - 1)) * 60 = ((0.6667 * 4) / 3) = £53.33
Profit/loss = return - original liability = £53.33 - £60 = -£6.67
In the event of a dead heat in a multi-winner market, only contracts that are tied past the last winning position will be affected. Any winning contracts will then be divided by the number of places remaining.
For example, in a top three horse racing market if the first three horses were involved in a dead heat for first place then all three would be declared winners and no dead heat calculations would apply.
If two horses tied for 3rd after the first two horses had past the post, then dead heat rules would apply to the 3rd and 4th horses only, with them sharing the final winning position.
Football
Bets on football matches are accepted for the regular time (90 minutes and injury time added), unless otherwise stated. If the betting outcome hits the total or handicap, the bet is refunded. If such a bet is involved in a combination bet, the odds for it become 1.00.
Statistics like shots on goal, corners etc., are based on the number of statistics during the 90 minutes and injury time according to the official betting site data (e.g., UEFA). As for national competitions, statistical data is used from national competition’s official websites.
The result 0:0 is considered an even score.
"Who will advance further in the tournament?" Criteria by order: stage, place in a group, number of points, goal difference, goals scored.
First Goalscorer/Last Goalscorer: Bets will be settled according to which player scores the First Goal of the match. If the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void.
Interval Betting: Bets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc. After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.
For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action needs to be re-taken, bets will be settled with the outcome achieved from the re-taken action.
Cards: Only cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Any card shown after the full-time whistle will be disregarded.
Corners: Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.
Run of play: In this type of bet, the leading team is the team which scores the first goal of the game. The change of the leading team during the game does not influence the way the bets are calculated.
Extra Time: All bets are settled after the official statement issued for the extra period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout. If the match does not go to an Extra Time [ET] all bets are void. Markets offering: 3W Money Line 1st Half 3W Money Line Draw No Bet To Win To Nil 3W Handicap Total Goals Number Of Team Goals Total Team Goals Teams Odd/Even Both Teams To Score 1X2 Rest Of The Match Teams Clean Sheet Goal Crazy Corners Corners 1st Half Double Chance Exact Score Odd/Even 1st Team To Score Last To Score 2nd - 10th Goal (Next Goal)
Penalties Shootout: All bets are settled on the official score for penalty shootout part only. If the match does not go to a penalty shootout all bets are void. Markets offering:
· Penalties HC & OU - all of the penalty kicks taken during shootout
· To Win Penalties
· Total Penalties Taken - all of the penalty kicks taken during shootout
· Total Team Penalties Converted - only converted penalties count for settlement
· Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
· Penalties Exact Score
· Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.
· Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
· Team To Take 1st Penalty
· Team To Take Last Penalty
· Team To Miss 1st Penalty Last
· Penalty Score/Miss First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed
Full-time result: This market will be settled on which team has won after regular time has expired or if there is a draw.
Correct score: This market will be settled on the correct score after regular time has expired.
Total goals: This market will be settled on the sum of the goals for each team during regular time.
Half-time/full-time winners: This market will be settled on the result at half-time, including stoppage time from the first half, and the result at end of regular time, including stoppage time.
Team to score in both halves: This market will be settled on whether the team scores in regular time (including stoppage time) in both halves of the event.
Team to win both halves: This market will be settled on whether the team scores more goals than their opposition in both the first and the second half (including stoppage time).
Both teams score: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time).
Team Clean Sheet: This market will be settled on whether the stated team keeps a clean sheet (doesn't concede a goal) over the course of the 90 minutes (including stoppage time).
Winner and Both Team to Score: This market will be settled on the winner of the match combined with a prediction on whether both teams will score over the course of the 90 minutes (including stoppage time).
Both Teams to Score and over 2.5: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time) combined with a prediction on whether the total number of goals will be above or below 2.5.
Winner and over 2.5: This market will be settled on the winner of the match combined with a prediction on whether the total number of goals over the course of the 90 minutes (including stoppage time) will be above or below 2.5.
Half-time result and score markets: These markets will be settled based on the result of the game when the half-time whistle is blown (regular time plus any stoppage time).
Over/Under Goals: These markets will settle based on the number of goals scored at the end of regular time and any stoppage time. Penalties or extra-time will not be included.
Total Goals/Total Goals: 1st Half Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
Asian Handicaps: These markets will settle based on the final score at the end of regular time and any stoppage time. Penalties or extra-time will not be included.
Anytime Goalscorer: This market will be settled based on all players who scored at any time during the regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered.
Team First Goalscorer: This market will be settled based on which player scores the first goal for their respective team during regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void
Total Goals/Total Goals: 1st Half Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half.
Own Goal: Predict if there will be an own goal scored in the match.
Draw No Bet: This market will be settled on the full-time result. In the event of a draw all bets will be voided.
To advance markets: For tournaments featuring single-elimination and similar formats, this market will be settled on a match's final result, including extra time or penalties.
Over/under Cards: These markets will settle based on the number of cards shown over the course of the 90 minutes (including stoppage time). Yellow card counts as 1, red card counts as 1, one yellow card and one red card counts as 2, two yellow cards leading to a red card as 2. Maximum card count per player is 2. Please note that cards shown to any player not taking part in the game (f.e. substitutes or substituted players including) or team managers do not count towards the total.
Over/Under Corners: These markets will settle based on the number of corners taken over the course of the 90 minutes (including stoppage time).
Total Team Corners: Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
Method of Qualification: This market will be settled on the winner of the match combined with a prediction on whether a match will be decided in regular time, extra time or via a penalty shootout.
Accumulators: If one selection is voided, the odds of the multiple bet will be reduced to account for the voided selection.
Outright markets:
· A season or competition is declared as started once the the first game of the scheduled season or competition has begun.
· If a team is thrown out, disqualified or otherwise removed from a league, one of two actions will apply:
o If this happens prior to the relevant season/tournament starting, all bets on affected markets will be voided.
o If this happens after the relevant season/tournament has started, affected markets will stand and the team will be deemed to be relegated/eliminated and all bets on that team will be settled accordingly (assuming that before the end of the season/tournament said team is not reinstated).
'Top Goalscorer': only the goals scored in the league or competition stated in the quoted division/ tournament count. For example, if a player joins a club during the season, goals scored in a different league will not count, however goals scored in the same league for a different club will count. Own goals will not count nor will goals scored in penalty shootouts. All bets stand whether or not the chosen player plays any minutes of football in the stated competition or season. Dead heat rules apply.
'Outright Winner': will be settled on the final position/points total of teams at the completion of all scheduled matches. In the event of two or more teams tying the result will be determined by the official result of the governing body. Dead heat rules apply.
Instant match
· For the purposes of football, we deem a material event to be one of: goal, penalty, red card.
· For the purposes of football, we deem a set-piece event to be either a corner or a free-kick deemed dangerous by our data feed.
· If no data relating to a material or set-piece event is received in the Pending period following an order execution, the bet is confirmed.
· If data is received indicating that there is a material event potentially occurring (possible goal, possible penalty, possible red card), we halt the markets, and extend the period of pending confirmation for all bets in pending state.
· If subsequent data indicates this event did not actually happen (no goal, no penalty, no red card), we resume the markets and confirm the bets in a pending state.
· If subsequent data indicates this event did happen (confirmed goal, confirmed penalty, confirmed red card), we resume the markets and void the bets in a pending state.
· If data is received indicating there is a significant set-piece occurring (corner kick, free-kick in a dangerous pitch zone), we extend the period of pending confirmations for all bets in pending state, but do not halt the markets.
· If subsequent data indicates the set-piece has ended (defending team regain possession, ball goes safe, other non-goal event occurs), we confirm the bets in a pending state.
· If subsequent data indicates the set-piece has lead directly to a goal, we void the bets in a pending state.
· If data is received indicating that a decision (possible goal, possible penalty, possible red card) will be reviewed using VAR (Video Assistant Referee) technology, we halt the markets, and extend the period of pending confirmation for all bets in pending state.
· If subsequent data indicates this event did not actually happen (no goal, no penalty, no red card), we resume the markets and confirm the bets in a pending state.
· If subsequent data indicates this event did happen (confirmed goal, confirmed penalty, confirmed red card), we resume the markets and void the bets in a pending state.
· If subsequent data indicates that a goal, penalty or red card is reversed after review, we resume the markets and any markets that were determined will be unsettled.
Basketball
All outcomes are defined according to the final score, including any overtimes, unless there is an offer to bet on a draw after regular time. When there is an offer to bet on a draw after regular time, the main outcomes (1, X, 2, 1X, 2X, 12) in such match are defined by the regular time (without overtimes).
All other kinds of bets, including the bets on statistical data, are defined by full time (including all overtimes). If a team gets a technical foul prior to the start of a match (for ex. the basket is broken, the team is trying to delay the match, there is a fight between players and in result there is a technical foul, etc.), bets on 'First to scores’ are still valid.
In cases where an overtime is played, not because of the regular time result being a draw, but because it is required by tournament regulations, all bets are settled according to regular time result. As for bets on player performances in such a match, all bets are settled including over-time.
Wagering is available on the performance of a named basketball player in a variety of achievements e.g., points, rebounds, assists, blocks, free throws, etc. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Relevant players must see court-time for bets to have action. Overtime counts for any player props unless specified otherwise. If player does not see any court-time, bets on such player’s markets will be void.
Specifically, for in-play bets; if, after placing a bet, the selected player does not see any further court-time, bets will be void.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result.
3x3, Streetball and Big3 match versions of the sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.
Quarter result: These markets will be settled based on which team scores more points in the specified quarter.
Over/Under: Predict if the points scored by both teams will be over or under a given number.
Half-time/full-time: (6-Way market) This market will be settled on the result at half-time and the result at full-time. Overtime does not count for is included for Half-time/full-time markets.
Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.
Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.
Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.
Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.
Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.
Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.
Baseball
Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.
Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid, whether the starting pitcher shown starts the match or not.
Bets will be settled as their outcomes become determined. Later decisions to void markets will not affect earlier settled markets if the outcomes of which are unaffected. Matches must begin within 36 hours of the initially scheduled start time, or be voided. If a match begins but is later abandoned or postponed an official result must be declared within 36 hours for outstanding bets that have not yet been unconditionally determined to be valid. Extra innings will be included unless stated otherwise.
At least nine innings (or 8.5 innings if the home team is ahead) must be completed for bets on ‘Total runs’ or ‘Run line’ markets to be valid. This applies except in cases where the match was always scheduled to be played with less innings, (for example scheduled 7 innings double header matches during the 2020 MLB season) or where the outcome of the market has already been determined.
If a match is scheduled to be played with less than 9 innings, at least the stated number of innings (or half an innings less if the home team is ahead) must be completed for bets on 'Total runs' or 'Run line' markets to be valid unless the outcome of the market has already been determined.
If a game is abandoned all bets placed on winner markets will be voided:
If the game is not replayed within 36 hours of the original start time or unless five innings have been played (or 4.5 innings if the home team is ahead).
An official result must still be declared in either of the above cases in order for bets on the winner market to be settled.
Unless otherwise specified, such as for MLB below, all bets will stand regardless of whether a listed starting pitcher starts the first innings for their respective team or not.
Live-Betting: All bets are action regardless of pitching changes. Extra innings count.
Money line Predict: which team will win the game.
Regular Season Wins/Match-Ups: Team must complete at least 160 MLB regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
Total Hits Total: Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.
Odd/Even: A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
Series betting: Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
American Football
Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.
Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.
Live-Betting Live: betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.
Quarter result: These markets will be settled based on which team scores more points in the specified quarter.
Half-time/full-time: This market will be settled on the result at half-time and the result at full-time. Overtime does not count for Half-time/full-time markets.
Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.
Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.
Over/Under markets: These markets will be settled on the combined total score at the end of the game. Overtime does count for over/under markets.
Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.
Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.
Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.
Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.
Total team points: "Total team points" is similar to Over/Under Wager. Win/loss is determined by the points accumulated by a named team.
To Qualify: Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Team to Score First Touchdown: Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.
Team to Score Last Touchdown: Predict which team will score last TD in the game. If the match is not completed, then all bets are void.
Bandy
At least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated. All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. All match markets will be settled on the score at the end of regular time and will exclude overtime if played, unless otherwise stated.
If scheduled playing time is changed from 2 halves x 45 minutes to 3 periods x 30 minutes, full time bets will be considered valid and half-time bets will be void. Halves markets - The relevant half must be completed for bets to have action unless the specific market outcome is already determined.
Ice Hockey
Bets are accepted for the final winner (including overtime and shootouts), entire match (including overtime, but not the shootout), full time (60 minutes), unless otherwise stated. Handicap and Total bets are accepted for the full time only (60 minutes). If the result including the handicap is tied or if a Total is hit, the bet is refunded. In case such a bet is in a combination, its odds are turned into 1.00. Bets for the correct score are settled according to the full time (60minutes). Bets on statistical data (shots on goal, penalty minutes, goals by player, assists, efficiency points and so on) are settled according to the data of full time (60 minutes). If a match does not begin at the scheduled time and is not played within 36 hours of the original scheduled start time, all bets are voided.
1st/2nd/3rd Period: Bets settled on the first/second/third period result only. The 3rd period excludes overtime. The relevant period must be completed for bets to have action. If a match is abandoned during the second period, all first period bets are still valid. If a match is abandoned during the third period, all first/second period bets are still valid.
ML Predict: predict the winner of the match including overtime and penalties.
Over/Under: Predict the total goals achieved in a match. Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result. Over/Under bets on live events will be settling with the overtime/penalty shootout result. Examples: Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5: Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Total Goals: Predict the total goals achieved in the match.
Number of Goals: Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
Draw No Bet: Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
Overtime: Predict whether the game will go to overtime or not
Most Goals: Predict in which period the most goals will be scored. If 2 or more periods have the same score, all bets will be void. Most goals excludes overtime (including NHL).
1st To 3 Goals: Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootout when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
Finishing Position: Predict which team will be ahead in final tournament position. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Regular Season Point Totals: All scheduled games must be played for wagers to have action.
Tennis
Bets involving handicaps and totals are settled according to the entire match time. If the result including handicap is tied or the total is hit, the bet is refunded. If the bet is included in a combination, the odds are turned into 1.00. If it is a match between teams (like Davis Cup) and one or more players are not participating in a match and are replaced by others, the bets remain valid.
If it is a doubles match and one of the players is not participating in the match and is substituted by another player, the bets on this match are refunded (odds turn into 1.00). If in the moment of betting there are no certain players announced, the bets remain valid. If the match format changes (for ex. 2 sets instead of 3), the bets on such match are refunded (odds are turned into 1.00.
In case the match is not fully completed due to player’s early retirement (for example due to the injury), the bets on the winner of the match are voided and refunded. The bets on the statistics of the match (aces, double faults, serve speed and similar), which are not known (or are affected) until the early retirement, are voided and refunded. The bets on the statistics of the match (aces, serve speed and similar) that are known (or are not affected) until the early retirement, remain valid. In case a player, who started the tournament, withdraws due to an injury or any other reason, all bets related to their performance in the tournament remain valid.
Surface data is of informative nature, so if it changes, the bets remain valid. If one of the participants does not complete the match, only the outcomes of the games played remain valid, and in the option of interpretation of the winner of the competitions, the winning is paid only taking into consideration the effective technical victory. Bets with other betting outcomes are canceled. If one of the participants did not start in the match (disqualification, injury, etc.), the odds for the match are turned into 1.00. In all such cases bets are refunded (odds are turned into 1.00).
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Winner Full Time including Live Betting: If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Asian Handicap & O/U Sets Full Time: including Live Betting Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Point Winner / 1st Point Winner Predict: which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Game Winner Predict: which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
Game Exact Score Predict: the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1 st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
Accumulators: If one selection is voided, the odds of the multiple bet will be reduced to account for the voided selection.
Outright
· Predict the winner of the tournament: If the selected player does not play a point, all bets on the player are void.
· Winning Continent: Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
· Winner Age O/U: Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.
· Winner Without X: Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner. First-time winner - Predict if the winner of the tournament has won it previously.
· Total Aces O/U Tournament: Predict if the total Aces in the tournament be above or below the stated line.
· Total Holds O/U Tournament: Predict if the total holds of serve in the tournament be above or below the stated line.
· Total Double Faults O/U Tournament: Predict if the total Double Faults in the tournament be above or below the stated line.
Formula-1
Winner: A winner is the racer who finished first according to the primary classification protocol right after the race.
Finishing Position: The racer's finishing position in an interval according to the race protocol (first to third, third to sixth, etc.).
Better Result/Performance: A bet on which of the two racers will perform better. The better performance is the higher position in the final classification. If both players did not finish the race, the better performance is considered to be by the racer who finished more laps. If both racers did not finish the race and completed the same number of laps, the bet on this outcome is refunded (odds turn into 1.00).
Finish/Will not Finish: Bet on whether the racer will finish the race (whole distance). A racer who trailed the leader by a few laps, but was still classified, is considered to have finished the race.
Fastest lap: Bets are accepted on which racer will achieve the best single lap time.
Safety car: Bets on whether the safety car will be involved in a race.
Handball
According to the Chinese Handball League rules, if one of the teams has a 15-goal advantage over its opponents, the game ends and the team in the lead is declared the winner. All bets made on such game remain valid. All bets are regular time only unless other is stated.
Live-Betting: If the event is not completed, then all bets will be void, unless otherwise stated or the outcome has already been determined.
Over/Under: Predict if the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Alternative Goals: Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
1st Half Bets (1X2, Handicap and Over/Under): are settled on the first half result only. If the 1st half is not completed then all bets are void, unless the outcome has already been determined.
2nd Half Bets (1X2, Handicap and Over/Under): are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.
First team to score/Last team to score: Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
Odd/Even: A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
Halftime/Fulltime: Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
Race to X Goals: Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.
Highest Scoring Half: Predict in which half most goals will be scored. Includes Draw.
Total team goals "Total team goals": is similar to Over/Under Wager. Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Poker
The player needs to reach a higher spot in the event and cash than the other player or the player needs to last a level longer than their opponent. If not - the H2H bet is void. Both players must compete in the tournament or bets are off and the bet is refunded.
Biathlon, Skiing, Ski Jumping, Alpine Skiing, Nordic Combined, Speed Skating, Kayak, Shooting, Surfing
Both competitors/teams quoted in the head-to-head must leave the start line for bets to stand. If neither competitor/team finishes in an event with multiple runs, the number of runs completed will determine the winner. If one of the competitors/teams did not start the competition, bets will be voided. Bets will be settled according to the final standings, unless otherwise stated.
Athletics
The winner is determined by the official results list. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants get knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head-to-head or special bets involving that participant will be void, however outright bets will stand.
Aussie Rules
The winner is determined by the official results list on AFL. If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie.
Gameplay specifics: Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind. A goal umpire judges whether a goal or behind is scored.
Game length: The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.
1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter: Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only. If a match is abandoned at any time those Quarter markets that are already determined will stand.
1st Half / 2nd Half: Bets settled on the first/second half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half all first half bets are still valid.
Total Points / Goals / Behinds: Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.
Winning Margin: Predict the Team to win the Match and the victory margin.
Badminton
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void. If any participants retire, the handicap bets and Over/Under bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Beach Soccer
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Beach Volleyball
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Boxing/Martial Arts
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized, and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
For settlement purposes where a half round is stated then up to and including 1 minute and 29 seconds, will determine settlement as ‘Under’; 1 minute 30 seconds and after will determine settlement as ‘Over’ the respective round quote.
For MMA fights specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
When a draw occurs, wagers on either fighter to win are refunded apart from any bets where the draw option is offered. Any other bets are graded according to their specific wording.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Winner: All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML). This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
Draw or Technical Draw: Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Total Rounds: If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2 minute rounds over 1:00 will define the half of the round. For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds
KO or TKO: Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
Technical Decision: Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision: Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges' scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision: Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges' scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision: Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges' scorecards.
Disqualified Opponent: Defined as when a bout is stopped short of a KO, TKO or judges' decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.
Cricket
Results will be settled according to the official competition rules. All bets are regular time only unless otherwise is stated. In the case of a draw in regular time on a market where the draw has not been offered.
1st Over Total Runs: Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.
1st Wicket Method: The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out). Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match, then all bets will be void.
Most Run Outs 3-Way: Prices will be offered on which team creates the most runouts whilst fielding. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.
Player of the Match: Bets will be settled on the officially declared player of the match.
To Score Most Runs: Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.
1st Innings Run Handicap: Both team's 1st Innings must be completed (including declarations) for bets to stand.
Most Sixes (Series): In the event of two or more players ending on an equal number of sixes then dead-heat rules apply.
Batsman Matches (Series): In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.
Method of Dismissal (2-Way): The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.
1st Innings Score: Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first.
A Hundred to Be Scored in the Match: The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches: The full 20 overs for each team.
One Day Matches: At least 40 overs for each team.
Test and First Class Matches: The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Cycling
Stage Rider H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according to the official ruling federation (UCI, or any other official federation).
If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters.
All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official result has been called unless otherwise stated or the bet has already been settled.
Race/Stage Winner: Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head: Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special bets: Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant colored jersey (red, green, white, etc.)
Curling
Tournament Winner: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.
Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.
Winner: Predict which team will win the match. If the match is not completed, all bets are void.
Full Time Handicap: Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.
Full Time Over/Under: Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.
Outright: Predict the team that will win the tournament. Bets will be settled on the official standings
Darts
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament. If the match starts but does not finish the player that progresses to the next round will be deemed the winner.
If a match is not completed for any reason all bets on Match Legs/Sets Under/Over, Total Match Legs/Sets and Handicaps will be voided unless the result is already determined.
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
Pre-Live betting: Outright Predict the winner of the tournament. In the event of a non-runner, all bets are void.
In-Play betting: Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
Winner Full Time: Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand. Bets are void in the two-way market if the match result is a tie.
Handicap: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Exact Score: Predict the exact score of the game. If match is not completed, then all bets are void.
Draw No Bet: Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.
Over/Under Full Time: Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.
Handicap Full Time: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Over/Under Full Time: The prediction of the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded
Field Hockey
The winner is determined by the official results list. Where the venue of any arranged match is changed the selection will be void.
Winner- Outright: Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
Group Winner Bets: are settled according to the final Group position.
Futsal
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Water polo
All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void
Floorball
All games must start on the scheduled date (local stadium time) for bets to have action. All bets are settled according to the official results of the event in question. At least 55 minutes of a match must have been played for bets to be considered valid. All bets are regular time unless otherwise stated. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
All relevant markets, available either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections.
Specific Market Rules (Excluding OT) :
First To Score: If the match is abandoned before a goal is scored then bets will be void.
Total Goals Odd/Even: If there is no score all bets will be settled as Even.
Winning Margin: includes Tie.
Highest Scoring Period: Predict the highest scoring period. Excludes overtime, if 2 or more periods have the same score, Draw will be settled as the result.
1st period/ Full Time: Predict the winner at the end of the 1st Period and the Full Time winner.
Race To X Goals: includes Neither.
Settlements: All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.
Golf
Bets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.
If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.
Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).
Outright Betting/Top Nationality (Top US/GB & Ire etc.): All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply. All bets stand except for those placed on participants not competing in the first round. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.
For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.
The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.
First round winner: The winner will be the player achieving the highest placing at the end of the first round.
Winner without the favorite/nominated players: Who will win the market without selected players. Dead-heat rules apply.
End of Round Leader: The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.
Top 4, 5, 6, 10, 20 Finish: A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.
Seasonal Money lists (Race to Dubai, PGA Tour etc.): Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.
Money line: If an individual match-up ends in a tie then bets will be void.
18 hole match-ups: Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. The winner will be the player with the lowest score over 18 holes ( or highest points total for Tournaments using the Stableford Scoring system ). If an individual match-up ends in a tie then bets will be void. Play-offs do not count.
18 Hole 2 and 3 Ball Betting: Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner. In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply. For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green. For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.
Dead-heat rules: If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
7th Position: Player G
Let’s say you bet on Player E (e/w ¼ 1-2-3)
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds Let’s say you bet on Player E (e/w ¼ 1-2-3-4) Positions 3 and 4 are shared by 3 players.
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead-heat rules apply to the stake and not to the odds
Tournament Group Betting: Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.
Tournament Trios: As above but with 3 golfers grouped together.
5/6 Shooters: Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.
To Make/Miss the Cut: The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.
Tournament Hole in One: Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Round Hole-in-One: Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
Hole-in-One on Specific Hole in Tournament: Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Hole-in-One on Hole X in Round X: Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
Total Players Under Par: How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.
Will there be a Play Off: Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.
Winning Nationality/Region of the Winner: To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.
First Time Winner: Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.
Tournament Winning Margin: How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.
Tournament Wire to Wire winner: To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.
Tournament Winning Score: To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.
Tournament Highest Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the lowest tournament round score, DeadHeat rules will apply.
Lowest Tournament Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.
Will there be an Albatross: Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Score Cut is made at: At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.
Double Chance/Triple Chance: Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.
Straight/Dual Forecast: For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.
Top Players – Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc. Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.
Player Round Scores: What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.
Round Handicap: The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.
Player Hole Scores: What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.
Rugby Union/Rugby League
Unless otherwise stated, all bets are settled on 80 minutes of play, including any stoppage time. For rugby 7s, bets are settled at the end of normal time.
If a match is abandoned, bets will be voided unless the outcome of a market is already determined, or an official result is declared by the governing body.
If the venue is changed from the advertised one, all bets on that match are void.
In the event of a change of opponent in the scheduled match, all bets for that match are void.
Full time result: This market will be settled on which team has won after regular time has expired or if there is a draw. In markets where draw is not offered as a selection, the market will be settled based on the result after overtime.
Total Score: This market will be settled on the sum of the points scored after regular time has expired.
Half-time/full-time winners: This market will be settled on the result at half-time and the result at end of regular time.
Handicap: This market will be settled based on the result of the match at the end of regular time with the stated handicap is applied.
Total Match Points: Predict the total number of points scored in the match.
Total Match Tries: Predict whether the total number of tries scored in the match will be over or under a specific figure.
Total Team Points Odd/Even: Predict whether the total number of points scored in the match will be an odd or an even number.
Total Team Tries Odd/Even: Predict whether the total number of points scored by the home/away team in the match will be an odd or an even number.
Total Team Points – Home and Away: Predict the total points scored by the home/away team in the match.
Total Team Tries – Home and Away: Predict whether the total number of tries scored by the home/away team in the match will be an odd or an even number.
Race To Points: Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.
Time of 1st Try/Time of 1st Try 2nd Half: Predict whether the first try will be scored before or after a specific time.
Outright: Bets are settled on final league position include playoffs unless stated otherwise.
Group Winner: Bets are settled on final Group position.
To Qualify
Predict the team to qualify. Settlement will include extra time and kicking competition if played.
First to score/Last to score: First/Last team to Score means betting on which team will score the first or the last point in a match. If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void. If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.
Halftime/Fulltime: Predict the result of a match at half-time and at full-time.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.
Highest Scoring Half
Predict in which half most points will be scored. Bets are void if the match is abandoned.
Snooker & Pool
Outright Winner Betting: No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Match Result: If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result.
Handicap and Total Frames Under/Over: If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.
Winner: Predict which player will win the match. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.
Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames (including Alternatives)/Asian Total/Correct Score: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
Over/Under: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
1st Frame Markets: In the event of the first frame not being completed bets will be void unless the outcome has already been determined. First Legally Potted Color/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a color/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.
First Frame Player Total Points Odd/Even: For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.
Match to go to the Deciding Frame: If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
Swimming
Bets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.
Table Tennis
The winner is determined by the official results list.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
Winner-Outright: Predict the winner of the tournament. The player must start Round 1.
Match Winner: Predict the winner of the match.
Match Game Handicap: Predict the winner of the match once the game handicap value has been applied.
Match Point Handicap: Predict the winner of the match once the point handicap value has been applied.
Total Points: Predict the total number of points scored in a specified match.
Total Games: Predict the total number of games played in the match.
Correct Score: Predict the correct score in the specified match; i.e. Correct Match Score, Correct Game 1 Score, etc.
Game Handicap: Predict the winner of a specified game once the handicap value has been applied.
Game Total Points: Predict the total number of points that are scored in a specified game.
Next Point Winner: Predict the next competitor to score a point within a specified game.
Next Game Winner: Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.
Lead After: Predict the competitor to lead after a specified number of points in a game.
Race To: Predict the competitor to reach a specified number of points in a game.
Volleyball
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
For competitions with two legs ties are decided by a ‘Golden Set’. For settlement purposes the Golden Set does not count. Except markets such as: Which Team Qualifies? Which team will advance? Will they need to Play Golden Set? Or any other market which specifies Golden Set in the description.
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Live-Betting: If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.
Winner: Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Handicap: Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed or changed.
Over/Under: Predict over or under a given number of sets will be played for the winner to be determined.
Set Score: Predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed or changed.
Total Points: Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
1st/2nd/3rd/4th/5th set Winner: Predict the winner of the relevant set.
1st/2nd/3rd/4th/5th Handicap: Predict the winner of the relevant set, considering the given point Handicap.
1st/2nd/3rd/4th/5th set Over/Under: Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even: Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
1st/2nd/3rd/4th/5th set Winning Margin: Predict by how many points a named team will win the relevant set.
1st/2nd/3rd/4th/5th set exact score: Predict the correct score in points of the relevant set.
Total team points: Predict if the points scored in the match by a relevant team will be over or under a given number.
Outright: Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
Group Winner: Bets are settled according to the final Group position.
Water Polo
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
eSports
Any Match/Map/Game two-way markets are deemed void in case of a draw.
In the case of an event starting but then is not completed, undetermined markets will be deemed void.
In the case of victory by in-play disqualification of an opponent, match winner bets will be settled according to the result. For handicap, over/under and all the prop markets, the full match must be played for bets to stand if not yet determined.
In the case of a team changing their roster but playing under the same team’s name, bets will stand.
In the case of a team changing its team name but remains with the same roster (players/coach), bets will stand.
Any non-live bets that are placed after official starting times will be deemed void.
Winner Full Time: Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
Spread & Over/Under Full Time: Spread is a way of making odds more competitive by giving the outsider an advantage. Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner. If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
Live: If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.
The minimum amount for a bet is X. Your maximum amount for a bet differs between sports and regulatory jurisdiction. When customers place a bet, they will see the allowed value specified in the field.
The operator’s rights:
· Reserves right to refuse the whole or any part of any bet request for any reason and at our sole discretion.
· May void/cancel the bets: Individual bet requests may be reviewed, and an alternative price or stake offered at our sole discretion. In cases where placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage.
· To void any bet that may have been accepted when the account did not have sufficient funds to cover the bet. If an account has insufficient funds as a result of a deposit that has been cancelled by the payment processing party, the operator reserves the right to cancel any bet that may have been accepted retroactively.
· To void any or all bets made by any person or group of persons acting to defraud us.
· To cancel any bets from customers who place money on an event where they are in any way involved, as participants, referee, coach etc. As well, the operator reserves the right to withhold payment and void the bets if reasonable grounds of to suspect the match-fixing or breach of integrity of the event.
Customers cannot cancel or change a bet once the bet has been placed and confirmed. (only can use Cashout option)
We do not accept parlays where two or more objects will affect each other. Even if a customer will have such a bet accepted by mistake, we will cancel such bets afterwards. In such circumstances bets can also be cancelled after result has been determined. The whole bet would be cancelled, even if parts of it are valid.
In situations where we believe that a bet is placed after the outcome of an event is known or after the selected participant or team/participant has gained a material advantage - we reserve the right to void the bet, win or lose.
Bets will be accepted up to the advertised start time. If a bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.
Irrespective of which betting odds format you select for odds to be shown in your customer account, all bets will be settled based on American odds.
Multiple bets that combine different selections within the same event are not accepted. (unless it is Betbuilder feature)
When an event is cancelled, all related bets will be void automatically and accounts refunded. If any match is abandoned due to injury or bad weather etc. all bets that have already been settled until the time of abandonment will stand.
The operator does not accept any responsibility for typing, human or palpable errors, which lead to obvious price errors. In such cases all bets will be deemed void.
We do make every effort to ensure all live betting information is accurate, however, there may be situations where such information is incorrect. It is the sole responsibility of the customer to check that information is accurate before placing the bet.
Winnings will be credited to the Customer’s account following confirmation of the final and officially announced result.
The betting events shall be deemed to have occurred despite the fact that they have not actually finished if match has already lasted at least:
Football – 60 min
Basketball NBA – 40 min
European basketball or in case of playing according to the FIBA and WNBA rules – 35 min
Ice Hockey NHL – 54 min
Other Ice Hockey – 50 min
American Football - 50 min
Baseball – for result purposes: 5 innings, but for the outcomes of the betting markets ‘total’ and ‘handicap’ – at least 9 innings
Handball – 50 min
Exceptional circumstances
These rules apply unless superseded by sports specific betting rules.
Abandonment: If the event does not conclude within 12 hours of the scheduled start time, all bets are voided.
Cancellations: If the event is cancelled, all bets are voided.
Postponements: If an event's start time is postponed more than 12 hours from the original scheduled time, all bets are voided.
Change of Opponents: If there is a change in opponents for an event, all bets are voided.
Change of Venue: If there is a change in venue, all bets are voided.
Periods of Time: If the length of the event is modified, all bets are voided.
Dead Heat: In the event that there are more winners than expected, the winnings will be split proportionately.
Change of Surface: If there is a change in surface all bets will stand.
Dead heat rules
A dead heat is defined as an event in which there are two or more joint winning contracts.
In the case of a dead heat, the winnings made and losses incurred by users are split according to the number of competitors. The formula for this, along with relevant examples, are given below:
'For' bets are decided using this equation:
Return = (Backer’s stake * (number of expected winners/number of actual winners)) * original odds.
For instance, if the user placed a for order of £20 on a horse at odds of 4.0 which then finished first in a dead heat with two other runners, their bet would be divided as follows:
(£20 * (1 / 3)) * 4 = £26.67
Profit/loss = return - backer’s stake = £6.67
'Against' bets are worked out like this:
Return = ((1 - (expected number of winners / number of actual winners) * original odds) / (original odds - 1)) * original liability
For instance if a user placed a sell order on the same event for £20 at odds of 4.0, their return would be calculated as follows:
(1 - (1 / 3) * 4.0 / (4.0 - 1)) * 60 = ((0.6667 * 4) / 3) = £53.33
Profit/loss = return - original liability = £53.33 - £60 = -£6.67
In the event of a dead heat in a multi-winner market, only contracts that are tied past the last winning position will be affected. Any winning contracts will then be divided by the number of places remaining.
For example, in a top three horse racing market if the first three horses were involved in a dead heat for first place then all three would be declared winners and no dead heat calculations would apply.
If two horses tied for 3rd after the first two horses had past the post, then dead heat rules would apply to the 3rd and 4th horses only, with them sharing the final winning position.
Football
Bets on football matches are accepted for the regular time (90 minutes and injury time added), unless otherwise stated. If the betting outcome hits the total or handicap, the bet is refunded. If such a bet is involved in a combination bet, the odds for it become 1.00.
Statistics like shots on goal, corners etc., are based on the number of statistics during the 90 minutes and injury time according to the official betting site data (e.g., UEFA). As for national competitions, statistical data is used from national competition’s official websites.
The result 0:0 is considered an even score.
"Who will advance further in the tournament?" Criteria by order: stage, place in a group, number of points, goal difference, goals scored.
First Goalscorer/Last Goalscorer: Bets will be settled according to which player scores the First Goal of the match. If the selected player does not start the match and enters the field of play before the first goal scorer market has been won, bets placed on that player in this market will stand. Any unlisted players will count as winners should they score the first goal of the match. In the event that the only goal of the match is an own goal, the No Goalscorer selection will be settled as a winner. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void.
Interval Betting: Bets on specific timeframes/intervals, such as Match Result/Goals Scored/Corners/etc. After xx Minutes, will only take into consideration outcomes and occurrences relevant for the specified timeframe/interval. Other events and occurrences that happened outside the specified timeframe will not be taken into consideration for settlement purposes.
For the purposes of these markets, the occurrence is considered to have happened when and if it is executed, not when awarded by the referee. For example, settlement of Time of First Corner will only take into consideration when the corner is actually kicked. If the action needs to be re-taken, bets will be settled with the outcome achieved from the re-taken action.
Cards: Only cards shown to players currently on the pitch will count. Cards shown to managers or players on the bench at the time of receiving the card do not count. Any card shown after the full-time whistle will be disregarded.
Corners: Only corners that are taken will count. If a corner is re-taken, it will only count as one corner.
Run of play: In this type of bet, the leading team is the team which scores the first goal of the game. The change of the leading team during the game does not influence the way the bets are calculated.
Extra Time: All bets are settled after the official statement issued for the extra period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout. If the match does not go to an Extra Time [ET] all bets are void. Markets offering: 3W Money Line 1st Half 3W Money Line Draw No Bet To Win To Nil 3W Handicap Total Goals Number Of Team Goals Total Team Goals Teams Odd/Even Both Teams To Score 1X2 Rest Of The Match Teams Clean Sheet Goal Crazy Corners Corners 1st Half Double Chance Exact Score Odd/Even 1st Team To Score Last To Score 2nd - 10th Goal (Next Goal)
Penalties Shootout: All bets are settled on the official score for penalty shootout part only. If the match does not go to a penalty shootout all bets are void. Markets offering:
· Penalties HC & OU - all of the penalty kicks taken during shootout
· To Win Penalties
· Total Penalties Taken - all of the penalty kicks taken during shootout
· Total Team Penalties Converted - only converted penalties count for settlement
· Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
· Penalties Exact Score
· Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.
· Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
· Team To Take 1st Penalty
· Team To Take Last Penalty
· Team To Miss 1st Penalty Last
· Penalty Score/Miss First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed
Full-time result: This market will be settled on which team has won after regular time has expired or if there is a draw.
Correct score: This market will be settled on the correct score after regular time has expired.
Total goals: This market will be settled on the sum of the goals for each team during regular time.
Half-time/full-time winners: This market will be settled on the result at half-time, including stoppage time from the first half, and the result at end of regular time, including stoppage time.
Team to score in both halves: This market will be settled on whether the team scores in regular time (including stoppage time) in both halves of the event.
Team to win both halves: This market will be settled on whether the team scores more goals than their opposition in both the first and the second half (including stoppage time).
Both teams score: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time).
Team Clean Sheet: This market will be settled on whether the stated team keeps a clean sheet (doesn't concede a goal) over the course of the 90 minutes (including stoppage time).
Winner and Both Team to Score: This market will be settled on the winner of the match combined with a prediction on whether both teams will score over the course of the 90 minutes (including stoppage time).
Both Teams to Score and over 2.5: This market will be settled on whether both teams will score over the course of the 90 minutes (including stoppage time) combined with a prediction on whether the total number of goals will be above or below 2.5.
Winner and over 2.5: This market will be settled on the winner of the match combined with a prediction on whether the total number of goals over the course of the 90 minutes (including stoppage time) will be above or below 2.5.
Half-time result and score markets: These markets will be settled based on the result of the game when the half-time whistle is blown (regular time plus any stoppage time).
Over/Under Goals: These markets will settle based on the number of goals scored at the end of regular time and any stoppage time. Penalties or extra-time will not be included.
Total Goals/Total Goals: 1st Half Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half
Asian Handicaps: These markets will settle based on the final score at the end of regular time and any stoppage time. Penalties or extra-time will not be included.
Anytime Goalscorer: This market will be settled based on all players who scored at any time during the regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered.
Team First Goalscorer: This market will be settled based on which player scores the first goal for their respective team during regular time and any stoppage time. Bets will be voided on players who take no part in the match. Own goals do not count for this market. Subsequent appeals or rulings will not be considered. If the selection comes on after the first goal already scored, the bets on first player to score on this selection will be void
Total Goals/Total Goals: 1st Half Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined. Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half.
Own Goal: Predict if there will be an own goal scored in the match.
Draw No Bet: This market will be settled on the full-time result. In the event of a draw all bets will be voided.
To advance markets: For tournaments featuring single-elimination and similar formats, this market will be settled on a match's final result, including extra time or penalties.
Over/under Cards: These markets will settle based on the number of cards shown over the course of the 90 minutes (including stoppage time). Yellow card counts as 1, red card counts as 1, one yellow card and one red card counts as 2, two yellow cards leading to a red card as 2. Maximum card count per player is 2. Please note that cards shown to any player not taking part in the game (f.e. substitutes or substituted players including) or team managers do not count towards the total.
Over/Under Corners: These markets will settle based on the number of corners taken over the course of the 90 minutes (including stoppage time).
Total Team Corners: Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner. If a match is abandoned all bets will be void unless settlement is already determined.
Method of Qualification: This market will be settled on the winner of the match combined with a prediction on whether a match will be decided in regular time, extra time or via a penalty shootout.
Accumulators: If one selection is voided, the odds of the multiple bet will be reduced to account for the voided selection.
Outright markets:
· A season or competition is declared as started once the the first game of the scheduled season or competition has begun.
· If a team is thrown out, disqualified or otherwise removed from a league, one of two actions will apply:
o If this happens prior to the relevant season/tournament starting, all bets on affected markets will be voided.
o If this happens after the relevant season/tournament has started, affected markets will stand and the team will be deemed to be relegated/eliminated and all bets on that team will be settled accordingly (assuming that before the end of the season/tournament said team is not reinstated).
'Top Goalscorer': only the goals scored in the league or competition stated in the quoted division/ tournament count. For example, if a player joins a club during the season, goals scored in a different league will not count, however goals scored in the same league for a different club will count. Own goals will not count nor will goals scored in penalty shootouts. All bets stand whether or not the chosen player plays any minutes of football in the stated competition or season. Dead heat rules apply.
'Outright Winner': will be settled on the final position/points total of teams at the completion of all scheduled matches. In the event of two or more teams tying the result will be determined by the official result of the governing body. Dead heat rules apply.
Instant match
· For the purposes of football, we deem a material event to be one of: goal, penalty, red card.
· For the purposes of football, we deem a set-piece event to be either a corner or a free-kick deemed dangerous by our data feed.
· If no data relating to a material or set-piece event is received in the Pending period following an order execution, the bet is confirmed.
· If data is received indicating that there is a material event potentially occurring (possible goal, possible penalty, possible red card), we halt the markets, and extend the period of pending confirmation for all bets in pending state.
· If subsequent data indicates this event did not actually happen (no goal, no penalty, no red card), we resume the markets and confirm the bets in a pending state.
· If subsequent data indicates this event did happen (confirmed goal, confirmed penalty, confirmed red card), we resume the markets and void the bets in a pending state.
· If data is received indicating there is a significant set-piece occurring (corner kick, free-kick in a dangerous pitch zone), we extend the period of pending confirmations for all bets in pending state, but do not halt the markets.
· If subsequent data indicates the set-piece has ended (defending team regain possession, ball goes safe, other non-goal event occurs), we confirm the bets in a pending state.
· If subsequent data indicates the set-piece has lead directly to a goal, we void the bets in a pending state.
· If data is received indicating that a decision (possible goal, possible penalty, possible red card) will be reviewed using VAR (Video Assistant Referee) technology, we halt the markets, and extend the period of pending confirmation for all bets in pending state.
· If subsequent data indicates this event did not actually happen (no goal, no penalty, no red card), we resume the markets and confirm the bets in a pending state.
· If subsequent data indicates this event did happen (confirmed goal, confirmed penalty, confirmed red card), we resume the markets and void the bets in a pending state.
· If subsequent data indicates that a goal, penalty or red card is reversed after review, we resume the markets and any markets that were determined will be unsettled.
Basketball
All outcomes are defined according to the final score, including any overtimes, unless there is an offer to bet on a draw after regular time. When there is an offer to bet on a draw after regular time, the main outcomes (1, X, 2, 1X, 2X, 12) in such match are defined by the regular time (without overtimes).
All other kinds of bets, including the bets on statistical data, are defined by full time (including all overtimes). If a team gets a technical foul prior to the start of a match (for ex. the basket is broken, the team is trying to delay the match, there is a fight between players and in result there is a technical foul, etc.), bets on 'First to scores’ are still valid.
In cases where an overtime is played, not because of the regular time result being a draw, but because it is required by tournament regulations, all bets are settled according to regular time result. As for bets on player performances in such a match, all bets are settled including over-time.
Wagering is available on the performance of a named basketball player in a variety of achievements e.g., points, rebounds, assists, blocks, free throws, etc. Markets will be settled according to game stats from the respective official competition site published on the day of the game. Relevant players must see court-time for bets to have action. Overtime counts for any player props unless specified otherwise. If player does not see any court-time, bets on such player’s markets will be void.
Specifically, for in-play bets; if, after placing a bet, the selected player does not see any further court-time, bets will be void.
Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result.
3x3, Streetball and Big3 match versions of the sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.
Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.
Quarter result: These markets will be settled based on which team scores more points in the specified quarter.
Over/Under: Predict if the points scored by both teams will be over or under a given number.
Half-time/full-time: (6-Way market) This market will be settled on the result at half-time and the result at full-time. Overtime does not count for is included for Half-time/full-time markets.
Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.
Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.
Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.
Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.
Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.
Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.
Baseball
Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.
Starting Pitchers published on baseball markets are available for information purposes only. Any starting pitchers that are shown in your betting history and/or on your bet slip will not affect your bet, and all bets remain valid, whether the starting pitcher shown starts the match or not.
Bets will be settled as their outcomes become determined. Later decisions to void markets will not affect earlier settled markets if the outcomes of which are unaffected. Matches must begin within 36 hours of the initially scheduled start time, or be voided. If a match begins but is later abandoned or postponed an official result must be declared within 36 hours for outstanding bets that have not yet been unconditionally determined to be valid. Extra innings will be included unless stated otherwise.
At least nine innings (or 8.5 innings if the home team is ahead) must be completed for bets on ‘Total runs’ or ‘Run line’ markets to be valid. This applies except in cases where the match was always scheduled to be played with less innings, (for example scheduled 7 innings double header matches during the 2020 MLB season) or where the outcome of the market has already been determined.
If a match is scheduled to be played with less than 9 innings, at least the stated number of innings (or half an innings less if the home team is ahead) must be completed for bets on 'Total runs' or 'Run line' markets to be valid unless the outcome of the market has already been determined.
If a game is abandoned all bets placed on winner markets will be voided:
If the game is not replayed within 36 hours of the original start time or unless five innings have been played (or 4.5 innings if the home team is ahead).
An official result must still be declared in either of the above cases in order for bets on the winner market to be settled.
Unless otherwise specified, such as for MLB below, all bets will stand regardless of whether a listed starting pitcher starts the first innings for their respective team or not.
Live-Betting: All bets are action regardless of pitching changes. Extra innings count.
Money line Predict: which team will win the game.
Regular Season Wins/Match-Ups: Team must complete at least 160 MLB regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.
Total Hits Total: Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.
Odd/Even: A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number. The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.
Series betting: Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.
American Football
Bets on these sports are accepted for the entire match time (including overtimes) if it is not stated otherwise. In Baseball, bets on totals and handicaps are accepted for the entire time of the event (including overtimes). If the result including the handicap is a draw or if the total is hit, the bet is refunded. If such an outcome is in a combination bet, then the odds for this bet is 1.00.
Match winner: This market will be settled on which team has won after the game has ended. Overtime counts for this market unless you are betting on a match winner market which includes a draw price.
Live-Betting Live: betting game bets include overtime. Points are considered regardless of whether they are scored before or after the bet is placed.
Quarter result: These markets will be settled based on which team scores more points in the specified quarter.
Half-time/full-time: This market will be settled on the result at half-time and the result at full-time. Overtime does not count for Half-time/full-time markets.
Point spreads: These markets will settle based on the final score at the end of the game. Overtime counts for point spread markets.
Quarter handicaps: These markets will be settled on the number of points scored in the specified quarter.
Over/Under markets: These markets will be settled on the combined total score at the end of the game. Overtime does count for over/under markets.
Quarter Over/Under markets: These markets will be settled on the combined number of points scored in the specified quarter.
Half Over/Under markets: These markets will be settled on the combined number of points scored in the specified half.
Quarter odd or even score: These markets will be settled based on whether the combined number of points scored in the specified quarter is odd or even.
Half odd or even score: These markets will be settled based on whether the combined number of points scored in the specified half is odd or even.
Total team points: "Total team points" is similar to Over/Under Wager. Win/loss is determined by the points accumulated by a named team.
To Qualify: Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.
Team to Score First Touchdown: Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.
Team to Score Last Touchdown: Predict which team will score last TD in the game. If the match is not completed, then all bets are void.
Bandy
At least 80 minutes of the match must have been played for bets to be considered valid. All bets are regular time only unless other is stated. All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void. All match markets will be settled on the score at the end of regular time and will exclude overtime if played, unless otherwise stated.
If scheduled playing time is changed from 2 halves x 45 minutes to 3 periods x 30 minutes, full time bets will be considered valid and half-time bets will be void. Halves markets - The relevant half must be completed for bets to have action unless the specific market outcome is already determined.
Ice Hockey
Bets are accepted for the final winner (including overtime and shootouts), entire match (including overtime, but not the shootout), full time (60 minutes), unless otherwise stated. Handicap and Total bets are accepted for the full time only (60 minutes). If the result including the handicap is tied or if a Total is hit, the bet is refunded. In case such a bet is in a combination, its odds are turned into 1.00. Bets for the correct score are settled according to the full time (60minutes). Bets on statistical data (shots on goal, penalty minutes, goals by player, assists, efficiency points and so on) are settled according to the data of full time (60 minutes). If a match does not begin at the scheduled time and is not played within 36 hours of the original scheduled start time, all bets are voided.
1st/2nd/3rd Period: Bets settled on the first/second/third period result only. The 3rd period excludes overtime. The relevant period must be completed for bets to have action. If a match is abandoned during the second period, all first period bets are still valid. If a match is abandoned during the third period, all first/second period bets are still valid.
ML Predict: predict the winner of the match including overtime and penalties.
Over/Under: Predict the total goals achieved in a match. Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result. Over/Under bets on live events will be settling with the overtime/penalty shootout result. Examples: Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match. Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Under 2.5: Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Total Goals: Predict the total goals achieved in the match.
Number of Goals: Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.
Draw No Bet: Predict the winner team. In the event of a draw all bets are void and stakes are refunded.
Overtime: Predict whether the game will go to overtime or not
Most Goals: Predict in which period the most goals will be scored. If 2 or more periods have the same score, all bets will be void. Most goals excludes overtime (including NHL).
1st To 3 Goals: Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootout when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.
Finishing Position: Predict which team will be ahead in final tournament position. If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.
Regular Season Point Totals: All scheduled games must be played for wagers to have action.
Tennis
Bets involving handicaps and totals are settled according to the entire match time. If the result including handicap is tied or the total is hit, the bet is refunded. If the bet is included in a combination, the odds are turned into 1.00. If it is a match between teams (like Davis Cup) and one or more players are not participating in a match and are replaced by others, the bets remain valid.
If it is a doubles match and one of the players is not participating in the match and is substituted by another player, the bets on this match are refunded (odds turn into 1.00). If in the moment of betting there are no certain players announced, the bets remain valid. If the match format changes (for ex. 2 sets instead of 3), the bets on such match are refunded (odds are turned into 1.00.
In case the match is not fully completed due to player’s early retirement (for example due to the injury), the bets on the winner of the match are voided and refunded. The bets on the statistics of the match (aces, double faults, serve speed and similar), which are not known (or are affected) until the early retirement, are voided and refunded. The bets on the statistics of the match (aces, serve speed and similar) that are known (or are not affected) until the early retirement, remain valid. In case a player, who started the tournament, withdraws due to an injury or any other reason, all bets related to their performance in the tournament remain valid.
Surface data is of informative nature, so if it changes, the bets remain valid. If one of the participants does not complete the match, only the outcomes of the games played remain valid, and in the option of interpretation of the winner of the competitions, the winning is paid only taking into consideration the effective technical victory. Bets with other betting outcomes are canceled. If one of the participants did not start in the match (disqualification, injury, etc.), the odds for the match are turned into 1.00. In all such cases bets are refunded (odds are turned into 1.00).
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Winner Full Time including Live Betting: If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.
Asian Handicap & O/U Sets Full Time: including Live Betting Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.
Point Winner / 1st Point Winner Predict: which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.
Game Winner Predict: which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.
Game Exact Score Predict: the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1 st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.
Accumulators: If one selection is voided, the odds of the multiple bet will be reduced to account for the voided selection.
Outright
· Predict the winner of the tournament: If the selected player does not play a point, all bets on the player are void.
· Winning Continent: Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.
· Winner Age O/U: Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.
· Winner Without X: Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner. First-time winner - Predict if the winner of the tournament has won it previously.
· Total Aces O/U Tournament: Predict if the total Aces in the tournament be above or below the stated line.
· Total Holds O/U Tournament: Predict if the total holds of serve in the tournament be above or below the stated line.
· Total Double Faults O/U Tournament: Predict if the total Double Faults in the tournament be above or below the stated line.
Formula-1
Winner: A winner is the racer who finished first according to the primary classification protocol right after the race.
Finishing Position: The racer's finishing position in an interval according to the race protocol (first to third, third to sixth, etc.).
Better Result/Performance: A bet on which of the two racers will perform better. The better performance is the higher position in the final classification. If both players did not finish the race, the better performance is considered to be by the racer who finished more laps. If both racers did not finish the race and completed the same number of laps, the bet on this outcome is refunded (odds turn into 1.00).
Finish/Will not Finish: Bet on whether the racer will finish the race (whole distance). A racer who trailed the leader by a few laps, but was still classified, is considered to have finished the race.
Fastest lap: Bets are accepted on which racer will achieve the best single lap time.
Safety car: Bets on whether the safety car will be involved in a race.
Handball
According to the Chinese Handball League rules, if one of the teams has a 15-goal advantage over its opponents, the game ends and the team in the lead is declared the winner. All bets made on such game remain valid. All bets are regular time only unless other is stated.
Live-Betting: If the event is not completed, then all bets will be void, unless otherwise stated or the outcome has already been determined.
Over/Under: Predict if the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Alternative Goals: Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
1st Half Bets (1X2, Handicap and Over/Under): are settled on the first half result only. If the 1st half is not completed then all bets are void, unless the outcome has already been determined.
2nd Half Bets (1X2, Handicap and Over/Under): are settled on the second half result only. If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.
First team to score/Last team to score: Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.
Odd/Even: A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.
Halftime/Fulltime: Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void. Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.
Race to X Goals: Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.
Highest Scoring Half: Predict in which half most goals will be scored. Includes Draw.
Total team goals "Total team goals": is similar to Over/Under Wager. Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.
Poker
The player needs to reach a higher spot in the event and cash than the other player or the player needs to last a level longer than their opponent. If not - the H2H bet is void. Both players must compete in the tournament or bets are off and the bet is refunded.
Biathlon, Skiing, Ski Jumping, Alpine Skiing, Nordic Combined, Speed Skating, Kayak, Shooting, Surfing
Both competitors/teams quoted in the head-to-head must leave the start line for bets to stand. If neither competitor/team finishes in an event with multiple runs, the number of runs completed will determine the winner. If one of the competitors/teams did not start the competition, bets will be voided. Bets will be settled according to the final standings, unless otherwise stated.
Athletics
The winner is determined by the official results list. In "Head-to-Heads", the participant who has the best final position wins. If one participant should proceed further than the other one, the one proceeding the furthest will win. If both participants get knocked out on the same level, for instance if both participants fail to proceed from the quarter-finals, bets are considered void and the odds is set to 1.00. If one participant is a no show all head-to-head or special bets involving that participant will be void, however outright bets will stand.
Aussie Rules
The winner is determined by the official results list on AFL. If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie.
Gameplay specifics: Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind. A goal umpire judges whether a goal or behind is scored.
Game length: The length of a game of Australian Football can vary from league to league but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.
1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter: Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only. If a match is abandoned at any time those Quarter markets that are already determined will stand.
1st Half / 2nd Half: Bets settled on the first/second half result only. Bets will be void if the match is abandoned before half time. If a match is abandoned during the second half all first half bets are still valid.
Total Points / Goals / Behinds: Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.
Winning Margin: Predict the Team to win the Match and the victory margin.
Badminton
All bets are settled according to the official results of the event in question. If a specific event is suspended or postponed, bets remain valid provided that the event is completed on the same venue within 12 hours.
One full game must be completed for bets to stand. If less than 1 game is completed in the match, all bets will be considered void. If any participants retire, the handicap bets and Over/Under bets will be considered as void unless there is no possible way the match could be played to its natural conclusion without unconditionally determining the result of that market.
Beach Soccer
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Beach Volleyball
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Boxing/Martial Arts
Results will be graded based on the official result decided at ringside. The result may be revised or altered after initial presentation by the ring announcer. Bets are not official until results verified by officials at the fighting venue.
Any alterations after the ringside result by sanctioning body which overturns of a fight decision based on appeal, lawsuit, drug testing result, or any other sanction will not be recognized, and bets will remain as they were based on ringside result.
Bets on a fighter to win by "KO/TKO" are consider winners if the fighter KO, TKO or corner stoppage only.
For settlement purposes where a half round is stated then up to and including 1 minute and 29 seconds, will determine settlement as ‘Under’; 1 minute 30 seconds and after will determine settlement as ‘Over’ the respective round quote.
For MMA fights specifically, where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over.
When a draw occurs, wagers on either fighter to win are refunded apart from any bets where the draw option is offered. Any other bets are graded according to their specific wording.
Any fight that is deemed "no contest" or "no decision" will have all wagers refunded.
Winner: All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated (3 Way ML). This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
Draw or Technical Draw: Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
Total Rounds: If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned. For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2 minute rounds over 1:00 will define the half of the round. For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds
KO or TKO: Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO) unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
Technical Decision: Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
Majority Decision: Decision is on scorecard points between the judges. Majority Decision is defined as the same fighter scoring more points than the other, on two of the judges' scorecards, but the third judge scoring equally for both fighters (a draw).
Split Decision: Decision is on scorecard points between the judges. Split Decision is defined as the same fighter scoring more points than the other on two of the judges' scorecards, but the third judge scoring the other fighter as the winner.
Unanimous Decision: Decision is on scorecard points between the judges. Unanimous Decision is defined as the same fighter scoring more points than the other on all three of the judges' scorecards.
Disqualified Opponent: Defined as when a bout is stopped short of a KO, TKO or judges' decision because, intentionally, one or both contestants have repeatedly fouled or violated other rules, and the referee declares a disqualified boxer who as a result automatically loses the bout to the opponent.
Cricket
Results will be settled according to the official competition rules. All bets are regular time only unless otherwise is stated. In the case of a draw in regular time on a market where the draw has not been offered.
1st Over Total Runs: Prices will be offered for the total runs scored during the 1st over of the match. Only Extras and Penalty runs accredited to a specific delivery will count for settlement purposes. The over must be completed for bets to stand unless settlement is already determined.
1st Wicket Method: The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out). Bets will be settled on the 1st wicket to fall in the match. If no wicket falls during the match, then all bets will be void.
Most Run Outs 3-Way: Prices will be offered on which team creates the most runouts whilst fielding. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners.
Player of the Match: Bets will be settled on the officially declared player of the match.
To Score Most Runs: Both players must reach the crease for bets to stand. Settlement is based on the official score(s) of the specified batsman.
1st Innings Run Handicap: Both team's 1st Innings must be completed (including declarations) for bets to stand.
Most Sixes (Series): In the event of two or more players ending on an equal number of sixes then dead-heat rules apply.
Batsman Matches (Series): In Test Series, runs scored in both innings will count. In the event of two or more players ending on an equal number of runs then bets void.
Method of Dismissal (2-Way): The options available are: Caught and Not Caught. If no further wickets fall all bets will be void.
1st Innings Score: Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first.
A Hundred to Be Scored in the Match: The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
Twenty20 Matches: The full 20 overs for each team.
One Day Matches: At least 40 overs for each team.
Test and First Class Matches: The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Cycling
Stage Rider H2H’s: For match betting, both participants must start the event for bets to be valid. All bets will be settled according to the official ruling federation (UCI, or any other official federation).
If for whatever reason a selection/participant does not start a Cycling race, the bet is lost even if the event takes place. No refunds for non-starters.
All bets will be void on tours that are abandoned unless five stages have been completed and official result has been called unless otherwise stated or the bet has already been settled. All bets will be void on individual races or stages that are abandoned before an official result has been called unless otherwise stated or the bet has already been settled.
Race/Stage Winner: Predict which cyclist or team will win the Race/Stage in question.
Individual/Team Head 2 Head: Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.
Special bets: Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant colored jersey (red, green, white, etc.)
Curling
Tournament Winner: If for whatever reason a selection/participant does not start a Curling event, the bet is lost even if the event takes place. No refunds for non-starters.
Match Betting: All matches will be settled on the final score. For betting purposes extra ends will count.
Winner: Predict which team will win the match. If the match is not completed, all bets are void.
Full Time Handicap: Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.
Full Time Over/Under: Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.
Outright: Predict the team that will win the tournament. Bets will be settled on the official standings
Darts
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament. If the match starts but does not finish the player that progresses to the next round will be deemed the winner.
If a match is not completed for any reason all bets on Match Legs/Sets Under/Over, Total Match Legs/Sets and Handicaps will be voided unless the result is already determined.
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
Pre-Live betting: Outright Predict the winner of the tournament. In the event of a non-runner, all bets are void.
In-Play betting: Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.
Winner Full Time: Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes. In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand. Bets are void in the two-way market if the match result is a tie.
Handicap: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Exact Score: Predict the exact score of the game. If match is not completed, then all bets are void.
Draw No Bet: Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.
Over/Under Full Time: Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.
Handicap Full Time: Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
Over/Under Full Time: The prediction of the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded
Field Hockey
The winner is determined by the official results list. Where the venue of any arranged match is changed the selection will be void.
Winner- Outright: Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.
Group Winner Bets: are settled according to the final Group position.
Futsal
All bets are regular time only unless otherwise stated. Regular time is defined by the official rules published by the respective governing association. If a match starts earlier than the scheduled time, all bets placed after the actual time started will be deemed void.
No adjustments to settlement will be made for any changes or adjudications made by governing bodies after the event or tournament.
Water polo
All match markets will be settled on regulation time, unless stated otherwise. Regulation time must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void
Floorball
All games must start on the scheduled date (local stadium time) for bets to have action. All bets are settled according to the official results of the event in question. At least 55 minutes of a match must have been played for bets to be considered valid. All bets are regular time unless otherwise stated. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
All relevant markets, available either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections.
Specific Market Rules (Excluding OT) :
First To Score: If the match is abandoned before a goal is scored then bets will be void.
Total Goals Odd/Even: If there is no score all bets will be settled as Even.
Winning Margin: includes Tie.
Highest Scoring Period: Predict the highest scoring period. Excludes overtime, if 2 or more periods have the same score, Draw will be settled as the result.
1st period/ Full Time: Predict the winner at the end of the 1st Period and the Full Time winner.
Race To X Goals: includes Neither.
Settlements: All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.
Golf
Bets are settled according to official tournament and match results. For ‘Round’ head to head’s it is required that both participants play at least one ball each in the particular ‘Round’ for bets to stand. For ‘Tournament’ head to heads it is required that both participants play at least one ball each in the tournament for bets to stand. Should both golfers fail to complete all rounds then the golfer with the higher finishing position is the winner.
If the event is shortened, for instance due to adverse weather, bets will be settled as long as there is an official tournament result (according to the tournament rules, e.g. a minimum of 54 holes played in a PGA tournament) regardless of the number of rounds played.
Bets accepted after the end of a day’s play are void if there is no further play that counts towards the result of the tournament (other than a playoff).
Outright Betting/Top Nationality (Top US/GB & Ire etc.): All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply. All bets stand except for those placed on participants not competing in the first round. Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.
For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.
The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.
First round winner: The winner will be the player achieving the highest placing at the end of the first round.
Winner without the favorite/nominated players: Who will win the market without selected players. Dead-heat rules apply.
End of Round Leader: The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.
Top 4, 5, 6, 10, 20 Finish: A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.
Seasonal Money lists (Race to Dubai, PGA Tour etc.): Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list. Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.
Money line: If an individual match-up ends in a tie then bets will be void.
18 hole match-ups: Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void. The winner will be the player with the lowest score over 18 holes ( or highest points total for Tournaments using the Stableford Scoring system ). If an individual match-up ends in a tie then bets will be void. Play-offs do not count.
18 Hole 2 and 3 Ball Betting: Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void. In the event that pairings or groups change, then all bets will be made void. The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner. In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply. For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green. For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.
Dead-heat rules: If 2 or more selections finish in the same position, the stake will be divided proportionally.
Example:
The final positions in golf are the following:
1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
7th Position: Player G
Let’s say you bet on Player E (e/w ¼ 1-2-3)
3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds Let’s say you bet on Player E (e/w ¼ 1-2-3-4) Positions 3 and 4 are shared by 3 players.
3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.
Note – Dead-heat rules apply to the stake and not to the odds
Tournament Group Betting: Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.
Tournament Trios: As above but with 3 golfers grouped together.
5/6 Shooters: Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.
To Make/Miss the Cut: The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.
Tournament Hole in One: Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Round Hole-in-One: Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
Hole-in-One on Specific Hole in Tournament: Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Hole-in-One on Hole X in Round X: Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.
Total Players Under Par: How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.
Will there be a Play Off: Will there be a play off hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.
Winning Nationality/Region of the Winner: To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.
First Time Winner: Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.
Tournament Winning Margin: How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.
Tournament Wire to Wire winner: To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.
Tournament Winning Score: To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.
Tournament Highest Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the lowest tournament round score, DeadHeat rules will apply.
Lowest Tournament Round Score: Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website.
Will there be an Albatross: Will an Albatross be scored during the tournament? An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.
Score Cut is made at: At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.
Double Chance/Triple Chance: Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.
Straight/Dual Forecast: For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.
Top Players – Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc. Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.
Player Round Scores: What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.
Round Handicap: The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.
Player Hole Scores: What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.
Rugby Union/Rugby League
Unless otherwise stated, all bets are settled on 80 minutes of play, including any stoppage time. For rugby 7s, bets are settled at the end of normal time.
If a match is abandoned, bets will be voided unless the outcome of a market is already determined, or an official result is declared by the governing body.
If the venue is changed from the advertised one, all bets on that match are void.
In the event of a change of opponent in the scheduled match, all bets for that match are void.
Full time result: This market will be settled on which team has won after regular time has expired or if there is a draw. In markets where draw is not offered as a selection, the market will be settled based on the result after overtime.
Total Score: This market will be settled on the sum of the points scored after regular time has expired.
Half-time/full-time winners: This market will be settled on the result at half-time and the result at end of regular time.
Handicap: This market will be settled based on the result of the match at the end of regular time with the stated handicap is applied.
Total Match Points: Predict the total number of points scored in the match.
Total Match Tries: Predict whether the total number of tries scored in the match will be over or under a specific figure.
Total Team Points Odd/Even: Predict whether the total number of points scored in the match will be an odd or an even number.
Total Team Tries Odd/Even: Predict whether the total number of points scored by the home/away team in the match will be an odd or an even number.
Total Team Points – Home and Away: Predict the total points scored by the home/away team in the match.
Total Team Tries – Home and Away: Predict whether the total number of tries scored by the home/away team in the match will be an odd or an even number.
Race To Points: Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.
Time of 1st Try/Time of 1st Try 2nd Half: Predict whether the first try will be scored before or after a specific time.
Outright: Bets are settled on final league position include playoffs unless stated otherwise.
Group Winner: Bets are settled on final Group position.
To Qualify
Predict the team to qualify. Settlement will include extra time and kicking competition if played.
First to score/Last to score: First/Last team to Score means betting on which team will score the first or the last point in a match. If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void. If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.
Halftime/Fulltime: Predict the result of a match at half-time and at full-time.
Example: If you chose 1/X, you bet on the home team to lead in the first half and the match ending in draw.
Highest Scoring Half
Predict in which half most points will be scored. Bets are void if the match is abandoned.
Snooker & Pool
Outright Winner Betting: No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Match Result: If a match starts but is not completed for any reason the player progressing to the next round or being awarded the victory will be deemed the winner. In a league match bets will be settled on the official result.
Handicap and Total Frames Under/Over: If a match is not completed for any reason all handicap bets will be voided unless the result is already determined.
Winner: Predict which player will win the match. In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of a match not starting at all, all bets are refunded.
Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames (including Alternatives)/Asian Total/Correct Score: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
Over/Under: If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.
1st Frame Markets: In the event of the first frame not being completed bets will be void unless the outcome has already been determined. First Legally Potted Color/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a color/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.
First Frame Player Total Points Odd/Even: For settlement purposes zero counts as Even. First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.
Match to go to the Deciding Frame: If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
Swimming
Bets will be settled based on the official result at the end of the race. Later disqualifications or changes in the official result list will not affect bets. Any swimmer disqualified due to false start will be counted as a participant.
Table Tennis
The winner is determined by the official results list.
In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
Winner-Outright: Predict the winner of the tournament. The player must start Round 1.
Match Winner: Predict the winner of the match.
Match Game Handicap: Predict the winner of the match once the game handicap value has been applied.
Match Point Handicap: Predict the winner of the match once the point handicap value has been applied.
Total Points: Predict the total number of points scored in a specified match.
Total Games: Predict the total number of games played in the match.
Correct Score: Predict the correct score in the specified match; i.e. Correct Match Score, Correct Game 1 Score, etc.
Game Handicap: Predict the winner of a specified game once the handicap value has been applied.
Game Total Points: Predict the total number of points that are scored in a specified game.
Next Point Winner: Predict the next competitor to score a point within a specified game.
Next Game Winner: Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.
Lead After: Predict the competitor to lead after a specified number of points in a game.
Race To: Predict the competitor to reach a specified number of points in a game.
Volleyball
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
For competitions with two legs ties are decided by a ‘Golden Set’. For settlement purposes the Golden Set does not count. Except markets such as: Which Team Qualifies? Which team will advance? Will they need to Play Golden Set? Or any other market which specifies Golden Set in the description.
No refunds for non-starters and unlisted winners. All bets stand if a player withdraws before or during the tournament.
Live-Betting: If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled. Points are considered regardless of whether they are scored before or after the bet is placed.
Winner: Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.
Handicap: Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed or changed.
Over/Under: Predict over or under a given number of sets will be played for the winner to be determined.
Set Score: Predict the sets' score at the end of the match. Bets are void if the statutory number of sets is not completed or changed.
Total Points: Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.
1st/2nd/3rd/4th/5th set Winner: Predict the winner of the relevant set.
1st/2nd/3rd/4th/5th Handicap: Predict the winner of the relevant set, considering the given point Handicap.
1st/2nd/3rd/4th/5th set Over/Under: Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.
Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even: Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.
1st/2nd/3rd/4th/5th set Winning Margin: Predict by how many points a named team will win the relevant set.
1st/2nd/3rd/4th/5th set exact score: Predict the correct score in points of the relevant set.
Total team points: Predict if the points scored in the match by a relevant team will be over or under a given number.
Outright: Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.
Group Winner: Bets are settled according to the final Group position.
Water Polo
If the match is abandoned before full time, all bets are considered void and the odds set to 1.00.
eSports
Any Match/Map/Game two-way markets are deemed void in case of a draw.
In the case of an event starting but then is not completed, undetermined markets will be deemed void.
In the case of victory by in-play disqualification of an opponent, match winner bets will be settled according to the result. For handicap, over/under and all the prop markets, the full match must be played for bets to stand if not yet determined.
In the case of a team changing their roster but playing under the same team’s name, bets will stand.
In the case of a team changing its team name but remains with the same roster (players/coach), bets will stand.
Any non-live bets that are placed after official starting times will be deemed void.
Winner Full Time: Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.
Spread & Over/Under Full Time: Spread is a way of making odds more competitive by giving the outsider an advantage. Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.
Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner. If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.
Live: If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.